1. 程式人生 > >FFmpeg3最新的解碼介面avcodec_send_packet和avcodec_receive_frame分析

FFmpeg3最新的解碼介面avcodec_send_packet和avcodec_receive_frame分析

ffmpeg

      ffmpeg3版本的解碼介面做了不少調整,之前的視訊解碼介面avcodec_decode_video2和avcodec_decode_audio4音訊解碼被設定為deprecated,對這兩個介面做了合併,使用統一的介面。並且將音視訊解碼步驟分為了兩步,第一步avcodec_send_packet,第二步avcodec_receive_frame,通過介面名字我們就可以知道第一步是傳送編碼資料包,第二步是接收解碼後資料。新版本是否只是做了介面的變化,還有有哪些我們需要注意的事項,我們來分析一下。

      首先我們先看一下這兩個介面。

ffmpeg的SDK和原始碼下載地址 ffmpeg.club

avcodec_send_packet

  • 介面原始碼

/**

* Supply raw packet data as input to a decoder.

*

* Internally, this call will copy relevant AVCodecContext fields, which can

* influence decoding per-packet, and apply them when the packet is actually

* decoded. (For example AVCodecContext.skip_frame, which might direct the

* decoder to drop the frame contained by the packet sent with this function.)

*

* @warning The input buffer, avpkt->data must be AV_INPUT_BUFFER_PADDING_SIZE

* larger than the actual read bytes because some optimized bitstream

* readers read 32 or 64 bits at once and could read over the end.

*

* @warning Do not mix this API with the legacy API (like avcodec_decode_video2())

* on the same AVCodecContext. It will return unexpected results now

* or in future libavcodec versions.

*

* @note The AVCodecContext MUST have been opened with @ref avcodec_open2()

* before packets may be fed to the decoder.

*

* @param avctx codec context

* @param[in] avpkt The input AVPacket. Usually, this will be a single video

* frame, or several complete audio frames.

* Ownership of the packet remains with the caller, and the

* decoder will not write to the packet. The decoder may create

* a reference to the packet data (or copy it if the packet is

* not reference-counted).

* Unlike with older APIs, the packet is always fully consumed,

* and if it contains multiple frames (e.g. some audio codecs),

* will require you to call avcodec_receive_frame() multiple

* times afterwards before you can send a new packet.

* It can be NULL (or an AVPacket with data set to NULL and

* size set to 0); in this case, it is considered a flush

* packet, which signals the end of the stream. Sending the

* first flush packet will return success. Subsequent ones are

* unnecessary and will return AVERROR_EOF. If the decoder

* still has frames buffered, it will return them after sending

* a flush packet.

*

* @return 0 on success, otherwise negative error code:

* AVERROR(EAGAIN): input is not accepted right now - the packet must be

* resent after trying to read output

* AVERROR_EOF: the decoder has been flushed, and no new packets can

* be sent to it (also returned if more than 1 flush

* packet is sent)

* AVERROR(EINVAL): codec not opened, it is an encoder, or requires flush

* AVERROR(ENOMEM): failed to add packet to internal queue, or similar

* other errors: legitimate decoding errors

*/

int avcodec_send_packet(AVCodecContext *avctx, const AVPacket *avpkt);

  • 引數分析

AVCodecContext *avctx:第一個引數與舊的介面一致,是視訊解碼的上下文,包含解碼器。

const AVPacket *avpkt: 編碼的音視訊幀資料

  • 為什麼要傳遞空的avpkt

這裡有一個說明是可以傳遞NULL,什麼情況下需要傳遞NULL,你平時看一些視訊播放器,播放經常會少最後幾幀,很多情況就是因為沒有處理好緩衝幀的問題,ffmpeg內部會緩衝幾幀,要想取出來就需要傳遞空的AVPacket進去。

avcodec_receive_frame

  • 介面原始碼

/**

* Return decoded output data from a decoder.

*

* @param avctx codec context

* @param frame This will be set to a reference-counted video or audio

* frame (depending on the decoder type) allocated by the

* decoder. Note that the function will always call

* av_frame_unref(frame) before doing anything else.

*

* @return

* 0: success, a frame was returned

* AVERROR(EAGAIN): output is not available right now - user must try

* to send new input

* AVERROR_EOF: the decoder has been fully flushed, and there will be

* no more output frames

* AVERROR(EINVAL): codec not opened, or it is an encoder

* other negative values: legitimate decoding errors

*/

int avcodec_receive_frame(AVCodecContext *avctx, AVFrame *frame);

  • 引數分析

AVCodecContext *avctx:第一個引數視訊解碼的上下文,與上面介面一致。

AVFrame *frame:解碼後的視訊幀資料。

  • 空間申請和釋放問題

     解碼後圖像空間由函式內部申請,你所做的只需要分配 AVFrame 物件空間,如果你每次呼叫avcodec_receive_frame傳遞同一個物件,介面內部會判斷空間是否已經分配,如果沒有分配會在函式內部分配。

avcodec_send_packet和avcodec_receive_frame呼叫關係並不一定是一對一的,比如一些音訊資料一個AVPacket中包含了1秒鐘的音訊,呼叫一次avcodec_send_packet之後,可能需要呼叫25次 avcodec_receive_frame才能獲取全部的解碼音訊資料,所以要做如下處理:

int re = avcodec_send_packet(codec, pkt);

if (re != 0)

{

    return;

}

while( avcodec_receive_frame(codec, frame) == 0)

{

    //讀取到一幀音訊或者視訊

    //處理解碼後音視訊 frame

}

 

 

 

更多的資料也可以關注我csdn上的視訊課程

夏老師課程專欄http://edu.csdn.net/lecturer/961

 

手把手教您開發視訊播放器

 

http://edu.csdn.net/course/detail/3300