c++ 靜態函式
阿新 • • 發佈:2018-11-08
//物件與物件之間的成員變數是相互獨立的.要想共用資料,則需要使用靜態成員或靜態方法 //#只要在類中宣告靜態成員變數,即使不定義物件,也可以為靜態成員變數分配空間,進而可以使用靜態成員變數.(因為靜態成員變數在物件建立之前就已經被分配了記憶體空間) //#靜態成員變數雖然在類中,但它並不是隨物件的建立而分配空間的,也不是隨物件的撤銷而釋放(一般的成員在物件建立時會分配空間,在物件撤銷時會釋放).靜態成員變數是在程式編譯時分配空間,而在程式結束時釋放空間. //#初始化靜態成員變數要在類的外面進行.初始化的格式如下:資料型別 類名::靜態成員變數名 = 初值; //#不能用引數初始化表,對靜態成員變數進行初始化. //#即可以通過類名來對靜態成員變數進行引用,也可以通過物件名來對靜態成員變數進行引用.
//普通成員函式和靜態成員函式的區別是:普通成員函式在引數傳遞時編譯器會隱藏地傳遞一個this指標.通過this指標來確定呼叫類產生的哪個物件;但是靜態成員函式沒有this指標,不知道應該訪問哪個物件中的資料,所以在程式中不可以用靜態成員函式訪問類中的普通變數.
#include <iostream> using namespace std; class CShop { public: CShop(int size); void ShowSize(); static void ShowPrice(); //宣告靜態成員函式用來顯示價格 staticint ChangePrice(int price); //宣告靜態成員函式用來更改價格 private: int m_size; //宣告一個私有成員變數 static int m_price; //宣告一個私有靜態成員變數 }; CShop::CShop(int size) { m_size = size; } void CShop::ShowSize() { cout << "商品數量:" << m_size << endl; } void CShop::ShowPrice() { cout << "商品價格:" << m_price << endl; } int CShop::ChangePrice(int price) { m_price = price; return m_price; } int CShop::m_price = 100; //初始化靜態成員變數 int main(int argc, char * argv[]) { CShop::ShowPrice(); CShop::ChangePrice(200); CShop::ShowPrice(); CShop shop(50); shop.ShowSize(); shop.ShowPrice(); return 0; }
#include<iostream> #include<string> using namespace std; class player { string playerName; //玩家姓名 int attack; //攻擊力 int defense; //防禦力 int health = 100; //生命值 int maxHealth = 100; //最大生命值 public: static int playerNumber; //建構函式 總數+1 player(int attackParam, int defenseParam, string nameParam) { attack = attackParam; defense = defenseParam; playerName = nameParam; ++playerNumber; } //析構 總數減1 ~player() { --playerNumber; } //獲取攻擊力 int getAttack() { return attack; } //設定攻擊力 void setAttack(int attackParam) { attack = attackParam; } //獲取防禦力 int getDefense() { return defense; } //設定防禦力 void setDefense(int defenseParam) { defense = defenseParam; } //改變生命值 void changeHealth(int healthParam) { health += healthParam; if (health > maxHealth) { health = maxHealth; } else if (health <= 0) { health = 0; cout << "Player " << playerName << " is Dead ! " << endl; delete this; } } //顯示屬性 void displayProperty() { cout << "名字:" << playerName << endl; cout << "攻擊力:" << attack << endl; cout << "防禦力:" << defense << endl; cout << "生命值:" << health << endl; } void attackPlayer(player* otherPlayer) { otherPlayer->changeHealth(-this->attack); } static int displayNumber() { cout << playerNumber << endl; return playerNumber; } }; int player::playerNumber = 0; int main() { player* player01 = new player(50, 50, "GSL"); player* player02 = new player(70, 60, "LJL"); player01->displayProperty(); player02->displayProperty(); if (player01) { player01->attackPlayer(player02); } if (player02) { player02->attackPlayer(player01); } cout << player::playerNumber << endl; if (player01) { player01->attackPlayer(player02); } if (player02) { player02->attackPlayer(player01); } cout << player::playerNumber << endl; system("pause"); return 9696969; }
https://blog.csdn.net/ttt301/article/details/52326067
https://blog.csdn.net/longyanbuhui/article/details/71404308