Android的邊緣效應的相關類EdgeEffectCompat學習
阿新 • • 發佈:2018-12-24
Android的邊緣效應的相關類EdgeEffectCompat學習
Android中可以的ListView,ScrollView,RecyclerView等滑動到介面的邊界的時候會出現一個半透明的顏色邊
框。這個邊框就是Android的邊緣效果。主要是類EdgeEffect,EdgeEffectCompat管理。效果如下圖
1,EdgeEffectCompat類的學習
- 原始碼學習:
/**
* 構造一個新的物件
*
* <p>Note: 對於不支援的版本,將會沒有效果</p>
*
* @param 上下文
*/
public EdgeEffectCompat(Context context) {
mEdgeEffect = IMPL.newEdgeEffect(context);
}
/**
* Set the size of this edge effect in pixels.
* 設定邊框的大小畫素
*
* @param width Effect width in pixels
* @param height Effect height in pixels
*/
public void setSize(int width, int height) {
IMPL.setSize(mEdgeEffect, width, height);
}
/**
* Reports if this EdgeEffectCompat's animation is finished. If this method returns false
* after a call to {@link #draw(Canvas)} the host widget should schedule another
* drawing pass to continue the animation.
*
* 邊緣的顯示動畫是否結束
*
* @return true if animation is finished, false if drawing should continue on the next frame.
*
*/
public boolean isFinished() {
return IMPL.isFinished(mEdgeEffect);
}
/**
* Immediately finish the current animation.
* After this call {@link #isFinished()} will return true.
* 立刻結束顯示動畫
*/
public void finish() {
IMPL.finish(mEdgeEffect);
}
/**
* 在處理滑動的時候呼叫
* A view should call this when content is pulled away from an edge by the user.
* This will update the state of the current visual effect and its associated animation.
* The host view should always {@link android.view.View#invalidate()} if this method
* returns true and draw the results accordingly.
*
* @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
* 1.f (full length of the view) or negative values to express change
* back toward the edge reached to initiate the effect.
* 範圍:[-1,1],是要移動的距裡在View的邊長的佔比
* @param displacement The displacement from the starting side of the effect of the point
* initiating the pull. In the case of touch this is the finger position.
* Values may be from 0-1.
* 範圍[0,1],手指所在的位置在非移動邊的位置佔比
* @return true if the host view should call invalidate, false if it should not.
* 如果返回為true就表示會重新重新整理View。
*/
public boolean onPull(float deltaDistance, float displacement) {
return IMPL.onPull(mEdgeEffect, deltaDistance, displacement);
}
/**
* Call when the object is released after being pulled.
* This will begin the "decay" phase of the effect. After calling this method
* the host view should {@link android.view.View#invalidate()} if this method
* returns true and thereby draw the results accordingly.
* 是否被釋放
* @return true if the host view should invalidate, false if it should not.
*/
public boolean onRelease() {
return IMPL.onRelease(mEdgeEffect);
}
/**
* Call when the effect absorbs an impact at the given velocity.
* Used when a fling reaches the scroll boundary.
*
* 吸收一個速度,當到View的邊界的時候會顯示相應的動畫
* <p>When using a {@link android.widget.Scroller} or {@link android.widget.OverScroller},
* the method <code>getCurrVelocity</code> will provide a reasonable approximation
* to use here.</p>
*
* @param velocity Velocity at impact in pixels per second.
* @return true if the host view should invalidate, false if it should not.
*/
public boolean onAbsorb(int velocity) {
return IMPL.onAbsorb(mEdgeEffect, velocity);
}
/**
* 關鍵方法,在View的onDraw方法中呼叫會顯示相應的動畫,在呼叫這個方法之前要計算相應的
* 平移,旋轉的量。
* Draw into the provided canvas. Assumes that the canvas has been rotated
* accordingly and the size has been set. The effect will be drawn the full
* width of X=0 to X=width, beginning from Y=0 and extending to some factor 小於
* 1.f of height.
*
* @param canvas Canvas to draw into
* @return true if drawing should continue beyond this frame to continue the
* animation
*/
public boolean draw(Canvas canvas) {
return IMPL.draw(mEdgeEffect, canvas);
}
EdgeEffectCompat實現原理:
EdgeEffcetCompat的實現就是在滑動控制元件滑動到邊界的時候在邊界畫一個圓弧,然後根據
滑動的位置(滑動方向的偏移量,非滑動方向座標的位置)進行縮放平移,同時進行動畫的播放。
具體如下圖(藍色部分):
2,EdgeEffectCompat類的應用
這裡我用ScrollView的相關原始碼進行學習,展示EdgeEffectCompat是如何應用到View中的。
1. 在View的繪製過程中,通過EdgeEffectCompat.setSize(width,height)
和EdgeEffectCompat.draw(canvas)
兩個方法來繪製效果圖。相關的詳細解釋看註釋:
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (mTopEdgeEffect != null) {
final int width = getWidth() - getPaddingRight() - getPaddingLeft();//內容的寬度
final int scrollY = getScrollY();//當前滑動的量
if (!mTopEdgeEffect.isFinished()) {//動畫是否已經結束
int restoreCount = canvas.save();
canvas.translate(getPaddingLeft(), Math.min(0, scrollY));//畫布向右平移,如果View有向下超過0的偏移量就要再向上偏移,超過上邊界的平移量
mTopEdgeEffect.setSize(width , getHeight());//設定效果的展示範圍(內容的寬度,和View的高度)
if (mTopEdgeEffect.draw(canvas)) {//繪製邊緣效果圖,如果繪製需要進行動畫效果返回true
ViewCompat.postInvalidateOnAnimation(this);//進行動畫
}
canvas.restoreToCount(restoreCount);
}
if (!mBottomEdgeEffect.isFinished()) {
int restoreCount = canvas.save();
//下面兩行程式碼的作用就是把畫布平移旋轉到底部展示,並讓效果向上顯示
canvas.translate(getPaddingLeft() - width, Math.max(getScrollRange(), scrollY) + getHeight());
canvas.rotate(180, width, 0);
mBottomEdgeEffect.setSize(width, getHeight());
if (mBottomEdgeEffect.draw(canvas)) {
ViewCompat.postInvalidateOnAnimation(this);
}
canvas.restoreToCount(restoreCount);
}
}
}
- 在
View.onTouchEvent()
方法中呼叫EdgeEffectCompat.onPull
方法詳細見原始碼:
@Override
public boolean onTouchEvent(MotionEvent ev) {
final int actionMark = MotionEventCompat.getActionMasked(ev);
switch (actionMark) {
case MotionEvent.ACTION_MOVE:
final int pointIndex = ev.findPointerIndex(mActionPointerId);
if (pointIndex == -1) {
break;
}
final int y = (int) ev.getY(pointIndex);
int deltaY = mLastPointY - y;
if (!mIsBeingDragged && Math.abs(deltaY) > mTouchSlop) {
ViewParent parent = getParent();
if (parent != null) {
parent.requestDisallowInterceptTouchEvent(true);
}
if (deltaY > 0) {//減去積累的量
deltaY -= mTouchSlop;
} else {
deltaY += mTouchSlop;
}
mIsBeingDragged = true;
}
if (mIsBeingDragged) {
final int oldY = getScrollY();
final int range = getScrollRange();
final int overMode = getOverScrollMode();
boolean canOverScroll = overMode == View.OVER_SCROLL_ALWAYS
|| (overMode == View.OVER_SCROLL_IF_CONTENT_SCROLLS && range > 0);
//主要的程式碼
if (canOverScroll) {
// 邊緣效果
ensureGlows();
final int pullToY = oldY + deltaY;
if (pullToY < 0) {//在頂部
mTopEdgeEffect.onPull((float) deltaY / getHeight(), ev.getX(pointIndex) / getWidth());
if (!mBottomEdgeEffect.isFinished()) {
mBottomEdgeEffect.onRelease();
}
} else if (pullToY > range) {//在底部
mBottomEdgeEffect.onPull((float) deltaY / getHeight(), 1.0f - ev.getX(pointIndex) / getWidth());
if (!mTopEdgeEffect.isFinished()) {
mTopEdgeEffect.onRelease();
}
}
if (mTopEdgeEffect != null && (!mTopEdgeEffect.isFinished() || !mBottomEdgeEffect.isFinished())) {
ViewCompat.postInvalidateOnAnimation(this);
}
}
mLastPointY = y;
}
break;
case MotionEvent.ACTION_CANCEL:
if (mTopEdgeEffect != null) {
mTopEdgeEffect.onRelease();
mBottomEdgeEffect.onRelease();
}
break;
case MotionEvent.ACTION_UP:
if (mTopEdgeEffect != null) {
mTopEdgeEffect.onRelease();
mBottomEdgeEffect.onRelease();
}
break;
}
return true;
}
private void ensureGlows() {
if (getOverScrollMode() != OVER_SCROLL_NEVER) {
Context context = getContext();
if (context != null && mTopEdgeEffect == null) {
mTopEdgeEffect = new EdgeEffectCompat(context);
mBottomEdgeEffect = new EdgeEffectCompat(context);
}
} else {
mTopEdgeEffect = null;
mBottomEdgeEffect = null;
}
}
- 在快速滑動View的時候,View會有一定的速度到達邊界,這時候就要根據到達邊界的速度進行顯示。
一般View是用Scroller
來進行Fling動畫效果的。這時候就要在View.computeScroll
方法中設定。詳細如下:
@Override
public void computeScroll() {
if (mScroller.computeScrollOffset()) {
int oldX = getScrollX();
int oldY = getScrollY();
int newX = mScroller.getCurrX();
int newY = mScroller.getCurrY();
// Log.i(TAG, "computeScroll: oldY : " + oldY +" newY : "+newY);
if (oldX != newX || oldY != newY) {
final int range = getScrollRange();
final int overMode = getOverScrollMode();
boolean canOverScroll = overMode == View.OVER_SCROLL_ALWAYS
|| (overMode == View.OVER_SCROLL_IF_CONTENT_SCROLLS && range > 0);
overScrollByCompat(newX - oldX, newY - oldY, oldX, oldY, 0, range, 0, 0);
if (canOverScroll) {//這部分是嚇死邊緣效果的
ensureGlows();
if (newY < 0 && oldY > 0) {//到達頂部,吸收速度
mTopEdgeEffect.onAbsorb((int) mScroller.getCurrVelocity());
} else if (newY > range && oldY < range) {//到達底部,吸收速度
mBottomEdgeEffect.onAbsorb((int) mScroller.getCurrVelocity());
}
}
}
}
}
Android的邊緣效應的相關類EdgeEffectCompat學習就到這裡。