讀取UTexture2D的畫素值
阿新 • • 發佈:2018-12-09
void AMyRenderTarget::setMyRenderTarget(UTextureRenderTarget2D* textureRenderTarget) { m_textureRenderTarget = textureRenderTarget; m_Texture = textureRenderTarget->ConstructTexture2D(this, FString("Snapshot"), EObjectFlags::RF_NoFlags); } void AMyRenderTarget::GrabMyRenderTarget() { TextureCompressionSettings OldCompressionSettings = m_Texture->CompressionSettings; //TextureMipGenSettings OldMipGenSettings = m_Texture->MipGenSettings; bool OldSRGB = m_Texture->SRGB; m_Texture->CompressionSettings = TextureCompressionSettings::TC_VectorDisplacementmap; //m_Texture->MipGenSettings = TextureMipGenSettings::TMGS_NoMipmaps; m_Texture->SRGB = false; m_Texture->UpdateResource(); FColor* FormatedImageData = static_cast<FColor*>(m_Texture->PlatformData->Mips[0].BulkData.Lock(LOCK_READ_ONLY)); int j = 0; for (int32 y = 0; y < m_Texture->PlatformData->Mips[0].SizeY; y++) { for (int32 x = 0; x < m_Texture->PlatformData->Mips[0].SizeX; x++) { int32 curPixelIndex = (y * m_Texture->PlatformData->Mips[0].SizeX) + x; FColor pixel = FormatedImageData[curPixelIndex]; m_buf[j++] = pixel.B; m_buf[j++] = pixel.G; m_buf[j++] = pixel.R; } } m_Texture->PlatformData->Mips[0].BulkData.Unlock(); m_Texture->CompressionSettings = OldCompressionSettings; //m_Texture->MipGenSettings = OldMipGenSettings; m_Texture->SRGB = OldSRGB; m_Texture->UpdateResource(); grabBmp(m_Texture->PlatformData->Mips[0].SizeX, m_Texture->PlatformData->Mips[0].SizeY, 0, m_buf); GEngine->AddOnScreenDebugMessage((uint64)-1, 2.0f, FColor::Emerald, FString::Printf(TEXT("width = %d height = %d num = %d"), m_Texture->PlatformData->Mips[0].SizeX, m_Texture->PlatformData->Mips[0].SizeY)); }