如何檢測或判斷一個檔案或位元組流(無BOM)是什麼編碼型別
阿新 • • 發佈:2018-12-27
前言:
不小心看到一條留言:
然後就去該地址看了一下,這一看,順帶折騰了一天。
今天,就和大夥分享下折騰的感覺。
在該開源地址中,程式碼有C++和C#兩個版本,編碼的整體風格傾向與於C++。
主要的時間,花了在對於檢測無BOM的部分,順帶重溫了各種編碼的基礎。
建議在看此文之前,先了解下編碼、和BOM的概念。
有BOM的編碼檢測
對於一個檔案,或者位元組流,就是一堆二進位制:
如果傳輸的過程,有指定BOM,就是前面兩三個位元組是固定的255,254之類的,那麼解碼起來就很簡單了。
像之前IOHelper內部讀檔案的程式碼是這麼寫的:
/// <summary>/// 先自動識別UTF8,否則歸到Default編碼讀取 /// </summary> /// <returns></returns> public static string ReadAllText(string fileName) { return ReadAllText(fileName, DefaultEncoding); } public static string ReadAllText(string fileName, Encoding encoding) {try { if (!File.Exists(fileName)) { return string.Empty; } Byte[] buff = null; lock (GetLockObj(fileName.Length)) { if (!File.Exists(fileName))//多執行緒情況處理 { return string.Empty; } buff = File.ReadAllBytes(fileName); } if (buff.Length == 0) { return ""; } if (buff[0] == 239 && buff[1] == 187 && buff[2] == 191) { return Encoding.UTF8.GetString(buff, 3, buff.Length - 3); } else if (buff[0] == 255 && buff[1] == 254) { return Encoding.Unicode.GetString(buff, 2, buff.Length - 2); } else if (buff[0] == 254 && buff[1] == 255) { if (buff.Length > 3 && buff[2] == 0 && buff[3] == 0) { return Encoding.UTF32.GetString(buff, 4, buff.Length - 4); } return Encoding.BigEndianUnicode.GetString(buff, 2, buff.Length - 2); } return encoding.GetString(buff); } catch (Exception err) { Log.WriteLogToTxt(err); } return string.Empty; }
程式碼說白了,就是檢測BOM頭,然後識別編碼,用對應的編碼解碼。
測試的結果:
中文都能正確顯示。
windows下文字的另存為只有:ANSI、UTF8、Unicode(UTF16LE)、BigEndianUnicode(UTF16BE)。
這四種有BOM的都是輕鬆檢測了。
那如果檔案或位元組沒有BOM頭呢?如果用預設的編碼,由有一定概率會亂碼。
無BOM的編碼檢測
如果一堆位元組流,沒有指定BOM,就要分析出編碼型別,還是挺有難度的。
這需要對各種編碼的規則有一定的熟悉度。
先看看網友給出的Github上的 原始原始碼:
public Encoding DetectEncoding(byte[] buffer, int size) { // First check if we have a BOM and return that if so Encoding encoding = CheckBom(buffer, size); if (encoding != Encoding.None) { return encoding; } // Now check for valid UTF8 encoding = CheckUtf8(buffer, size); if (encoding != Encoding.None) { return encoding; } // Now try UTF16 encoding = CheckUtf16NewlineChars(buffer, size); if (encoding != Encoding.None) { return encoding; } encoding = CheckUtf16Ascii(buffer, size); if (encoding != Encoding.None) { return encoding; } // ANSI or None (binary) then if (!DoesContainNulls(buffer, size)) { return Encoding.Ansi; } // Found a null, return based on the preference in null_suggests_binary_ return _nullSuggestsBinary ? Encoding.None : Encoding.Ansi; }
程式碼流程(和內涵)翻譯下來是這樣的:
1、檢測BOM頭,這個很Easy。 2、檢測UTF8編碼(這個還是很有創意的),如果編碼的規則完全符合UTF8,則認為是UTF8。 3、檢測位元組中是否有換行符(根據換行符中的0的位置,區分是Utf16的BE大尾還是LE小尾)。 這個概率要看位元組抽樣的長度,帶不帶換行符。 4、檢測位元組中,單偶數出現的0的概率,設定了一個期望值來預判(對於中文而言,基本沒用),大概是老外寫的,只根據英文情況分析的概率。 5、檢測位元組中,有沒有出現0,如果沒有,返回系統預設編碼(不同系統環境編碼是不同的)。
首先,不得不說,原作者還是有一定想法的。
雖然程式碼中除了UTF8按規則寫的分析外,其它的都無法代入中文環境裡通過。
但至少思路上,就能得到不少啟發。
於是,坑了我大半天,進行重寫,改造,代入中文環境測試。
無BOM程式碼檢測的改造過程:
改造後的程式碼流程是這樣的:
public Encoding DetectWithoutBom(byte[] buffer, int size) { // Now check for valid UTF8 Encoding encoding = CheckUtf8(buffer, size); if (encoding != Encoding.None) { return encoding; } // ANSI or None (binary) then 一個零都沒有情況。 if (!ContainsZero(buffer, size)) { CheckChinese(buffer, size); return Encoding.Ansi; } // Now try UTF16 按尋找換行字元先進行判斷 encoding = CheckByNewLineChar(buffer, size); if (encoding != Encoding.None) { return encoding; } // 沒辦法了,只能按0出現的次數比率,做大體的預判 encoding = CheckByZeroNumPercent(buffer, size); if (encoding != Encoding.None) { return encoding; } // Found a null, return based on the preference in null_suggests_binary_ return Encoding.None; }
用中文解釋流程是這樣的:
1、UTF8編碼的檢測規則,這個是通用的有效,可以保留。 2、調整順序:先檢測位元組有沒有0位元組,若無,補一個是否中文的編碼的檢測(GB2312、GBK、Big5)。 這個後續有點用。 3、檢測換行符:增加UTF-32編碼的檢測(原來的思路只有UTF16)。 4、預判概率:改造成同時適應中文環境。
測試的結果是這樣的:
A、純中文的:
該測試下,對於BigEndianUnicode的會產生亂碼。
B、非純中文的
一切編碼正常通用。
改進後的完整原始碼:
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace CYQ.Data.Tool { internal static class IOHelper { internal static Encoding DefaultEncoding = Encoding.Default; private static List<object> tenObj = new List<object>(10); private static List<object> TenObj { get { if (tenObj.Count == 0) { for (int i = 0; i < 10; i++) { tenObj.Add(new object()); } } return tenObj; } } private static object GetLockObj(int length) { int i = length % 9; return TenObj[i]; } /// <summary> /// 先自動識別UTF8,否則歸到Default編碼讀取 /// </summary> /// <returns></returns> public static string ReadAllText(string fileName) { return ReadAllText(fileName, DefaultEncoding); } public static string ReadAllText(string fileName, Encoding encoding) { try { if (!File.Exists(fileName)) { return string.Empty; } Byte[] buff = null; lock (GetLockObj(fileName.Length)) { if (!File.Exists(fileName))//多執行緒情況處理 { return string.Empty; } buff = File.ReadAllBytes(fileName); return BytesToText(buff, encoding); } } catch (Exception err) { Log.WriteLogToTxt(err); } return string.Empty; } public static bool Write(string fileName, string text) { return Save(fileName, text, false, DefaultEncoding, true); } public static bool Write(string fileName, string text, Encoding encode) { return Save(fileName, text, false, encode, true); } public static bool Append(string fileName, string text) { return Save(fileName, text, true, true); } internal static bool Save(string fileName, string text, bool isAppend, bool writeLogOnError) { return Save(fileName, text, true, DefaultEncoding, writeLogOnError); } internal static bool Save(string fileName, string text, bool isAppend, Encoding encode, bool writeLogOnError) { try { string folder = Path.GetDirectoryName(fileName); if (!Directory.Exists(folder)) { Directory.CreateDirectory(folder); } lock (GetLockObj(fileName.Length)) { using (StreamWriter writer = new StreamWriter(fileName, isAppend, encode)) { writer.Write(text); } } return true; } catch (Exception err) { if (writeLogOnError) { Log.WriteLogToTxt(err); } else { Error.Throw("IOHelper.Save() : " + err.Message); } } return false; } internal static bool Delete(string fileName) { try { if (File.Exists(fileName)) { lock (GetLockObj(fileName.Length)) { if (File.Exists(fileName)) { File.Delete(fileName); return true; } } } } catch { } return false; } public static bool IsLastFileWriteTimeChanged(string fileName, ref DateTime compareTimeUtc) { bool isChanged = false; IOInfo info = new IOInfo(fileName); if (info.Exists && info.LastWriteTimeUtc != compareTimeUtc) { isChanged = true; compareTimeUtc = info.LastWriteTimeUtc; } return isChanged; } public static string BytesToText(byte[] buff, Encoding encoding) { if (buff.Length == 0) { return ""; } //if (buff[0] == 239 && buff[1] == 187 && buff[2] == 191) //{ // return Encoding.UTF8.GetString(buff, 3, buff.Length - 3); //} //else if (buff[0] == 255 && buff[1] == 254) //{ // return Encoding.Unicode.GetString(buff, 2, buff.Length - 2); //} //else if (buff[0] == 254 && buff[1] == 255) //{ // if (buff.Length > 3 && buff[2] == 0 && buff[3] == 0) // { // return Encoding.UTF32.GetString(buff, 4, buff.Length - 4); // } // return Encoding.BigEndianUnicode.GetString(buff, 2, buff.Length - 2); //} //else //{ TextEncodingDetect detect = new TextEncodingDetect(); //檢測Bom switch (detect.DetectWithBom(buff)) { case TextEncodingDetect.Encoding.Utf8Bom: return Encoding.UTF8.GetString(buff, 3, buff.Length - 3); case TextEncodingDetect.Encoding.UnicodeBom: return Encoding.Unicode.GetString(buff, 2, buff.Length - 2); case TextEncodingDetect.Encoding.BigEndianUnicodeBom: return Encoding.BigEndianUnicode.GetString(buff, 2, buff.Length - 2); case TextEncodingDetect.Encoding.Utf32Bom: return Encoding.UTF32.GetString(buff, 4, buff.Length - 4); } if (encoding != DefaultEncoding && encoding != Encoding.ASCII)//自定義設定編碼,優先處理。 { return encoding.GetString(buff); } switch (detect.DetectWithoutBom(buff, buff.Length > 1000 ? 1000 : buff.Length))//自動檢測。 { case TextEncodingDetect.Encoding.Utf8Nobom: return Encoding.UTF8.GetString(buff); case TextEncodingDetect.Encoding.UnicodeNoBom: return Encoding.Unicode.GetString(buff); case TextEncodingDetect.Encoding.BigEndianUnicodeNoBom: return Encoding.BigEndianUnicode.GetString(buff); case TextEncodingDetect.Encoding.Utf32NoBom: return Encoding.UTF32.GetString(buff); case TextEncodingDetect.Encoding.Ansi: if (IsChineseEncoding(DefaultEncoding) && !IsChineseEncoding(encoding)) { if (detect.IsChinese) { return Encoding.GetEncoding("gbk").GetString(buff); } else//非中文時,預設選一個。 { return Encoding.Unicode.GetString(buff); } } else { return encoding.GetString(buff); } case TextEncodingDetect.Encoding.Ascii: return Encoding.ASCII.GetString(buff); default: return encoding.GetString(buff); } // } } private static bool IsChineseEncoding(Encoding encoding) { return encoding == Encoding.GetEncoding("gb2312") || encoding == Encoding.GetEncoding("gbk") || encoding == Encoding.GetEncoding("big5"); } } internal class IOInfo : FileSystemInfo { public IOInfo(string fileName) { base.FullPath = fileName; } public override void Delete() { } public override bool Exists { get { return File.Exists(base.FullPath); } } public override string Name { get { return null; } } } /// <summary> /// 位元組文字編碼檢測 /// </summary> internal class TextEncodingDetect { private readonly byte[] _UTF8Bom = { 0xEF, 0xBB, 0xBF }; //utf16le _UnicodeBom private readonly byte[] _UTF16LeBom = { 0xFF, 0xFE }; //utf16be _BigUnicodeBom private readonly byte[] _UTF16BeBom = { 0xFE, 0xFF }; //utf-32le private readonly byte[] _UTF32LeBom = { 0xFF, 0xFE, 0x00, 0x00 }; //utf-32Be //private readonly byte[] _UTF32BeBom = //{ // 0x00, // 0x00, // 0xFE, // 0xFF //}; /// <summary> /// 是否中文 /// </summary> public bool IsChinese = false; public enum Encoding { None, // Unknown or binary Ansi, // 0-255 Ascii, // 0-127 Utf8Bom, // UTF8 with BOM Utf8Nobom, // UTF8 without BOM UnicodeBom, // UTF16 LE with BOM UnicodeNoBom, // UTF16 LE without BOM BigEndianUnicodeBom, // UTF16-BE with BOM BigEndianUnicodeNoBom, // UTF16-BE without BOM Utf32Bom,//UTF-32LE with BOM Utf32NoBom //UTF-32 without BOM } public Encoding DetectWithBom(byte[] buffer) { if (buffer != null) { int size = buffer.Length; // Check for BOM if (size >= 2 && buffer[0] == _UTF16LeBom[0] && buffer[1] == _UTF16LeBom[1]) { return Encoding.UnicodeBom; } if (size >= 2 && buffer[0] == _UTF16BeBom[0] && buffer[1] == _UTF16BeBom[1]) { if (size >= 4 && buffer[2] == _UTF32LeBom[2] && buffer[3] == _UTF32LeBom[3]) { return Encoding.Utf32Bom; } return Encoding.BigEndianUnicodeBom; } if (size >= 3 && buffer[0] == _UTF8Bom[0] && buffer[1] == _UTF8Bom[1] && buffer[2] == _UTF8Bom[2]) { return Encoding.Utf8Bom; } } return Encoding.None; } /// <summary> /// Automatically detects the Encoding type of a given byte buffer. /// </summary> /// <param name="buffer">The byte buffer.</param> /// <param name="size">The size of the byte buffer.</param> /// <returns>The Encoding type or Encoding.None if unknown.</returns> public Encoding DetectWithoutBom(byte[] buffer, int size) { // Now check for valid UTF8 Encoding encoding = CheckUtf8(buffer, size); if (encoding != Encoding.None) { return encoding; } // ANSI or None (binary) then 一個零都沒有情況。 if (!ContainsZero(buffer, size)) { CheckChinese(buffer, size); return Encoding.Ansi; } // Now try UTF16 按尋找換行字元先進行判斷 encoding = CheckByNewLineChar(buffer, size); if (encoding != Encoding.None) { return encoding; } // 沒辦法了,只能按0出現的次數比率,做大體的預判 encoding = CheckByZeroNumPercent(buffer, size); if (encoding != Encoding.None) { return encoding; } // Found a null, return based on the preference in null_suggests_binary_ return Encoding.None; } /// <summary> /// Checks if a buffer contains text that looks like utf16 by scanning for /// newline chars that would be present even in non-english text. /// 以檢測換行符標識來判斷。 /// </summary> /// <param name="buffer">The byte buffer.</param> /// <param name="size">The size of the byte buffer.</param> /// <returns>Encoding.none, Encoding.Utf16LeNoBom or Encoding.Utf16BeNoBom.</returns> private static Encoding CheckByNewLineChar(byte[] buffer, int size) { if (size < 2) { return Encoding.None; } // Reduce size by 1 so we don't need to worry about bounds checking for pairs of bytes size--; int le16 = 0; int be16 = 0; int le32 = 0;//檢測是否utf32le。 int zeroCount = 0;//utf32le 每4位後面多數是0 uint pos = 0; while (pos < size) { byte ch1 = buffer[pos++]; byte ch2 = buffer[pos++]; if (ch1 == 0) { if (ch2 == 0x0a || ch2 == 0x0d)//\r \t 換行檢測。 { ++be16; } } if (ch2 == 0) { zeroCount++; if (ch1 == 0x0a || ch1 == 0x0d) { ++le16; if (pos + 1 <= size && buffer[pos] == 0 && buffer[pos + 1] == 0) { ++le32; } } } // If we are getting both LE and BE control chars then this file is not utf16 if (le16 > 0 && be16 > 0) { return Encoding.None; } } if (le16 > 0) { if (le16 == le32 && buffer.Length % 4 == 0) { return Encoding.Utf32NoBom; } return Encoding.UnicodeNoBom; } else if (be16 > 0) { return Encoding.BigEndianUnicodeNoBom; } else if (buffer.Length % 4 == 0 && zeroCount >= buffer.Length / 4) { return Encoding.Utf32NoBom; } return Encoding.None; } /// <summary> /// Checks if a buffer contains any nulls. Used to check for binary vs text data. /// </summary> /// <param name="buffer">The byte buffer.</param> /// <param name="size">The size of the byte buffer.</param> private static bool ContainsZero(byte[] buffer, int size) { uint pos = 0; while (pos < size) { if (buffer[pos++] == 0) { return true; } } return false; } /// <summary> /// Checks if a buffer contains text that looks like utf16. This is done based /// on the use of nulls which in ASCII/script like text can be useful to identify. /// 按照一定的空0數的概率來預測。 /// </summary> /// <param name="buffer">The byte buffer.</param> /// <param name="size">The size of the byte buffer.</param> /// <returns>Encoding.none, Encoding.Utf16LeNoBom or Encoding.Utf16BeNoBom.</returns> private Encoding CheckByZeroNumPercent(byte[] buffer, int size) { //單數 int oddZeroCount = 0; //雙數 int evenZeroCount = 0; // Get even nulls uint pos = 0; while (pos < size) { if (buffer[pos] == 0) { evenZeroCount++; } pos += 2; } // Get odd nulls pos = 1; while (pos < size) { if (buffer[pos] == 0) { oddZeroCount++; } pos += 2; } double evenZeroPercent = evenZeroCount * 2.0 / size; double oddZeroPercent = oddZeroCount * 2.0 / size; // Lots of odd nulls, low number of even nulls 這裡的條件做了修改 if (evenZeroPercent < 0.1 && oddZeroPercent > 0) { return Encoding.UnicodeNoBom; } // Lots of even nulls, low number of odd nulls 這裡的條件也做了修改 if (oddZeroPercent < 0.1 && evenZeroPercent > 0) { return Encoding.BigEndianUnicodeNoBom; } // Don't know return Encoding.None; } /// <summary> /// Checks if a buffer contains valid utf8. /// 以UTF8 的位元組範圍來檢測。 /// </summary> /// <param name="buffer">The byte buffer.</param> /// <param name="size">The size of the byte buffer.</param> /// <returns> /// Encoding type of Encoding.None (invalid UTF8), Encoding.Utf8NoBom (valid utf8 multibyte strings) or /// Encoding.ASCII (data in 0.127 range). /// </returns> /// <returns>2</returns&g