unity 給materials賦值
阿新 • • 發佈:2018-12-26
for (int i = 0; i < trans.transform.GetComponent<Renderer>().materials.Length; i++)
{
trans.transform.GetComponent<Renderer>().materials[i] = PenMgr.mInstance.m_alphaMat;
}
這樣是賦值不了的
因為
Note that like all arrays returned by Unity, this returns a copy of materials array. If you want to change some materials in it, get the value, change an entry and set materials back.
materials在unity中是值拷貝,要新建一個數組進行賦值
Material[] newBufMat = new Material[trans.transform.GetComponent<Renderer>().materials.Length];
for (int i = 0; i < trans.transform.GetComponent<Renderer>().materials.Length; i++)
{
newBufMat[i] = PenMgr.mInstance.m_alphaMat;
}
trans.transform.GetComponent<Renderer>().materials = newBufMat;