glib實現Socket通訊
阿新 • • 發佈:2018-12-17
server
#include <glib.h>
#include <gio/gio.h>
#include <stdio.h>
gchar *buffer;
gboolean network_read(GIOChannel *source,
GIOCondition cond,
gpointer data)
{
GError *error=NULL;
gsize len;
GString *s = g_string_new(NULL);
const gchar *msg = "The price of greatness is responsibility." ;
GIOStatus ret = g_io_channel_read_line_string(source, s, NULL, &error);
if (ret == G_IO_STATUS_ERROR){
g_error ("Error reading: %s\n", error->message);
g_object_unref(data);
return FALSE;
}
else if (ret == G_IO_STATUS_EOF) {
g_print("finished\n" );
return FALSE;
}
else {
g_print("Got: %s\n", s->str);
//write
ret = g_io_channel_write_chars(source, msg, -1, &len, &error);
g_io_channel_flush(source, NULL);
if (ret == G_IO_STATUS_ERROR)
g_error ("Error writing: %s\n" , error->message);
printf ("Wrote %u bytes.\n", len);
return TRUE;
}
}
gboolean
new_connection(GSocketService *service,
GSocketConnection *connection,
GObject *source_object,
gpointer user_data)
{
// tell glib not to disconnect
g_object_ref(connection);
GSocketAddress *sockaddr = g_socket_connection_get_remote_address(connection, NULL);
GInetAddress *addr = g_inet_socket_address_get_address(G_INET_SOCKET_ADDRESS(sockaddr));
guint16 port = g_inet_socket_address_get_port(G_INET_SOCKET_ADDRESS(sockaddr));
g_print("New Connection from %s:%d\n", g_inet_address_to_string(addr), port);
GSocket *socket = g_socket_connection_get_socket(connection);
gint fd = g_socket_get_fd(socket);
GIOChannel *channel = g_io_channel_unix_new(fd);
g_io_add_watch(channel, G_IO_IN, (GIOFunc) network_read, connection);
return TRUE;
}
int main(int argc, char **argv)
{
GSocketService *service = g_socket_service_new();
GInetAddress *address = g_inet_address_new_from_string("127.0.0.1");
GSocketAddress *socket_address = g_inet_socket_address_new(address, 4000);
g_socket_listener_add_address(G_SOCKET_LISTENER(service), socket_address, G_SOCKET_TYPE_STREAM,
G_SOCKET_PROTOCOL_TCP, NULL, NULL, NULL);
g_object_unref(socket_address);
g_object_unref(address);
g_socket_service_start(service);
g_signal_connect(service, "incoming", G_CALLBACK(new_connection), NULL);
GMainLoop *loop = g_main_loop_new(NULL, FALSE);
g_main_loop_run(loop);
}
client
#include <glib.h>
#include <gio/gio.h>
int main(int argc, char *argv[])
{
GError *error = NULL;
GSocketClient * client = g_socket_client_new();
GSocketConnection * connection = g_socket_client_connect_to_host (client,"127.0.0.1",4000,NULL,&error);
if (error){
g_error(error->message);
}else{
g_message("Connection ok");
}
gchar *buffer="hello";
gchar incoming_buff[100]={0};
GInputStream * in_stream = g_io_stream_get_input_stream(G_IO_STREAM(connection));
GOutputStream * out_stream = g_io_stream_get_output_stream(G_IO_STREAM(connection));
g_output_stream_write(out_stream, buffer, 6, NULL, &error);
int incoming_num = g_input_stream_read(in_stream,incoming_buff,100,NULL,&error);
if(error)
g_error(error->message);
else{
g_print("incoming: %s\n", incoming_buff);
}
return TRUE;
}
編譯
gcc -g server.c -o server $(pkg-config --cflags --libs glib-2.0 gobject-2.0 gtk+-2.0)
gcc -g client.c -o client $(pkg-config --cflags --libs glib-2.0 gobject-2.0 gtk+-2.0)