Unity3D結合ZXing生成中間帶圖示的二維碼並儲存
1、環境
Win10
Unity3d 2017.1.0f3 及以上版本
ZXing.Net ZXing.Net.0.16.0.0
下載:http://zxingnet.codeplex.com/
本人ZXing外掛連結如下:
連結: https://pan.baidu.com/s/1Fv09is9IwQT6T07aAa5NnA 提取碼:xha0
2、效果截圖
3、程式碼
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using ZXing;
using ZXing.Common;
public class Demo : MonoBehaviour {
public RawImage img1;
public RawImage img2;
public RawImage img3;
public Texture2D icon;
void Start ()
{
GenerateQRImage1("Hello Wrold!", 256, 256);
GenerateQRImage2("I Love You!", 256, 256);
GenerateQRImage3("中間帶圖片的二維碼圖片", 256, 256, icon);
}
/// <summary>
/// 生成2維碼 方法一
/// 經測試:只能生成256x256的
/// </summary>
/// <param name="content"></param>
/// <param name="width"></param>
/// <param name="height"></param>
void GenerateQRImage1(string content, int width, int height)
{
// 編碼成color32
EncodingOptions options = null;
BarcodeWriter writer = new BarcodeWriter();
options = new EncodingOptions
{
Width = width,
Height = height,
Margin = 1,
};
options.Hints.Add(EncodeHintType.CHARACTER_SET, "UTF-8");
writer.Format = BarcodeFormat.QR_CODE;
writer.Options = options;
Color32[] colors = writer.Write(content);
// 轉成texture2d
Texture2D texture = new Texture2D(width, height);
texture.SetPixels32(colors);
texture.Apply();
img1.texture = texture;
//// 儲存成檔案
//byte[] bytes = texture.EncodeToPNG();
//string path = System.IO.Path.Combine(Application.dataPath, "qr.png");
//System.IO.File.WriteAllBytes(path, bytes);
}
/// <summary>
/// 生成2維碼 方法二
/// 經測試:能生成任意尺寸的正方形
/// </summary>
/// <param name="content"></param>
/// <param name="width"></param>
/// <param name="height"></param>
void GenerateQRImage2(string content, int width, int height)
{
// 編碼成color32
MultiFormatWriter writer = new MultiFormatWriter();
Dictionary<EncodeHintType, object> hints = new Dictionary<EncodeHintType, object>();
hints.Add(EncodeHintType.CHARACTER_SET, "UTF-8");
hints.Add(EncodeHintType.MARGIN, 1);
hints.Add(EncodeHintType.ERROR_CORRECTION, ZXing.QrCode.Internal.ErrorCorrectionLevel.M);
BitMatrix bitMatrix = writer.encode(content, BarcodeFormat.QR_CODE, width, height, hints);
// 轉成texture2d
int w = bitMatrix.Width;
int h = bitMatrix.Height;
print(string.Format("w={0},h={1}", w, h));
Texture2D texture = new Texture2D(w, h);
for (int x=0; x<h; x++)
{
for(int y=0; y<w; y++)
{
if(bitMatrix[x,y])
{
texture.SetPixel(y, x, Color.red);
}
else
{
texture.SetPixel(y, x, Color.white);
}
}
}
texture.Apply();
img2.texture = texture;
//// 儲存成檔案
//byte[] bytes = texture.EncodeToPNG();
//string path = System.IO.Path.Combine(Application.dataPath, "qr.png");
//System.IO.File.WriteAllBytes(path, bytes);
}
/// <summary>
/// 生成2維碼 方法三
/// 在方法二的基礎上,新增小圖示
/// </summary>
/// <param name="content"></param>
/// <param name="width"></param>
/// <param name="height"></param>
void GenerateQRImage3(string content, int width, int height, Texture2D centerIcon)
{
// 編碼成color32
MultiFormatWriter writer = new MultiFormatWriter();
Dictionary<EncodeHintType, object> hints = new Dictionary<EncodeHintType, object>();
hints.Add(EncodeHintType.CHARACTER_SET, "UTF-8");
hints.Add(EncodeHintType.MARGIN, 1);
hints.Add(EncodeHintType.ERROR_CORRECTION, ZXing.QrCode.Internal.ErrorCorrectionLevel.H);
BitMatrix bitMatrix = writer.encode(content, BarcodeFormat.QR_CODE, width, height, hints);
// 轉成texture2d
int w = bitMatrix.Width;
int h = bitMatrix.Height;
Texture2D texture = new Texture2D(w, h);
for (int x = 0; x < h; x++)
{
for (int y = 0; y < w; y++)
{
if (bitMatrix[x, y])
{
texture.SetPixel(y, x, Color.blue);
}
else
{
texture.SetPixel(y, x, Color.white);
}
}
}
// 新增小圖
int halfWidth = texture.width / 2;
int halfHeight = texture.height / 2;
int halfWidthOfIcon = centerIcon.width / 2;
int halfHeightOfIcon = centerIcon.height / 2;
int centerOffsetX = 0;
int centerOffsetY = 0;
for (int x = 0; x < h; x++)
{
for (int y = 0; y < w; y++)
{
centerOffsetX = x - halfWidth;
centerOffsetY = y - halfHeight;
if(Mathf.Abs(centerOffsetX) <= halfWidthOfIcon && Mathf.Abs(centerOffsetY) <= halfHeightOfIcon)
{
texture.SetPixel(x, y, centerIcon.GetPixel(centerOffsetX + halfWidthOfIcon, centerOffsetY + halfHeightOfIcon));
}
}
}
texture.Apply();
img3.texture = texture;
// 儲存成檔案
byte[] bytes = texture.EncodeToPNG();
string path = System.IO.Path.Combine(Application.dataPath, "qr.png");
System.IO.File.WriteAllBytes(path, bytes);
}
}