Unity 利用 UnityAction 對多個按鈕新增監聽
阿新 • • 發佈:2018-12-25
當有許多個按鈕需要新增監聽的時候,我們可以先使用UnityAction把這些方法監聽起來,再分別傳給按鈕。
public UnityEngine.Events.UnityAction[] allEvents = new UnityEngine.Events.UnityAction[3]; void Start () { //一些初始化 mAS = this.GetComponent<AudioSource> (); mVideoPlayer = this.GetComponent<VideoPlayer> (); mVideoPlayer.clip = mVClips [num]; timeCtrl.onValueChanged.AddListener (ChangeTime); //監聽方法 allEvents [0] = () => { chooseVideo = -1; }; //監聽方法 allEvents [1] = () => { videoIsPlaying = !videoIsPlaying; }; //監聽方法 allEvents [2] = () => { chooseVideo = 1; }; for (int i = 0; i < btns.Length; i++) { //給按鈕等新增監聽 btns [i].onClick.AddListener (allEvents [i]); } }