用Python編寫飛機小遊戲演示程式碼
阿新 • • 發佈:2018-12-15
跟著視訊打的,沒有做完整 plane_main檔案
import pygame from plane_sprites import * class PlaneGame(object): def __init__(self): #遊戲視窗 self.screen=pygame.display.set_mode(SCREEN.size) self.clock=pygame.time.Clock() self.__creat_sprites() pygame.time.set_timer(CREAT_ENEMY_EVENT,1000) pygame.time.set_timer(HERO_FIRE,500) def __creat_sprites(self): bg1=Background() bg2=Background(True) self.bg_group=pygame.sprite.Group(bg1,bg2) self.enemy_group=pygame.sprite.Group() self.hero=Hero() self.hero_group=pygame.sprite.Group(self.hero) def start_game(self): while True: self.clock.tick(FPS) self.__event_handler() self.__check_collide() self.__update_sprites() pygame.display.update() def __event_handler(self): for event in pygame.event.get(): if event.type==pygame.QUIT: PlaneGame.__game_over(self) elif event.type==CREAT_ENEMY_EVENT: enemy=Enemy() self.enemy_group.add(enemy) elif event.type==HERO_FIRE: self.hero.fire() # elif event.type==pygame.KEYDOWN and event.key==pygame.K_RIGHT: # print("向右移動") # elif event.type==pygame.KEYDOWN and event.key==pygame.K_LEFT: # print("向左移動") key_event=pygame.key.get_pressed() if key_event[pygame.K_RIGHT]: self.hero.speed=2 elif key_event[pygame.K_LEFT]: self.hero.speed=-2 else: self.hero.speed=0 def __check_collide(self): pygame.sprite.groupcollide(self.enemy_group,self.hero.bullet_group,True,True) en=pygame.sprite.spritecollide(self.hero,self.enemy_group,True) if len(en)>0: self.hero.kill() PlaneGame.__game_over() def __update_sprites(self): self.bg_group.update() self.bg_group.draw(self.screen) self.enemy_group.update() self.enemy_group.draw(self.screen) self.hero_group.update() self.hero_group.draw(self.screen) self.hero.bullet_group.update() self.hero.bullet_group.draw(self.screen) def __game_over(self): print("退出遊戲") pygame.quit() exit() if __name__ == '__main__': print("遊戲開始。。。") game=PlaneGame() game.start_game()
plane_sprites檔案
import random import pygame SCREEN=pygame.Rect(0,0,480,700) FPS=60 CREAT_ENEMY_EVENT=pygame.USEREVENT HERO_FIRE=pygame.USEREVENT+1 class GameSprite(pygame.sprite.Sprite): """飛機大戰精靈組""" def __init__(self,image_name,speed=1): super().__init__() self.image=pygame.image.load(image_name) self.rect=self.image.get_rect() self.speed=speed def update(self): self.rect.y+=self.speed class Background(GameSprite): def __init__(self,is_alt=False): super().__init__("./images/background.png") if is_alt: self.rect.y=-self.rect.height def update(self): super().update() if self.rect.y>SCREEN.height: self.rect.y=-self.rect.height class Enemy(GameSprite): """敵機精靈""" def __init__(self): #建立敵機精靈 super().__init__("./images/enemy1.png") #隨機敵機速度 self.speed=random.randint(1,3) #隨機位置 self.bottom=0 max_a=SCREEN.width-self.rect.width self.rect.x=random.randint(0,max_a) def update(self): super().update() if self.rect.y>=SCREEN.height: #print("刪除") #kill方法可以將精靈從所有精靈組中移除 self.kill() def __del__(self): #print("刪除%s" %self.rect) pass class Hero(GameSprite): def __init__(self): super().__init__("./images/me1.png",0) self.rect.centerx=SCREEN.centerx self.rect.bottom=SCREEN.bottom-120 self.bullet_group=pygame.sprite.Group() def update(self): self.rect.x+=self.speed if self.rect.x<0: self.rect.x=0 elif self.rect.right>SCREEN.right: self.rect.right=SCREEN.right def fire(self): #建立精靈物件 for i in (0,1,2): bullet=Bullet() #定義位置 bullet.rect.bottom=self.rect.y-i*20 bullet.rect.centerx=self.rect.centerx #追加進精靈組 self.bullet_group.add(bullet) class Bullet(GameSprite): def __init__(self): super().__init__("./images/bullet1.png",speed=-2) def update(self): super().update() if self.rect.bottom<0: self.kill() def __del__(self): print("刪除")