1. 程式人生 > >事件分發的原始碼解析

事件分發的原始碼解析

Activity對事件分發的處理

點選事件產生之後,最先傳遞給當前Activity,由Activity的dispatchTouchEvent進行分發。

    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

很明顯,Activity直接交由Window去分發,如果返回的是true,說明事件被處理了,事件就結束了;如果返回的是false,說明事件沒有人處理,那麼Activity就呼叫自己的onTouchEvent方法進行處理。

public abstract boolean superDispatchTouchEvent(MotionEvent event);

跟進Window類可以看到,superDispatchTouchEvent是個抽象方法。

mWindow = new PhoneWindow(this);

查詢Activity的成員變數mWindow的初始化過程,發現mWindow是PhoneWindow物件。於是檢視PhoneWindow類的superDispatchTouchEvent方法。

    @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }

這裡PhoneWindow直接把點選事件交給mDecor進行分發。mDecor是一個DecorView物件,DecorView是window裡的頂級View。在Activity裡呼叫setContentView就是將layout的View設定為DecorView的子View。

    public boolean superDispatchTouchEvent(MotionEvent event) {
    	return super.dispatchTouchEvent(event);
    }

而類DecorView繼承自FrameLayout。superDispatchTouchEvent方法直接呼叫了父類的dispatchTouchEvent方法進行分發,即呼叫ViewGroup的dispatchTouchEvent方法。

ViewGroup對事件分發的處理

ViewGroup接收到事件之後,如果不攔截,就繼續向子View分發。如果攔截,則呼叫onTouchEvent對事件進行處理,ViewGroup是View的子類,ViewGroup本身是沒有onTouchEvent方法的,呼叫的View的onTouchEvent方法,因此攔截之後對事件的處理邏輯和View是一致的。

先從dispatchTouchEvent看起,以下判斷是否攔截的部分。

            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

這裡要呼叫onInterceptTouchEvent判斷是否攔截要先滿足兩個if的條件。

首先是事件型別為ACTION_DOWN或者mFirstTouchTarget!=null,從後面原始碼可以知道當有子View成功處理了該事件的時候會呼叫addTouchTarget方法將mFirstTouchTarget賦值為該子View,也就是說mFirstTouchTarget!=null意味著這一系列的點選事件的ACTION_DOWN已經有子View進行處理了。因此如果ViewGroup攔截了ACTION_DOWN,後續的ACTION_MOVE、ACTION_UP等事件就會直接交給ViewGroup處理。

第二個if是FLAG_DISALLOW_INTERCEPT標誌位,可以呼叫requestDisallowInterceptTouchEvent方法設定了該標誌位。按照原始碼,假設子View處理了一系列事件的ACTION_DOWN,這時候mFirstTouchTarget!=null,預設是會呼叫ViewGroup的onInterceptTouchEvent方法判斷是否攔截後續的ACTION_MOVE、ACTION_UP等事件的,而子View可以通過設定FLAG_DISALLOW_INTERCEPT標誌位來拒絕ViewGroup插手這一系列事件。

而對ACTION_DOWN事件無效,因為在ACTION_DOWN事件分發的時候,會重置該標誌位。

            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

在分發ACTION_DOWN事件時,清除了mFirstTouchTarget和mGroupFlags。

final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildOrderedChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = customOrder
                                    ? getChildDrawingOrder(childrenCount, i) : i;
                            final View child = (preorderedList == null)
                                    ? children[childIndex] : preorderedList.get(childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

ViewGroup不攔截點選事件的時候,通過for迴圈遍歷子View,通過canViewReceivePointerEvents和isTransformedTouchPointInView過濾掉不能接收事件的子View。canViewReceivePointerEvents判斷View是否可見或者正在執行動畫,isTransformedTouchPointInView判斷點選是否在View的範圍中,兩個條件同時滿足的View才可以接收到事件。

然後通過dispatchTransformedTouchEvent方法將事件分發到子View。

		if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
			...

            handled = child.dispatchTouchEvent(transformedEvent);
        }

dispatchTransformedTouchEvent方法返回子View的處理情況。如果如果子View已經處理,返回true,則走進if分支呼叫addTouchTarget。並將標誌位alreadyDispatchedToNewTouchTarget賦值為true。

    private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
        final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
        target.next = mFirstTouchTarget;
        mFirstTouchTarget = target;
        return target;
    }

將子View賦值給mFirstTouchTarget。

if (mFirstTouchTarget == null) {
    // No touch targets so treat this as an ordinary view.
    handled = dispatchTransformedTouchEvent(ev, canceled, null,
            TouchTarget.ALL_POINTER_IDS);
} else {

如果子View沒有處理,呼叫dispatchTransformedTouchEvent(ev, canceled, null,TouchTarget.ALL_POINTER_IDS)方法,結合前面dispatchTransformedTouchEvent方法的程式碼可以知道當child為null時,呼叫super.dispatchTouchEvent方法,即View類的dispatchTouchEvent方法。強調一下,這個dispatchTouchEvent不是子View的方法,而是ViewGroup繼承的View類的方法,因此這裡是由ViewGroup處理事件。

View對事件分發的處理

從ViewGroup的dispatchTouchEvent方法分析可以知道,最後都會呼叫View類的dispatchTouchEvent方法進行處理。

public boolean dispatchTouchEvent(MotionEvent event) {

    boolean result = false;

	...

    final int actionMasked = event.getActionMasked();

    if (onFilterTouchEventForSecurity(event)) {
        if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
            result = true;
        }
        //noinspection SimplifiableIfStatement
        ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnTouchListener != null
                && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnTouchListener.onTouch(this, event)) {
            result = true;
        }

        if (!result && onTouchEvent(event)) {
            result = true;
        }
    }

    if (!result && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
    }

    return result;
}

相對來說,View的dispatchTouchEvent方法比較短比較清晰。ListenerInfo是View中各種監聽事件的聚合類,設定一些listener的時候就會初始化。

因此這裡邏輯為:如果View設定了OnTouchListener,就先交給OnTouchListener處理,如果onTouchEvent返回true,就消費掉了事件。如果沒有消費掉該事件,則呼叫View的onTouchEvent方法進行處理。接下來分段分析onTouchEvent的原始碼。

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return (((viewFlags & CLICKABLE) == CLICKABLE
                    || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                    || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
        }

從程式碼中可以看到,當View處於DISABLED狀態時,如果CLICKABLE或LONG_CLICKABLE為true仍然會消費掉事件。

        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

如果設定了代理,則交給代理處理,如果代理消費了事件,則返回true。否則繼續往下走。

        if (((viewFlags & CLICKABLE) == CLICKABLE ||
                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
                (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                    	...
                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
							...
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }
                       ...
                    }
                    mIgnoreNextUpEvent = false;
                    break;
					...
            }

            return true;
        }

如果CLICKABLE或者LONGCLICKABLE為true時,最後預設return true,即預設消費掉touch事件。在ACTION_UP中,會觸發post(mPerformClick)。

    private final class PerformClick implements Runnable {
        @Override
        public void run() {
            performClick();
        }
    }

PerformClick是Runnable的子類,run方法中呼叫了performClick方法。

public boolean performClick() {
    final boolean result;
    final ListenerInfo li = mListenerInfo;
    if (li != null && li.mOnClickListener != null) {
        playSoundEffect(SoundEffectConstants.CLICK);
        li.mOnClickListener.onClick(this);
        result = true;
    } else {
        result = false;
    }

    sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
    return result;
}

如果View設定了OnClickListener,則會呼叫onClick回撥方法。