設計模式之策略模式(商場打折)
Discount 類
using System;
using System.Collections.Generic;using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 策略者模式
{
public interface IDiscountStragety
{
double CalculateMoney(double totalMoney); // 定義折扣
}
// 打八折 (超過200元)
public class DiscountStrategyA : IDiscountStragety
{
public double CalculateMoney(double totalMoney)
{
return (totalMoney-200)>0? totalMoney* 0.8:totalMoney; //
}
}
// 滿300 減50
public class DiscountStrategyB : IDiscountStragety
{
public double CalculateMoney(double totalMoney)
{
return (totalMoney - 300) > 0 ? (totalMoney - 50) : totalMoney;
}
}
// 滿三百再減50 不滿300打9折
public class DiscountStrategyC : IDiscountStragety
{
public double CalculateMoney(double totalMoney)
{
return (totalMoney - 300) > 0 ? (totalMoney - 50) : totalMoney * 0.9;
}
}
class Discount
{
private IDiscountStragety D_strategy;
public Discount(IDiscountStragety discount)
{
this.D_strategy = discount;
}
public double GetMoney(double totalMoney)
{
return D_strategy.CalculateMoney(totalMoney);
}
}
}
Main():
// 商場打折促銷活動,策略1:打八折 策略:2: 滿300減50 策略3:滿300 減50元 不滿300打9折
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 策略者模式
{
class Program
{
static void Main(string[] args)
{
Discount dd = new Discount(new DiscountStrategyA());
Console.WriteLine("應付款{0}",dd.GetMoney(330));
Console.WriteLine("------------------------------");
dd = new Discount(new DiscountStrategyB());
Console.WriteLine("應付款{0}", dd.GetMoney(330));
Console.WriteLine("------------------------------");
dd = new Discount(new DiscountStrategyC());
Console.WriteLine("應付款{0}", dd.GetMoney(290));
Console.WriteLine("------------------------------");
Console.ReadKey();
}
}
}