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SpatialOS 在unity中的使用--Get started: Introduction(2)

Get started with SpatialOS for Unity by launching a cloud deployment of our FPS Starter project. This will introduce you to the workflows and tooling you’ll use with SpatialOS and Unity, allowing you to run your game at scale with up to 200 simulated player-clients running in the cloud. Once you’ve done this, you’ll then be ready to learn how to build your own features. Our tutorial for adding Health Pickups functionality will introduce you to this development experience.

通過啟動我們的FPS Starter專案的雲部署,從SpatialOS開始實現Unity。這將向您介紹使用SpatialOS和Unity時使用的工作流和工具,允許您在雲中執行最多200個模擬玩家-客戶機的情況下按比例運行遊戲。完成這些之後,您就可以學習如何構建自己的特性了。我們關於新增健康拾取功能的教程將向您介紹這種開發體驗。