炒雞簡單的人物移動方案
阿新 • • 發佈:2018-12-10
直接上程式碼
private CharacterController cc; public float speed = 1; void Start() { cc = GetComponent<CharacterController>(); } void Update() { float h = Input.GetAxis("Horizontal"); float v = Input.GetAxis("Vertical"); if (Mathf.Abs(h)>0.1f||Mathf.Abs(v)>0.1) { Vector3 dir= new Vector3(h, 0, v); transform.LookAt(dir+transform.position); cc.SimpleMove(transform.forward * speed); } }