1. 程式人生 > >libevent學習之三:簡單的伺服器和客戶端

libevent學習之三:簡單的伺服器和客戶端

1.伺服器

#include <stdio.h>
#include <time.h>

#include <event2/bufferevent.h>
#include <event2/buffer.h>
#include <event2/listener.h>
#include <event2/util.h>
#include <event2/event.h>

const int PORT = 2500;
const int BUFFER_SIZE = 1024;

void listener_cb(struct evconnlistener *, evutil_socket_t,
                 struct sockaddr *, int socklen, void *);
void conn_writecb(struct bufferevent *, void *);
void conn_readcb(struct bufferevent *, void *);
void conn_eventcb(struct bufferevent *, short, void *);
void delay(int ms);

int main(int argc, char **argv)
{
    printf("I am server\n");
#ifdef WIN32
    WSAData wsaData;
    WSAStartup(MAKEWORD(2, 0), &wsaData);
#endif
    struct sockaddr_in sin;
    memset(&sin, 0, sizeof(sin));
    sin.sin_family = AF_INET;
    sin.sin_port = htons(PORT);

    struct evconnlistener *listener;
    struct event_base *base = event_base_new();
    if (!base)
    {
        printf("Could not initialize libevent\n");
        return 1;
    }
    listener = evconnlistener_new_bind(base, listener_cb, (void *)base,
        LEV_OPT_REUSEABLE|LEV_OPT_CLOSE_ON_FREE, -1,
        (struct sockaddr*)&sin,
        sizeof(sin));

    if (!listener)
    {
        printf("Could not create a listener\n");
        return 1;
    }

    event_base_dispatch(base);
    evconnlistener_free(listener);
    event_base_free(base);

    printf("done\n");
    return 0;
}

void listener_cb(struct evconnlistener *listener, evutil_socket_t fd,
                 struct sockaddr *sa, int socklen, void *user_data)
{
    printf("Detect an connection\n");
    struct event_base *base = (struct event_base *)user_data;
    struct bufferevent *bev;

    bev = bufferevent_socket_new(base, fd, BEV_OPT_CLOSE_ON_FREE);
    if (!bev)
    {
        printf("Could not create a bufferevent\n");
        event_base_loopbreak(base);
        return;
    }
    bufferevent_setcb(bev, conn_readcb, conn_writecb, conn_eventcb, NULL);
    bufferevent_enable(bev, EV_READ|EV_WRITE);
    //伺服器監聽到連線時,給客戶端傳送第一條訊息
    char *reply_msg = "I receive a message from server";
    bufferevent_write(bev, reply_msg, strlen(reply_msg));
}

//conn_writecwritecb函式將在bufferevent中的output evbuffer緩衝區傳送完成後被呼叫。
//此時evbuffer_get_length(output) = 0,說明output evbuffer緩衝區被清空。
//假設發現有10000條記錄要傳送出去,1次傳送10000條將佔用大量記憶體,所以,我們要分批發送
//先發送100條資料,假設每條資料為1024位元組bufferevent_write(bev,buf,1024 *100);
//系統在這100條記錄傳送完成後將呼叫conn_writecbb回撥函式,然後在該函式中迴圈傳送剩下的
//資料
void conn_writecb(struct bufferevent *bev, void *user_data)
{
//    struct evbuffer *output = bufferevent_get_output(bev);
//    if (evbuffer_get_length(output) == 0)
//    {
//        printf("Output evbuffer is flushed\n");
//        bufferevent_free(bev);
//    }
    //delay 1 second
    delay(1000);
    static int msg_num = 1;
    char reply_msg[1000] = {'\0'};
    char *str = "I receive a message from server ";
    memcpy(reply_msg,str,strlen(str));
    sprintf(reply_msg+strlen(str),"%d",msg_num);
    bufferevent_write(bev, reply_msg, strlen(reply_msg));
    msg_num++;
}

void conn_readcb(struct bufferevent *bev, void *user_data)
{
    struct evbuffer *input =bufferevent_get_input(bev);
    size_t sz=evbuffer_get_length(input);
    if (sz > 0)
    {
        char msg[BUFFER_SIZE] = {'\0'};
        bufferevent_read(bev, msg, sz);
        printf("%s\n", msg);
    }
}

void conn_eventcb(struct bufferevent *bev, short events, void *user_data)
{
    if (events & BEV_EVENT_EOF)
    {
        printf("Connection closed\n");
    }
    else if (events & BEV_EVENT_ERROR)
    {
        printf("Got an error on the connection: %s\n",strerror(errno));
    }
    
    bufferevent_free(bev);
}

void delay(int ms)
{
   clock_t start = clock();
   while(clock() - start < ms);
}

2.客戶端

#include <stdio.h>
#include <time.h>

#include <event2/bufferevent.h>
#include <event2/buffer.h>
#include <event2/listener.h>
#include <event2/util.h>
#include <event2/event.h>

const int PORT = 2500;
const int BUFFER_SIZE = 1024;

void conn_writecb(struct bufferevent *, void *);
void conn_readcb(struct bufferevent *, void *);
void conn_eventcb(struct bufferevent *, short, void *);
void delay(int ms);

int main()
{
    printf("I am client\n");
#ifdef WIN32
    WSAData wsaData;
    WSAStartup(MAKEWORD(2, 0), &wsaData);
#endif
    struct sockaddr_in srv;
    memset(&srv, 0, sizeof(srv));
    srv.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
    srv.sin_family = AF_INET;
    srv.sin_port = htons(PORT);

    struct event_base *base = event_base_new();
    if (!base)
    {
        printf("Could not initialize libevent\n");
        return 1;
    }

    struct bufferevent* bev = bufferevent_socket_new(base, -1,
                             BEV_OPT_CLOSE_ON_FREE);
    bufferevent_setcb(bev, conn_readcb, conn_writecb, conn_eventcb, NULL);
    int flag=bufferevent_socket_connect(bev, (struct sockaddr *)&srv,sizeof(srv));
    bufferevent_enable(bev, EV_READ | EV_WRITE);
    if(-1==flag)
    {
        printf("Connect failed\n");
        return 1;
    }

    event_base_dispatch(base);
    event_base_free(base);

    printf("done\n");
    return 0;
}

//conn_writecwritecb函式將在bufferevent中的output evbuffer緩衝區傳送完成後被呼叫。
//此時evbuffer_get_length(output) = 0,說明output evbuffer緩衝區被清空。
//假設發現有10000條記錄要傳送出去,1次傳送10000條將佔用大量記憶體,所以,我們要分批發送
//先發送100條資料,假設每條資料為1024位元組bufferevent_write(bev,buf,1024 *100);
//系統在這100條記錄傳送完成後將呼叫conn_writecbb回撥函式,然後在該函式中迴圈傳送剩下的
//資料
void conn_writecb(struct bufferevent *bev, void *user_data)
{
//    struct evbuffer *output = bufferevent_get_output(bev);
//    if (evbuffer_get_length(output) == 0)
//    {
//        printf("Output evbuffer is flushed\n");
//        bufferevent_free(bev);
//    }
    //delay 1 second
    delay(1000);
    static int msg_num = 1;
    char reply_msg[1000] = {'\0'};
    char *str = "I receive a message from client ";
    memcpy(reply_msg,str,strlen(str));
    sprintf(reply_msg+strlen(str),"%d",msg_num);
    bufferevent_write(bev, reply_msg, strlen(reply_msg));
    msg_num++;
}

void conn_readcb(struct bufferevent *bev, void *user_data)
{
    struct evbuffer *input =bufferevent_get_input(bev);
    size_t sz=evbuffer_get_length(input);
    if (sz > 0)
    {
        char msg[BUFFER_SIZE] = {'\0'};
        bufferevent_read(bev, msg, sz);
        printf("%s\n", msg);
    }
}

void conn_eventcb(struct bufferevent *bev, short events, void *user_data)
{
    if (events & BEV_EVENT_EOF)
    {
        printf("Connection closed\n");
    }
    else if (events & BEV_EVENT_ERROR)
    {
        printf("Got an error on the connection: %s\n",strerror(errno));
    }
    else if( events & BEV_EVENT_CONNECTED)
    {
        printf("Connect succeed\n");
        //客戶端連結成功後,給伺服器傳送第一條訊息
        char *reply_msg = "I receive a message from client";
        bufferevent_write(bev, reply_msg, strlen(reply_msg));
        return ;
    }
   
    bufferevent_free(bev);
}

void delay(int ms)
{
   clock_t start = clock();
   while(clock() - start < ms);
}

3.執行效果

先啟動伺服器,然後啟動客戶端,效果如下圖所示。

伺服器


客戶端


4.原始碼

原始碼預設使用的是MingW版本的libevent標頭檔案和庫,也包含Windows版本的libevent標頭檔案和庫,字尾為_win。