1. 程式人生 > >炒雞簡單的人物移動方案

炒雞簡單的人物移動方案

直接上程式碼

	private CharacterController cc;
    public float speed = 1;

    void Start()
    {
        cc = GetComponent<CharacterController>();
    }


    void Update()
    {
        float h = Input.GetAxis("Horizontal");
        float v = Input.GetAxis("Vertical");
        if (Mathf.Abs(h)>0.1f||Mathf.Abs(v)>0.1)
        {
            Vector3 dir= new Vector3(h, 0, v);
            transform.LookAt(dir+transform.position);
            cc.SimpleMove(transform.forward * speed);
        }  
    }