http協議下載資源及訪問url(登入註冊);
阿新 • • 發佈:2018-11-30
using UnityEngine; using System.Collections; /// <summary> /// using UnityEngine; using System.Collections; /// <summary> /// http協議下載資源及訪問url(登入註冊); /// </summary> public class HttpDownLoad : MonoBehaviour { /// <summary> ///委託 下載之後的回撥 /// </summary> /// <param name="bytes"></param> public delegate void AccessURLCallBack(string url ,byte[] bytes); /// <summary> /// 單例物件 /// </summary> private static HttpDownLoad _instance; public static HttpDownLoad GetInstance() { if (_instance==null) { //想辦法建立 GameObject gb = new GameObject(); //建立具體的單例 _instance= gb.AddComponent<HttpDownLoad>(); } return _instance; } void Start() { _instance = this; } // Update is called once per frame void Update() { } /// <summary> /// 啟動協程 /// </summary> public void StartCoroutineAccessURL(string url,AccessURLCallBack callBack) { StartCoroutine(AccessURL(url,callBack)); } /// <summary> /// 訪問URL協程 /// </summary> /// <param name="URL"></param> /// <returns></returns> IEnumerator AccessURL(string URL,AccessURLCallBack callBack) { WWW www = new WWW(URL); yield return www; if (www.error == null|| www.error=="") { //沒有錯誤 Debug.Log("www.text=" + www.text);//文字傳輸協議—>2進位制0 1 callBack(URL,www.bytes); } else { Debug.Log("訪問URL錯誤,錯誤是:"+www.error+",url="+URL); } } }