UGUI常見的回撥方法
阿新 • • 發佈:2018-12-10
//指令碼生命週期 //當指令碼例項被載入時被呼叫 private void Awake() {
} //僅在update函式第一次被呼叫前呼叫 private void Start() { } //當指令碼處於可用被呼叫 private void OnEnable() { } //當MonoBehaviour啟用時,每一幀呼叫一次 private void Update() { } //固定時間間隔呼叫 private void FixedUpdate() { } //每一幀呼叫一次,當Update執行完後被呼叫 private void LateUpdate() { } //渲染和處理GUI事件時呼叫 private void OnGUI() { } //當指令碼元件不可用被呼叫 private void OnDisable() { } //當指令碼元件被銷燬時被呼叫 private void OnDestroy() { } //Input類——滑鼠事件 private void OnMouseDown() { Debug.Log("滑鼠在物體身上按下"); } private void OnMouseEnter() { Debug.Log("滑鼠進入物體。。。。"); } private void OnMouseDrag() { Debug.Log("滑鼠在物體身上拖拽"); } private void OnMouseOver() { Debug.Log("滑鼠在物體身上懸停"); } private void OnMouseUp() { Debug.Log("滑鼠在物體身上擡起"); } private void OnMouseUpAsButton() { Debug.Log("滑鼠在物體身上按下擡起一個完整操作"); } private void OnMouseExit() { Debug.Log("滑鼠從物體身上離開"); } //3D碰撞回撥方法 private void OnCollisionEnter(Collision collision) { Debug.Log("碰撞開始,碰的是"+collision.gameObject.name); } private void OnCollisionStay(Collision collision) { Debug.Log("持續碰撞"); } private void OnCollisionExit(Collision collision) { Debug.Log("碰撞結束"); } //2D碰撞回撥方法 private void OnCollisionEnter2D(Collision2D collision) { Debug.Log("碰撞開始,碰的是" + collision.gameObject.name); } private void OnCollisionStay2D(Collision2D collision) { Debug.Log("持續碰撞" ); } private void OnCollisionExit2D(Collision2D collision) { Debug.Log("碰撞結束"); } //3D,2D觸發器的回撥方法 private void OnTriggerEnter(Collider other) { } private void OnTriggerStay(Collider other) { } private void OnTriggerExit(Collider other) { } private void OnTriggerEnter2D(Collider2D collision) { } private void OnTriggerStay2D(Collider2D collision) { } private void OnTriggerExit2D(Collider2D collision) { }
using UnityEngine.EventSystems;
//UGUI的回撥方法 public class HuidiaoScript : MonoBehaviour, IEndDragHandler, IDragHandler, IBeginDragHandler, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler { public void OnBeginDrag(PointerEventData eventData) { Debug.Log(“結束拖拽”); }
public void OnDrag(PointerEventData eventData) { Debug.Log("拖拽中"); } public void OnEndDrag(PointerEventData eventData) { Debug.Log("開始拖拽"); } public void OnPointerClick(PointerEventData eventData) { Debug.Log("滑鼠進入"); } public void OnPointerDown(PointerEventData eventData) { Debug.Log("滑鼠離開"); } public void OnPointerEnter(PointerEventData eventData) { Debug.Log("滑鼠點下"); } public void OnPointerExit(PointerEventData eventData) { Debug.Log("滑鼠擡起"); } public void OnPointerUp(PointerEventData eventData) { Debug.Log("滑鼠點選"); }
}