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unity 給materials賦值

        for (int i = 0; i < trans.transform.GetComponent<Renderer>().materials.Length; i++)
        {
            trans.transform.GetComponent<Renderer>().materials[i] = PenMgr.mInstance.m_alphaMat;
        }

這樣是賦值不了的
因為

Note that like all arrays returned by Unity, this returns a copy
of materials array. If you want to change some materials in it, get the value, change an entry and set materials back.

materials在unity中是值拷貝,要新建一個數組進行賦值

            Material[] newBufMat = new Material[trans.transform.GetComponent<Renderer>().materials.Length];
            for (int i = 0; i < trans.transform.GetComponent<Renderer>().materials.Length; i++)
{ newBufMat[i] = PenMgr.mInstance.m_alphaMat; } trans.transform.GetComponent<Renderer>().materials = newBufMat;