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UWP平臺Taglib編譯(1)

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最近開始開發UWP平臺的App,專案需要用到Taglib進行音視訊檔案的標籤資訊讀寫,Google並沒有現成的Binaries可以使用;下面記錄下自己編譯的全過程。

1.工具準備:

a)Taglib原始碼:https://taglib.github.io/releases/taglib-1.10.tar.gz (這裡選用1.10版本,其他版本可以在https://taglib.github.io上下載)

b)Zlib原始碼:https://github.com/madler/zlib/archive/v1.2.8.zip (這裡選用1.2.8版本,其他版本可以在https://github.com/madler/zlib/releases上下載)

c)CMake工具:https://cmake.org/files/v3.4/cmake-3.4.1-win32-x86.exe (這裡選用3.4.1版本,因為3.4.0以後的版本才支援VS2015)

工具安裝和原始碼解壓過程不再贅述。

2.Zlib編譯:

a)點選“Browse Source...”選擇zlib原始碼的儲存目錄,點選“Browse Build...”選擇工程目錄(這裡不建議跟原始碼放在一個目錄中,因為UWP要3個平臺)

b)點選“Configure”這是會彈出一個選擇compiler的彈框,這裡簡單說明一下,X86選Visual Studio 14 2015,X64選Visual Studio 14 2015 Win64,ARM選Visual Studio 14 2015 ARM,3個平臺均勾選Use default native compilers即可,選Finish進行確認

c)修改CMAKE_C_FLAGS,最末尾新增/DWINAPI_FAMILY=WINAPI_FAMILY_APP /D_WIN32_WINNT=0x0A00

d)修改CMAKE_C_STANDARD_LIBRARIES,清空全部欄位,填寫WindowsApp.lib

e)修改各種INSTALL路徑,改成自己的目標目錄即可,不再贅述

f)點選Generate,在工程目錄裡開啟zlib.sln,右鍵INSTALL工程,Build完Zlib就編譯完成了,3個平臺方法一致

3.Taglib編譯:

a)同zlib

b)同zlib

c)修改CMAKE_C_FLAGS & CMAKE_CXX_FLAGS,最末尾新增/D_UNICODE /DUNICODE /DWINAPI_FAMILY=WINAPI_FAMILY_APP /D_WIN32_WINNT=0x0A00

d)修改CMAKE_C_STANDARD_LIBRARIES & CMAKE_CXX_STANDARD_LIBRARIES,清空全部欄位,填寫WindowsApp.lib

e)勾選ENABLE_STATIC

f)配置ZLIB_INCLUDE_DIR/ZLIB_LIBRARY_DEBUG/ZLIB_LIBRARY_RELEASE

g)修改各種INSTALL路徑,改成自己的目標目錄即可,不再贅述

h)點選Generate生成工程檔案

因為Taglib在檔案操作時使用了CreateFileW,但是這些介面UWP上是禁止使用的,我們要修改taglib\toolkit\tfilestream.cpp,完整修改程式碼如下:

/***************************************************************************
   copyright            : (C) 2002 - 2008 by Scott Wheeler
   email                : [email protected]
***************************************************************************/

/***************************************************************************
*   This library is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU Lesser General Public License version   *
*   2.1 as published by the Free Software Foundation.                     *
*                                                                         *
*   This library is distributed in the hope that it will be useful, but   *
*   WITHOUT ANY WARRANTY; without even the implied warranty of            *
*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
*   Lesser General Public License for more details.                       *
*                                                                         *
*   You should have received a copy of the GNU Lesser General Public      *
*   License along with this library; if not, write to the Free Software   *
*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA         *
*   02110-1301  USA                                                       *
*                                                                         *
*   Alternatively, this file is available under the Mozilla Public        *
*   License Version 1.1.  You may obtain a copy of the License at         *
*   http://www.mozilla.org/MPL/                                           *
***************************************************************************/

#include "tfilestream.h"
#include "tstring.h"
#include "tdebug.h"

#ifdef _WIN32
# include
#else
# include
# include
#endif

#ifdef _WIN32
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM)
# include
/*
convert string to wstring
*/
std::wstring c2w(const char *data)
{
 int size = MultiByteToWideChar(CP_UTF8, 0, data, -1, nullptr, 0);
 if (size > 0) {
   auto wstr = std::make_unique(size);

   if (MultiByteToWideChar(CP_UTF8, 0, data, -1, wstr.get(), size) > 0) {
     return std::wstring(wstr.get());
   }
 }
 return std::wstring(L"");
}
#endif
#endif

using namespace TagLib;

namespace
{
#ifdef _WIN32

 // Uses Win32 native API instead of POSIX API to reduce the resource consumption.

 typedef FileName FileNameHandle;
 typedef HANDLE FileHandle;

 const FileHandle InvalidFileHandle = INVALID_HANDLE_VALUE;

 inline FileHandle openFile(const FileName &path, bool readOnly)
 {
   const DWORD access = readOnly ? GENERIC_READ : (GENERIC_READ | GENERIC_WRITE);

#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM)
const wchar_t *fp = NULL;

std::wstring wstr = path.wstr();

if (!wstr.empty())
     fp = wstr.c_str();
else if (!path.str().empty()) {
     wstr = c2w(path.str().c_str());
     if (!wstr.empty())
       fp = wstr.c_str();
}

if (fp)
     return CreateFile2(fp, access, FILE_SHARE_READ, OPEN_EXISTING, NULL);
#else
   if(!path.wstr().empty())
     return CreateFileW(path.wstr().c_str(), access, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
   else if(!path.str().empty())
     return CreateFileA(path.str().c_str(), access, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
#endif
   else
     return InvalidFileHandle;
 }

 inline void closeFile(FileHandle file)
 {
   CloseHandle(file);
 }

 inline size_t readFile(FileHandle file, ByteVector &buffer)
 {
   DWORD length;
   if(ReadFile(file, buffer.data(), static_cast(buffer.size()), &length, NULL))
     return static_cast(length);
   else
     return 0;
 }

 inline size_t writeFile(FileHandle file, const ByteVector &buffer)
 {
   DWORD length;
   if(WriteFile(file, buffer.data(), static_cast(buffer.size()), &length, NULL))
     return static_cast(length);
   else
     return 0;
 }

#else   // _WIN32

 struct FileNameHandle : public std::string
 {
   FileNameHandle(FileName name) : std::string(name) {}
   operator FileName () const { return c_str(); }
 };

 typedef FILE* FileHandle;

 const FileHandle InvalidFileHandle = 0;

 inline FileHandle openFile(const FileName &path, bool readOnly)
 {
   return fopen(path, readOnly ? "rb" : "rb+");
 }

 inline void closeFile(FileHandle file)
 {
   fclose(file);
 }

 inline size_t readFile(FileHandle file, ByteVector &buffer)
 {
   return fread(buffer.data(), sizeof(char), buffer.size(), file);
 }

 inline size_t writeFile(FileHandle file, const ByteVector &buffer)
 {
   return fwrite(buffer.data(), sizeof(char), buffer.size(), file);
 }

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