Unity3D圖片換裝方案
阿新 • • 發佈:2018-12-10
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Spine本身提供了2個方法來換裝,分別是換全套和換某部分。
這兩個方法都是使用了Spine自身的AtlasRegion,這種情況下沒有美工輸出AtlasRegion就不能隨意使用任意圖片進行換裝。
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所以這次教大家如何在Unity裡使用圖片進行Spine換裝。
現在先搞清楚Spine的設定關係,一個Spine動畫由AtlasRegion(圖集)、png、json/byte(圖集配置資訊)組成。
首先是有了AtlasRegion圖集,裡面有許多組成一個個體(角色)的各部分的Slot(插槽),然後Slot裡包含Attachment(區域),裡面又存放了圖片、圖片資訊 例如圖片寬高和偏移 。
所以我們的換裝思路是:使用Texture2D自建Spine的AtlasRegion,然後獲取要換掉的Slot,最後對Slot的Attachment進行換圖,並重新計算圖片顯示。
①
private AtlasRegion CreateRegion(Texture2D texture) { Spine.AtlasRegion region = new AtlasRegion(); region.width = texture.width; region.height = texture.height; region.originalWidth = texture.width; region.originalHeight = texture.height; region.rotate = false; region.page = new AtlasPage(); region.page.name = texture.name; region.page.width = texture.width; region.page.height = texture.height; region.page.uWrap = TextureWrap.ClampToEdge; region.page.vWrap = TextureWrap.ClampToEdge; return region; }
②
Material CreateRegionAttachmentByTexture(Slot slot, Texture2D texture) { if (slot == null) { return null; } if (texture == null) { return null; } RegionAttachment attachment = slot.Attachment as RegionAttachment; if (attachment == null) { return null; } attachment.RendererObject = CreateRegion(texture); attachment.SetUVs(0f, 1f, 1f, 0f, false); Material mat = new Material(Shader.Find("Sprites/Default")); mat.mainTexture = texture; (attachment.RendererObject as AtlasRegion).page.rendererObject = mat; slot.Attachment = attachment; return mat; }
Material CreateMeshAttachmentByTexture(Spine.Slot slot, Texture2D texture)
{
if (slot == null) return null;
MeshAttachment oldAtt = slot.Attachment as MeshAttachment;
if (oldAtt == null || texture == null) return null;
MeshAttachment att = new MeshAttachment(oldAtt.Name);
att.RendererObject = CreateRegion(texture);
att.Path = oldAtt.Path;
att.Bones = oldAtt.Bones;
att.Edges = oldAtt.Edges;
att.Triangles = oldAtt.triangles;
att.Vertices = oldAtt.Vertices;
att.WorldVerticesLength = oldAtt.WorldVerticesLength;
att.HullLength = oldAtt.HullLength;
att.RegionRotate = false;
att.RegionU = 0f;
att.RegionV = 1f;
att.RegionU2 = 1f;
att.RegionV2 = 0f;
att.RegionUVs = oldAtt.RegionUVs;
att.UpdateUVs();
Material mat = new Material(Shader.Find("Sprites/Default"));
mat.mainTexture = texture;
(att.RendererObject as Spine.AtlasRegion).page.rendererObject = mat;
slot.Attachment = att;
return mat;
}
③
Material m;
string slot;
Texture2D texture;
void SetSkin()
{
_skeletonAnimation = GetComponent<SkeletonAnimation>();
m = CreateTextureSizeAttachmentByTexture(_skeletonAnimation.skeleton.FindSlot(slot), texture);
}
image.png
但是這樣不會根據圖片大小換裝 所以我們要重新計算Attachment
attachment.UpdateOffsetByTexture2D(attachment, texture);
以上就是unity裡Spine圖片換裝的思路和解決方法,歡迎交流~
End .