C#反射的學習(一)--獲得成員資訊
阿新 • • 發佈:2018-12-26
列印輸出:using UnityEngine; using System.Collections; using System; using System.Reflection; public class Reflection_Test : MonoBehaviour { // Use this for initialization void Start() { Type t = typeof(Person); //輸出成員的型別 //輸出成員的型別 //public delegate TResult Func(T arg); //封裝一個具有一個引數並返回 TResult 引數指定的型別值的方法 //這裡可以學習到 http://www.cnblogs.com/pnljs/p/3792407.html Func getType = (x) => { switch (x) { case MemberTypes.Field: return "欄位"; case MemberTypes.Method: return "方法"; case MemberTypes.Property: return "屬性"; default: return "未知"; } }; MemberInfo[] minfos3 = t.GetMembers(BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Public | BindingFlags.DeclaredOnly | BindingFlags.Static); foreach (MemberInfo m in minfos3) { Debug.Log(m.Name + " 型別: " + getType(m.MemberType)); } } // Update is called once per frame void Update() { } }