C++實現簡單的五子棋程式
//全部程式碼12 .26.2017
#include<iostream>
#include<stdlib.h>
#include<iomanip> //格式化輸出
using namespace std;
const int N = 9; //修飾N為常量
static int A=0, B=0;
char command;
class jiemian
{
public:
void Jiemainbuzhi();
void initBoard();
void Qijubuzhi();
void Chesspainter(int x,int y);
int check(int x, int y);
intcheckcommand(int x, int y);
void chessicont(int x);
int Checkzuobiao(int i, int j, char flag);
int x, y; //設定路障
protected:
bool flag = 0; //下棋次數計數
char chessBord[N + 1][N + 1];
};
void jiemian::chessicont(int x)
{
if (x == 1)
A++;
if (x == 2)
B++;
cout << "A : B —" << A << ":" << B << '\t';
}
void jiemian::Jiemainbuzhi()
{
cout << "————五子棋遊戲————ZXL" << endl;
cout << "################################" << endl;
cout << "# 1.進入遊戲 E # " << endl;
cout << "# 2.退出遊戲 0 0 # " << endl;
cout << "# 3.選擇關卡 C # " << endl;
cout << "################################" << endl;
}
void jiemian::Qijubuzhi()
{
cout << "plaese entry — x — y " << endl;
cout << setw(3) << setfill(' ') << left << 0;
for (int i = 1; i < N + 1; i++) {
cout << setw(6) << setfill(' ') << right << i;
}
cout << endl;
cout << " |";
for (int i = 1; i < N + 1; i++) {
cout << "-----|";
}
cout << endl;
for (int i = 1; i < N + 1; i++) {
for (int j = 0; j < N + 1; j++) {
if (j == 0) {
cout << setw(3) << setfill(' ') << left << i << '|';
}
else {
cout << " " << chessBord[i][j] << " |";
}
}
cout << endl;
cout << " |";
for (int i = 1; i < N + 1; i++) {
cout << "-----|";
}
cout << endl;
}
}
void jiemian::initBoard()
{
for (int i = 0; i < N + 1; i++)
for (int j = 0; j < N + 1; j++)
{
chessBord[i][j] = ' '; //初始化
}
}
void jiemian::Chesspainter(int x, int y) //下棋
{
if (-1 == check(x, y))
{
cout << "座標請輸入棋盤之間的數"<<endl;
}
else if (0 == check(x, y))
{
cout << "座標已經輸入過,請不要重複輸入" << endl;
}
else
{
system("CLS");
if (flag == 0)
{
chessBord[x][y] = 'x';
cout << "Palyer " << "A with 'x' IS " << "X ," << x << "Y ," << y << endl;
flag = 1;
}
else if (flag == 1)
{
chessBord[x][y] = 'o';
cout << "Palyer " << "B with 'o' IS " << "X ," << x << "Y ," << y << endl;
flag = 0;
}
Qijubuzhi();
}
}
int jiemian::checkcommand(int x,int y) //缺少容錯機制
{
if(0==x&&0==y)
{
return 1;
}
else
return 0;
}
int jiemian::check(int x, int y)
{
if (x > N + 1 || y > N + 1 || x < 1 || y < 1)
{
return -1;
}
if (chessBord[x][y] != ' ')
{
return 0;
}
return 1;
}
int jiemian::Checkzuobiao(int i,int j ,char flag) //入參座標和選手的旗子
{
int x = i, y = j;
int begin = 0;
int end = 0;
int begin1 = 0;
int end1 = 0;
//判斷列是否滿足條件 hao
(i - 4) > 0 ? begin = i - 4 : begin = 1; //已經將列減4 或者從邊界算
(i + 4) < N ? end = N : end = (i + 4);
for (j, i = begin; i + 4 <= end; i++)
{
if (chessBord[i][j] == flag&&chessBord[i + 1][j] == flag&&chessBord[i + 2][j] == flag&&chessBord[i + 3][j] == flag&&chessBord[i + 4][j] == flag)
{
return 1;
}
}
//判斷行是否滿足條件 hao
i = x, j = y;
(j - 4) > 0 ? begin = j - 4 : begin = 1; //已經將橫座標減4
(j + 4) < N ? end = N : end = (j + 4); //如果末尾大於N則,從N算最後一個
for (i, j = begin; j + 4 <= end; j++)
{
if (chessBord[i][j] == flag&&chessBord[i][j + 1] == flag&&chessBord[i][j + 2] == flag&&chessBord[i][j + 3] == flag&&chessBord[i][j + 4] == flag)
{
return 1;
}
}
//判斷正對角線是否滿足 HAO
int len = 0;
i = x, j = y;
i >j ? len = j - 1 : len = i - 1; //判斷i>j的作用,按照離邊距小的座標減做初始值
if (len > 4)
len = 4;
begin = i - len; //橫座標的起始位置
begin1 = j - len; //縱座標,,因為是正斜邊所以兩邊要減相同數
i > j ? len = (N - i) : len = (N - j); //結束座標也要按照距離邊界近的點去減
if (len>4)
len = 4;
end= i + len; //橫座標的結束位置
end1 = j + len; //縱座標的結束位置
for (int i = begin, j = begin1; (i + 4 < end) && (j + 4 < end1); i++, j++)
{
if (chessBord[i][j] == flag&&chessBord[i + 1][j + 1] == flag&&chessBord[i + 2][j + 2] == flag&&chessBord[i + 3][j + 3] == flag&&chessBord[i + 4][j + 4] == flag)
{
return 1;
}
}
//判斷負對角線是否滿足 HAO
i = x, j = y;
(i - 1) >(N - j) ? len = (N - j) : len = i - 1; //判斷負對角線座標的位置是否在上下減小的距離
if (len > 4)
len = 4;
begin = i - len; //橫座標的起始位置
begin1 = j + len; //縱座標的起始位置
(N - i) > (j - 1) ? len = (j - 1) : len = (N - i);
if (len>4)
len = 4;
end = i + len; //橫座標的結束位置
end1 = j - len; //縱座標的結束位置
for (int i = begin, j = begin1; (i + 4 < end) && (j - 4 > end1); i++, j--)
{
if (chessBord[i][j] == flag&&chessBord[i + 1][j - 1] == flag&&chessBord[i + 2][j - 2] == flag&&chessBord[i + 3][j - 3] == flag&&chessBord[i + 4][j - 4] == flag)
{
return 1;
}
}
//判斷棋盤是否下滿 .ZUIHOU
for (int z = 1; z < N + 1; z++) //棋盤有沒有下滿
{
for (int l = 1; l < N + 1; l++)
{
if (chessBord[z][l] == ' ')
return -1; //說明棋盤中還有空格
}
}
return 0;
}
int main()
{
jiemian obj;
obj.Jiemainbuzhi();
while(1)
{
int x=0, y=0;
char flager;
cout << "請輸入命令 —";
cin >> command;
if ('E' == command)
{
system("CLS");
obj.initBoard();
obj.Qijubuzhi();
while ('E' == command)
{
cout << "請輸入座標";
cin >> x >> y;
if (1 == obj.checkcommand(x, y))
{
break;
}
obj.Chesspainter(x, y);
if (0 == obj.Checkzuobiao(x, y, ' ')) //判斷棋盤是否下滿HAO
{
cout << "DRAW: againt ? Y OR N " << endl;
cin >> flager;
if (flager == 'N')
{
break;
}
else
{
system("CLS");
obj.initBoard();
}
}
if (1== obj.Checkzuobiao(x, y,'x')|| 1== obj.Checkzuobiao(x, y, 'o'))
{
if (1 == obj.Checkzuobiao(x, y, 'x'))
{
obj.chessicont(1); //顯示比分
cout << " A IS WIN" << endl;
}
if (1 == obj.Checkzuobiao(x, y, 'o'))
{
obj.chessicont(2);
cout << " B IS WIN" << endl;
}
cout << "againt ? Y OR N " << endl;
cin >> flager;
if (flager == 'N')
{
break;
}
else
{
obj.initBoard();
}
}
}
}
else if ('C' == command)
{
system("CLS");
cout << "please waitting___" << endl;
}
else
{
system("CLS");
cout << "請輸入正確的命令" << endl;
obj.Jiemainbuzhi();
}
}
}