Unity釋出應用程式視窗始終置頂,不被最小化
阿新 • • 發佈:2018-12-18
把這個指令碼直接掛到攝像機就OK了,釋出之後可以看效果,編輯模式下看不到效果 using System.Runtime.InteropServices; //control the task bar hide or show //liuyanlei public class ToolControlTaskBar { [DllImport("user32.dll")] //這裡是引入 user32.dll 庫, 這個庫是windows系統自帶的。 public static extern int ShowWindow(int hwnd, int nCmdShow); //這是顯示工作列 [DllImport("user32.dll")] public static extern int FindWindow(string lpClassName, string lpWindowName); //這是隱藏工作列 private const int SW_HIDE = 0; //hied task bar private const int SW_RESTORE = 9;//show task bar // Use this for initialization /// <summary> /// show TaskBar /// </summary> public static void ShowTaskBar() { ShowWindow(FindWindow("Shell_TrayWnd", null), SW_RESTORE); } /// <summary> /// Hide TaskBar /// </summary> public static void HideTaskBar() { ShowWindow(FindWindow("Shell_TrayWnd", null), SW_HIDE); } }
將這個指令碼加入Unity工程,然後,只需要呼叫 ShowTaskBar(),和HideTaskBar() 就可以控制工作列顯示和隱藏了。
然後再說說遊戲視窗的置頂,和遊戲的視窗隱藏。
[code]csharpcode:
using System; using System.Collections; using System.Runtime.InteropServices; using System.Diagnostics; using UnityEngine; public class WindowMod : MonoBehaviour { [DllImport("user32.dll")] static extern IntPtr GetForegroundWindow(); [DllImport("user32.dll", CharSet = CharSet.Auto)] public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hPos, int x, int y, int cx, int cy, uint nflags); [DllImport("User32.dll", EntryPoint = "FindWindow", CharSet = CharSet.Auto)] private static extern IntPtr FindWindow(string lpClassName, string lpWindowName); [DllImport("User32.dll", EntryPoint = "SetWindowLong")] private static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); [DllImport("User32.dll", EntryPoint = "GetWindowLong")] private static extern int GetWindowLong(IntPtr hWnd, int dwNewLong); [DllImport("User32.dll", EntryPoint = "MoveWindow")] private static extern bool MoveWindow(IntPtr hWnd, int x, int y, int width, int height, bool repaint); [DllImport("user32.dll", EntryPoint = "ShowWindow", CharSet = CharSet.Auto)] public static extern int ShowWindow(IntPtr hwnd, int nCmdShow); [DllImport("user32.dll", EntryPoint = "SendMessage", CharSet = CharSet.Auto)] public static extern int SendMessage(IntPtr hwnd, int msg, IntPtr wP, IntPtr IP); [DllImport("user32.dll", EntryPoint = "SetParent", CharSet = CharSet.Auto)] public static extern IntPtr SetParent(IntPtr hChild, IntPtr hParent); [DllImport("user32.dll", EntryPoint = "GetParent", CharSet = CharSet.Auto)] public static extern IntPtr GetParent(IntPtr hChild); [DllImport("User32.dll", EntryPoint = "GetSystemMetrics")] public static extern IntPtr GetSystemMetrics(int nIndex); [System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "SetForegroundWindow")] public static extern bool SetForegroundWindow(IntPtr hWnd);//設定此窗體為活動窗體 public enum appStyle { FullScreen = 0, WindowedFullScreen = 1, Windowed = 2, WindowedWithoutBorder = 3, } public appStyle AppWindowStyle = appStyle.WindowedFullScreen; public enum zDepth { Normal = 0, Top = 1, TopMost = 2, } public zDepth ScreenDepth = zDepth.Normal; public int windowLeft = 0; public int windowTop = 0; private int windowWidth = Screen.width; private int windowHeight = Screen.height; const uint SWP_SHOWWINDOW = 0x0040; const int GWL_STYLE = -16; const int WS_BORDER = 1; private Rect screenPosition; private const int GWL_EXSTYLE = (-20); private const int WS_CAPTION = 0xC00000; private const int WS_POPUP = 0x800000; IntPtr HWND_TOP = new IntPtr(0); IntPtr HWND_TOPMOST = new IntPtr(-1); IntPtr HWND_NORMAL = new IntPtr(-2); private const int SM_CXSCREEN = 0x00000000; private const int SM_CYSCREEN = 0x00000001; int Xscreen; int Yscreen; //add 2015.4.21 public bool StartAuto = false; public enum ScreenDirection { defaultDirection, horizontal, vertical, } public ScreenDirection CurDirection = ScreenDirection.defaultDirection; void Awake() { Xscreen = (int)GetSystemMetrics(SM_CXSCREEN); Yscreen = (int)GetSystemMetrics(SM_CYSCREEN); if (!StartAuto) { if (Xscreen > Yscreen) { windowWidth = 1920; windowHeight = 1080; // Global.CurDictiion = Global.EnumDiction.Horizontal; } else { windowWidth = 1080; windowHeight = 1920; //Global.CurDictiion = Global.EnumDiction.Vertical; } } else { if (CurDirection == ScreenDirection.horizontal) { windowWidth = 1920; windowHeight = 1080; // Global.CurDictiion = Global.EnumDiction.Horizontal; } else if (CurDirection == ScreenDirection.vertical) { windowWidth = 1080; windowHeight = 1920; //Global.CurDictiion = Global.EnumDiction.Vertical; } } if ((int)AppWindowStyle == 0) { Screen.SetResolution(Xscreen, Yscreen, true); } if ((int)AppWindowStyle == 1) { //Screen.SetResolution(Xscreen - 1, Yscreen - 1, false); //screenPosition = new Rect(0, 0, Xscreen - 1, Yscreen - 1); Screen.SetResolution(windowWidth, windowHeight, false); screenPosition = new Rect(0, 0, windowWidth, windowHeight); } if ((int)AppWindowStyle == 2) { Screen.SetResolution(windowWidth, windowWidth, false); } if ((int)AppWindowStyle == 3) { Screen.SetResolution(windowWidth, windowWidth, false); screenPosition = new Rect(windowLeft, windowTop, windowWidth, windowWidth); } } void Start() { InvokeRepeating("LaunchProjectile", 1, 0.5f); } void LaunchProjectile() { print("hello"); } int i = 0; void Update() { IntPtr hWnd = FindWindow(null, "udpeffect"); //udpeffect 這個是我unity 打包釋出後的 視窗名字。這裡注意設定。 //if(hWnd != IntPtr.Zero) //{ // System.IO.Directory.CreateDirectory("d:\\ttt"); //} SetForegroundWindow(hWnd); if (i < 30) { if ((int)AppWindowStyle == 1) { SetWindowLong(hWnd, -16, 369164288); if ((int)ScreenDepth == 0) SetWindowPos(hWnd, HWND_NORMAL, (int)screenPosition.x, (int)screenPosition.y, (int)screenPosition.width, (int)screenPosition.height, SWP_SHOWWINDOW); if ((int)ScreenDepth == 1) SetWindowPos(hWnd, HWND_TOP, (int)screenPosition.x, (int)screenPosition.y, (int)screenPosition.width, (int)screenPosition.height, SWP_SHOWWINDOW); if ((int)ScreenDepth == 2) SetWindowPos(hWnd, HWND_TOPMOST, (int)screenPosition.x, (int)screenPosition.y, (int)screenPosition.width, (int)screenPosition.height, SWP_SHOWWINDOW); //ShowWindow(GetForegroundWindow(), 3); } if ((int)AppWindowStyle == 2) { if ((int)ScreenDepth == 0) { SetWindowPos(hWnd, HWND_NORMAL, 0, 0, 0, 0, 0x0001 | 0x0002); SetWindowPos(hWnd, HWND_NORMAL, 0, 0, 0, 0, 0x0001 | 0x0002 | 0x0020); } if ((int)ScreenDepth == 1) { SetWindowPos(hWnd, HWND_TOP, 0, 0, 0, 0, 0x0001 | 0x0002); SetWindowPos(hWnd, HWND_TOP, 0, 0, 0, 0, 0x0001 | 0x0002 | 0x0020); } if ((int)ScreenDepth == 2) { SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, 0, 0, 0x0001 | 0x0002); SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, 0, 0, 0x0001 | 0x0002 | 0x0020); } } if ((int)AppWindowStyle == 3) { SetWindowLong(hWnd, -16, 369164288); if ((int)ScreenDepth == 0) SetWindowPos(hWnd, HWND_NORMAL, (int)screenPosition.x, (int)screenPosition.y, (int)screenPosition.width, (int)screenPosition.height, SWP_SHOWWINDOW); if ((int)ScreenDepth == 1) SetWindowPos(hWnd, HWND_TOP, (int)screenPosition.x, (int)screenPosition.y, (int)screenPosition.width, (int)screenPosition.height, SWP_SHOWWINDOW); if ((int)ScreenDepth == 2) SetWindowPos(hWnd, HWND_TOPMOST, (int)screenPosition.x, (int)screenPosition.y, (int)screenPosition.width, (int)screenPosition.height, SWP_SHOWWINDOW); } } i++; } }
這個指令碼掛到場景照相機上就好了, 其實總結起來就是, 通過windows 程式設計的api 找到當前視窗的名字, IntPtr hWnd = FindWindow(null, "udpeffect"); //udpeffect 這個是我unity 打包釋出後的 視窗名字。這裡注意設定。 只有找到這個視窗,才會把這個視窗置頂。 然後設定無邊框。這個指令碼在編輯器下是沒有效果的, 因為 只有打包後才可以,找到這個視窗。
好了,我這裡只是把一些功能集中,其實這些都可以在widnows 程式設計裡面找到。