Android系統截圖
阿新 • • 發佈:2019-01-01
package com.android.server.policy;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.os.SystemClock;
import android.util .DisplayMetrics;
import android.view.Display;
import android.view.Surface;
import android.view.SurfaceControl;
import android.view.WindowManager;
/**
* Created by denghaigui on 2017/9/20.
*/
public class FloatWindowViewBlur {
private Display mDisplay;
private DisplayMetrics mDisplayMetrics;
private WindowManager mWindowManager;
private Bitmap mScreenBitmap;
private Matrix mDisplayMatrix;
public Context mContext;
public Context mKeyguardContext;
Bitmap newScreenSingleBitmap;
Bitmap mKeyguardBitmap;
Bitmap newKeyguardSingleBitmap;
public FloatWindowViewBlur(Context context) {
super();
// TODO Auto-generated constructor stub
mContext=context;
android.util.Log.d("kingtime","start == "+ SystemClock.currentThreadTimeMillis());
mWindowManager = (WindowManager) mContext.getSystemService(Context.WINDOW_SERVICE);
mDisplay = mWindowManager.getDefaultDisplay();
mDisplayMetrics = new DisplayMetrics();
mDisplay.getRealMetrics(mDisplayMetrics);
mDisplayMatrix = new Matrix();
float[] dims = {mDisplayMetrics.widthPixels, mDisplayMetrics.heightPixels};
float degrees = getDegreesForRotation(mDisplay.getRotation());
boolean requiresRotation = (degrees > 0);
if (requiresRotation) {
// Get the dimensions of the device in its native orientation
mDisplayMatrix.reset();
mDisplayMatrix.preRotate(-degrees);
mDisplayMatrix.mapPoints(dims);
dims[0] = Math.abs(dims[0]);
dims[1] = Math.abs(dims[1]);
}
android.util.Log.d("kingdis","dims[0] = "+dims[0]+"---dims[1] = "+dims[1]);
mScreenBitmap = SurfaceControl.screenshot((int) dims[0], (int) dims[1]);
if (requiresRotation) {
// Rotate the screenshot to the current orientation
Bitmap ss = Bitmap.createBitmap(mDisplayMetrics.widthPixels,
mDisplayMetrics.heightPixels, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(ss);
c.translate(ss.getWidth() / 2, ss.getHeight() / 2);
c.rotate(degrees);
c.translate(-dims[0] / 2, -dims[1] / 2);
c.drawBitmap(mScreenBitmap, 0, 0, null);
c.setBitmap(null);
// Recycle the previous bitmap
mScreenBitmap.recycle();
mScreenBitmap = ss;
}
mScreenBitmap.setHasAlpha(false);
mScreenBitmap.prepareToDraw();
android.util.Log.d("kingtime","start than == "+SystemClock.currentThreadTimeMillis());
}
public FloatWindowViewBlur(Context context,Bitmap bitmap){
mKeyguardBitmap = bitmap;
mKeyguardContext = context;
}
public Drawable getEnhanceBlur(){
if(mScreenBitmap.getWidth()<mScreenBitmap.getHeight()){
newScreenSingleBitmap = Bitmap.createBitmap(mScreenBitmap, 0, 0, mScreenBitmap.getWidth(), mScreenBitmap.getHeight() - 96);
}else{
newScreenSingleBitmap = Bitmap.createBitmap(mScreenBitmap, 0, 0, mScreenBitmap.getWidth() - 96, mScreenBitmap.getHeight());
}
android.util.Log.d("kingtime","start before blur == "+SystemClock.currentThreadTimeMillis());
Bitmap blurBitmap = Blur.fastblur(mContext, newScreenSingleBitmap, 25);
android.util.Log.d("kingtime","start blur== "+SystemClock.currentThreadTimeMillis());
return new BitmapDrawable(mContext.getResources(), blurBitmap);
}
private float getDegreesForRotation(int value) {
switch (value) {
case Surface.ROTATION_90:
return 360f - 90f;
case Surface.ROTATION_180:
return 360f - 180f;
case Surface.ROTATION_270:
return 360f - 270f;
}
return 0f;
}
}
Blur.java做圖片的模糊處理
package com.android.server.policy;
import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Matrix;
import android.graphics.Bitmap.Config;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.os.Build.VERSION;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.RenderScript;
import android.renderscript.ScriptIntrinsicBlur;
import android.util.Log;
public class Blur {
private static final String TAG = "Blur";
private static BitmapDrawable mBitmapDraw;
public static Drawable getDrawable(){
return mBitmapDraw;
}
public static void setDrawable(BitmapDrawable bd){
mBitmapDraw = bd;
}
private static Bitmap small(Bitmap bitmap){
Matrix matrix = new Matrix();
matrix.postScale(0.5f,0.5f);
Bitmap resBitmap = Bitmap.createBitmap(bitmap,0,0,bitmap.getWidth(),bitmap.getHeight(),matrix,true);
return resBitmap;
}
@SuppressLint("NewApi")
public static Bitmap fastblur(Context context, Bitmap sentBitmap, int radius) {
Bitmap small = small(sentBitmap);
Bitmap bitmap = small.copy(small.getConfig(), true);
if (radius < 1) {
return (null);
}
int w = bitmap.getWidth();
int h = bitmap.getHeight();
int[] pix = new int[w * h];
Log.e("pix", w + " " + h + " " + pix.length);
bitmap.getPixels(pix, 0, w, 0, 0, w, h);
int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;
int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];
int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
}
yw = yi = 0;
int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;
for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;
for (x = 0; x < w; x++) {
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];
rbs = r1 - Math.abs(i);
rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];
sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi += w;
}
}
Log.e("pix", w + " " + h + " " + pix.length);
bitmap.setPixels(pix, 0, w, 0, 0, w, h);
return (bitmap);
}
}