Channels in Golang
In the previous tutorial, we discussed about how concurrency is achieved in Go using Goroutines. In this tutorial we will discuss about channels and how Goroutines communicate using channels.
What are channels
Channels can be thought as pipes using which Goroutines communicate. Similar to how water flows from one end to another in a pipe, data can be sent from one end and received from the another end using channels.
Declaring channels
Each channel has a type associated with it. This type is the type of data that the channel is allowed to transport. No other type is allowed to be transported using the channel.
chan T is a channel of type T
The zero value of a channel is nil
. nil
channels are not of any use and hence the channel has to be defined using make
Lets write some code that declares a channel.
package main
import "fmt"
func main() {
var a chan int
if a == nil {
fmt.Println("channel a is nil, going to define it")
a = make(chan int)
fmt.Printf("Type of a is %T", a)
}
}
The channel a
nil
as the zero value of a channel is nil
. Hence the statements inside the if condition are executed and the channel is defined. a
in the above program is a int channel. This program will output,
channel a is nil, going to define it
Type of a is chan int
As usual the short hand declaration is also a valid and concise way to define a channel.
a := make(chan int)
The above line of code also defines a int channel a
.
Sending and receiving from channel
The syntax to send and receive data from a channel are given below,
data := <- a // read from channel a
a <- data // write to channel a
The direction of the arrow with respect to the channel specifies whether the data is sent or received.
In the first line, the arrow points outwards from a
and hence we are reading from channel a
and storing the value to the variable data
.
In the second line, the arrow points towards a
and hence we are writing to channel a
.
Sends and receives are blocking by default
Sends and receives to a channel are blocking by default. What does this mean? When a data is sent to a channel, the control is blocked in the send statement until some other Goroutine reads from that channel. Similarly when data is read from a channel, the read is blocked until some Goroutine writes data to that channel.
This property of channels is what helps Goroutines communicate effectively without the use of explicit locks or conditional variables that are quite common in other programming languages.
Channel example program
Enough of theory :). Lets write a program to understand how Goroutines communicate using channels.
We will actually rewrite the program we wrote when learning about Goroutines using channels here.
Let me quote the program here from the last tutorial.
package main
import (
"fmt"
"time"
)
func hello() {
fmt.Println("Hello world goroutine")
}
func main() {
go hello()
time.Sleep(1 * time.Second)
fmt.Println("main function")
}
This was the program from the last tutorial. We use a sleep here to make the main Goroutine wait for the hello Goroutine to finish. If this doesn't make sense to you, I recommend reading the tutorial on Goroutines
We will rewrite the above program using channels.
package main
import (
"fmt"
)
func hello(done chan bool) {
fmt.Println("Hello world goroutine")
done <- true
}
func main() {
done := make(chan bool)
go hello(done)
<-done
fmt.Println("main function")
}
In the above program we create a done
bool channel in line no. 12 and pass it as a parameter to the hello
Goroutine. In line no. 14 we are receiving data from the done
channel. This line of code is blocking which means that until some Goroutine writes data to the done
channel, the control will not move to the next line of code. Hence this eliminates the need for the time.Sleep
which was present in the original program to prevent the main Goroutine from exiting.
The line of code <-done
receives data from the done channel but does not use or store that data in any variable. This is perfectly legal.
Now we have our main
Goroutine blocked waiting for data on done channel. The hello
Goroutine receives this channel as parameter, prints Hello world goroutine
and then writes to the done
channel. When this write is complete, the main Goroutine receives the data from the done channel, it is unblocked and then the text main function is printed.
This program outputs
Hello world goroutine
main function
Lets modify this program by introducing a sleep in the hello
Goroutine to better understanding this blocking concept.
package main
import (
"fmt"
"time"
)
func hello(done chan bool) {
fmt.Println("hello go routine is going to sleep")
time.Sleep(4 * time.Second)
fmt.Println("hello go routine awake and going to write to done")
done <- true
}
func main() {
done := make(chan bool)
fmt.Println("Main going to call hello go goroutine")
go hello(done)
<-done
fmt.Println("Main received data")
}
In the above program we have introduced a sleep of 4 seconds to the hello
function in line no. 10.
This program will first print Main going to call hello go goroutine
. Then the hello Goroutine will be started and it will print hello go routine is going to sleep
. After this is printed, the hello
Goroutine will sleep for 4 seconds and during this time main
Goroutine will be blocked since it is waiting for data from the done channel in line <-done
. After 4 seconds hello go routine awake and going to write to done
will be printed followed by Main received data
.
Another example for channels
Lets write one more program to understand channels better. This program will print the sum of the squares and cubes of the individual digits of a number.
For example if 123 is the input, then this program will calculate the output as
squares = (1 * 1) + (2 * 2) + (3 * 3)
cubes = (1 * 1 * 1) + (2 * 2 * 2) + (3 * 3 * 3)
output = squares + cubes = 50
We will structure the program such that the squares are calculated in a separate Goroutine, cubes in another Goroutine and the final summation happens in the main Goroutine.
package main
import (
"fmt"
)
func calcSquares(number int, squareop chan int) {
sum := 0
for number != 0 {
digit := number % 10
sum += digit * digit
number /= 10
}
squareop <- sum
}
func calcCubes(number int, cubeop chan int) {
sum := 0
for number != 0 {
digit := number % 10
sum += digit * digit * digit
number /= 10
}
cubeop <- sum
}
func main() {
number := 589
sqrch := make(chan int)
cubech := make(chan int)
go calcSquares(number, sqrch)
go calcCubes(number, cubech)
squares, cubes := <-sqrch, <-cubech
fmt.Println("Final output", squares + cubes)
}
The calcSquares
function in line no. 7 calculates the sum of the squares of the individual digits of the number and sends it to the squareop
channel. Similarly the calcCubes
function in line no. 17 calculates the sum of cubes of the individual digits of the number and sends it to the cubeop
channel.
These two functions are run as separate Goroutines in line no. 31 and 32 and each is passed a channel to write to as the parameter. The main Goroutine waits for data from both these channels in line no. 33. Once the data is received from both the channels, they are stored in squares
and cubes
variables and the final output is computed and printed. This program will print
Final output 1536
Deadlock
One important factor to consider while using channels is deadlock. If a Goroutine is sending data on a channel, then it is expected that some other Goroutine should be receiving the data. If this does not happen, then the program will panic at runtime with Deadlock
.
Similarly if a Goroutine is waiting to receive data from a channel, then some other Goroutine is expected to write data on that channel, else the program will panic.
package main
func main() {
ch := make(chan int)
ch <- 5
}
In the program above, a channel ch
is created and we send 5
to the channel in line ch <- 5
. In this program no other Goroutine is receiving data from the channel ch
. Hence this program will panic with the following runtime error.
fatal error: all goroutines are asleep - deadlock!
goroutine 1 [chan send]:
main.main()
/tmp/sandbox249677995/main.go:6 +0x80
Unidirectional channels
All the channels we discussed so far are bidirectional channels, that is data can be both sent and received on them. It is also possible to create unidirectional channels, that is channels that only send or receive data.
package main
import "fmt"
func sendData(sendch chan<- int) {
sendch <- 10
}
func main() {
sendch := make(chan<- int)
go sendData(sendch)
fmt.Println(<-sendch)
}
In the above program, we create send only channel sendch
in line no. 10. chan<- int
denotes a send only channel as the arrow is pointing to chan
. We try to receive data from a send only channel in line no. 12. This is not allowed and when the program is run, the compiler will complain stating,
main.go:11: invalid operation: <-sendch (receive from send-only type chan<- int)
All is well but what is the point of writing to a send only channel if it cannot be read from!
This is where channel conversion comes into use. It is possible to convert a bidirectional channel to a send only or receive only channel but not the vice versa.
package main
import "fmt"
func sendData(sendch chan<- int) {
sendch <- 10
}
func main() {
chnl := make(chan int)
go sendData(chnl)
fmt.Println(<-chnl)
}
In line no. 10 of the program above, a bidirectional channel chnl
is created. It is passed as a parameter to the sendData
Goroutine in line no. 11. The sendData
function converts this channel to a send only channel in line no. 5 in the parameter sendch chan<- int
. So now the channel is send only inside the sendData
Goroutine but it's bidirectional in the main Goroutine. This program will print 10
as the output.
Closing channels and for range loops on channels
Senders have the ability to close the channel to notify receivers that no more data will be sent on the channel.
Receivers can use an additional variable while receiving data from the channel to check whether the channel has been closed.
v, ok := <- ch
In the above statement ok
is true if the value was received by a successful send operation to a channel. If ok
is false it means that we are reading from a closed channel. The value read from a closed channel will be the zero value of the channel's type. For example if the channel is an int
channel, then the value received from a closed channel will be 0
.
package main
import (
"fmt"
)
func producer(chnl chan int) {
for i := 0; i < 10; i++ {
chnl <- i
}
close(chnl)
}
func main() {
ch := make(chan int)
go producer(ch)
for {
v, ok := <-ch
if ok == false {
break
}
fmt.Println("Received ", v, ok)
}
}
In the program above, the producer
Goroutine writes 0 to 9 to the chnl
channel and then closes the channel. The main function has an infinite for
loop in line no.16 which checks whether the channel is closed using the variable ok
in line no. 18. If ok
is false it means that the channel is closed and hence the loop is broken. Else the received value and the value of ok
is printed. This program prints,
Received 0 true
Received 1 true
Received 2 true
Received 3 true
Received 4 true
Received 5 true
Received 6 true
Received 7 true
Received 8 true
Received 9 true
The for range form of the for loop can be used to receive values from a channel until it is closed.
Lets rewrite the program above using a for range loop.
package main
import (
"fmt"
)
func producer(chnl chan int) {
for i := 0; i < 10; i++ {
chnl <- i
}
close(chnl)
}
func main() {
ch := make(chan int)
go producer(ch)
for v := range ch {
fmt.Println("Received ",v)
}
}
The for range
loop in line no. 16 receives data from the ch
channel until it is closed. Once ch
is closed, the loop automatically exits. This program outputs,
Received 0
Received 1
Received 2
Received 3
Received 4
Received 5
Received 6
Received 7
Received 8
Received 9
The program from Another example for channels section can be rewritten with more code reusability using for range loop.
If you take a closer look at the program you can notice that the code which finds the individual digits of a number is repeated in both calcSquares
function and calcCubes
function. We will move that code to its own function and call it concurrently.
package main
import (
"fmt"
)
func digits(number int, dchnl chan int) {
for number != 0 {
digit := number % 10
dchnl <- digit
number /= 10
}
close(dchnl)
}
func calcSquares(number int, squareop chan int) {
sum := 0
dch := make(chan int)
go digits(number, dch)
for digit := range dch {
sum += digit * digit
}
squareop <- sum
}
func calcCubes(number int, cubeop chan int) {
sum := 0
dch := make(chan int)
go digits(number, dch)
for digit := range dch {
sum += digit * digit * digit
}
cubeop <- sum
}
func main() {
number := 589
sqrch := make(chan int)
cubech := make(chan int)
go calcSquares(number, sqrch)
go calcCubes(number, cubech)
squares, cubes := <-sqrch, <-cubech
fmt.Println("Final output", squares+cubes)
}
The digits
function in the program above now contains the logic for getting the individual digits from a number and it is called by both calcSquares
and calcCubes
functions concurrently. Once there are no more digits in the number, the channel is closed in line no. 13. The calcSquares
and calcCubes
Goroutines listen on their respective channels using a for range
loop until it is closed. The rest of the program is the same. This program will also print
Final output 1536
This brings us to the end of this tutorial. There are few more concepts in channels such as buffered channels, worker pools and select. We will discuss about them in separate tutorials of their own. Thanks for reading. Have a good day.