1. 程式人生 > >Connect PI and AC modules(連線玩家控制與角色控制模組)

Connect PI and AC modules(連線玩家控制與角色控制模組)

Actor Controller
AC模組要和PI模組放在同一層下面

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ActorController : MonoBehaviour {

    public GameObject model;
    public PlayerInput pi;

    [SerializeField]//把Animator暫時顯示到unity
    private Animator anim;

	// Use this for initialization
	void Awake () {
        //獲取元件
        pi = GetComponent<PlayerInput>();
        anim = model.GetComponent<Animator>();//吃一個模型
	}
	
	// Update is called once per frame
	void Update () {
        anim.SetFloat("forward",pi.Dup);//把Dup的值餵給Animator裡面的forwad
         
	}
}

玩家按鍵控制角色Get