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Go實現的廣度優先搜尋實現迷宮演算法

# 使用go實現的廣度優先搜尋實現迷宮演算法

 

package main

import (
	"errors"
	"fmt"
	"os"
)

// 讀取檔案中的資料,使用迴圈生成迷宮圖
func readMazeFile(filename string) [][]int {
	file, err := os.Open(filename)
	defer file.Close()

	if err != nil {
		panic(err)
	}

	var row, col int
	fmt.Fscanf(file, "%d %d", &row, &col)
	maze := make([][]int, row)

	for i := range maze {
		maze[i] = make([]int, col)
		for j := range maze[i] {
			fmt.Fscanf(file, "%d", &maze[i][j])
		}
	}

	return maze
}

type point struct {
	i, j int
}

// 移動步驟順序: 上、左、下、右
var direction = [4]point{
	{-1, 0}, {0, -1}, {1, 0}, {0, 1}}

// 執行上左下右移動操作
func (p point) move(r point) point {
	return point{p.i + r.i, p.j + r.j}
}

// 判斷移動之後的位置是否有越界或者撞牆
func (p point) at(grid [][]int) (int, error) {
	if p.i < 0 || p.i >= len(grid) {
		return 0, errors.New("raw out of range")
	}

	if p.j < 0 || p.j >= len(grid[0]) {
		return 0, errors.New("col out of range")
	}

	return grid[p.i][p.j], nil
}

func walk(maze [][]int, start, end point) [][]int {

	// 建立一個全0的二維陣列,填行走的步驟
	steps := make([][]int, len(maze))
	for i := range steps {
		steps[i] = make([]int, len(maze[i]))
	}

	Q := []point{start}

	for len(Q) > 0 {
		index := Q[0] // 每次取佇列中的第一個元素進行上左下右移動

		// 發現終點,直接退出
		if index == end {
			break
		}

		Q = Q[1:]

		for _, d := range direction {
			next := index.move(d)

			val, err := next.at(maze)
			// 遇到牆或者越界,跳過本次迴圈
			if err != nil || val == 1 {
				continue
			}

			// 新的二維陣列中移動的下一個點如果值不是0的話,說明已經走過這個點,直接跳過
			val, err = next.at(steps)
			if err != nil || val != 0 {
				continue
			}

			// 回到原點,也要跳過
			if next == start {
				continue
			}

			// steps二維陣列初始值都是0,每走一步,原來的地方填上行走的步數上加一
			stepsNum, _ := index.at(steps)
			steps[next.i][next.j] = stepsNum + 1

			// 每走一步,先加入到佇列中
			Q = append(Q, next)

		}
	}

	return steps
}

func main() {
	maze := readMazeFile("/Users/fanghongbo/CloudStation/go/goDemo/src/chapter09/maze.txt")

	fmt.Println("source maze: ")
	for i := range maze {
		for j := range maze[i] {
			fmt.Printf("%3d", maze[i][j])
		}
		fmt.Println()
	}

	steps := walk(maze, point{0, 0}, point{len(maze) - 1, len(maze[0]) - 1})

	fmt.Println("\nnew steps: ")
	for i := range steps {
		for j := range steps[i] {
			fmt.Printf("%3d", steps[i][j])
		}
		fmt.Println()
	}

	fmt.Println("")
	i := len(maze) - 1
	j := len(maze[0]) - 1

	fmt.Printf("走出迷宮總共移動的%d步\n",steps[i][j])


	// 計算最優路徑
	last := steps[i][j]
	lookupPath := []point{point{i,j}}

	for last > 0 {
		last = last - 1
		index := lookupPath[len(lookupPath)-1]

		for _, d := range direction {
			next := index.move(d)

			val, _ := next.at(steps)
			if val == last {
				lookupPath = append(lookupPath,next)
				//fmt.Println(last,index,next)
				break
			}
		}


	}

	// 反轉lookupPath
	newPath := []point{}
	for index,_ := range lookupPath {
		n := len(lookupPath) - index - 1
		newPath = append(newPath, lookupPath[n])
	}

	fmt.Printf("最優路徑:%d", newPath)


}