Unity2D遊戲開發——相機跟隨主角
public class CamaraFollow : MonoBehaviour
{
public GameObject player; //主角
public float speed; //相機跟隨速度
public float minPosx; //相機不超過背景邊界允許的最小值
public float maxPosx; //相機不超過背景邊界允許的最大值
void Update()
{
FixCameraPos();
}
void FixCameraPos()
{
float pPosX = player.transform.position.x; //主角 x軸方向 時實座標值
float cPosX = transform.position.x; //相機 x軸方向 時實座標值
if (pPosX - cPosX > 3) // 並不是死死地跟隨,是相機和主角之間距離超過某個值時才跟隨
{
transform.position = new Vector3(cPosX+ speed, transform.position.y,transform.position.z);
}
if (pPosX - cPosX < -3)
{
transform.position = new Vector3(cPosX - speed, transform.position.y, transform.position.z);
}
float realPosX = Mathf.Clamp(transform.position.x, minPosx,maxPosx); / /相機X軸方向 限制移動區間,防止超過背景邊界
transform.position = new Vector3(realPosX, transform.position.y, transform.position.z);
}
}