TypeScript與JavaScript不同之處系列(三) ===> 類
阿新 • • 發佈:2019-01-05
本系列目的: 列出TypeScript與JavaScript的不同點, 縮小文件內容, 提高學習速度. 原文件地址: https://www.tslang.cn/index.html
類
簡單使用
在TypeScript裡,成員都預設為 public, 成員可以額被標記 private, protected, 或者static
// --------------------- public
class Animal {
name: string;
constructor(theName: string) { this.name = theName; }
move (distanceInMeters: number = 0) {
console.log(`${this.name} moved ${distanceInMeters}m.`);
}
}
// --------------------- public 同上
class Animal {
public name: string;
public constructor(theName: string) { this.name = theName; }
public move(distanceInMeters: number) {
console. log(`${this.name} moved ${distanceInMeters}m.`);
}
}
// --------------------- private
class Animal {
private name: string;
constructor(theName: string) { this.name = theName; }
}
new Animal("Cat").name; // 錯誤: 'name' 是私有的.
// --------------------- protected
class Person {
protected name: string;
constructor(name: string) { this.name = name; }
}
class Employee extends Person {
private department: string;
constructor(name: string, department: string) {
super(name)
this.department = department;
}
public getElevatorPitch() {
return `Hello, my name is ${this.name} and I work in ${this.department}.`;
}
}
let howard = new Employee("Howard", "Sales");
console.log(howard.getElevatorPitch());
console.log(howard.name); // 錯誤
// --------------------- static
class Grid {
static origin = {x: 0, y: 0};
calculateDistanceFromOrigin(point: {x: number; y: number;}) {
let xDist = (point.x - Grid.origin.x);
let yDist = (point.y - Grid.origin.y);
return Math.sqrt(xDist * xDist + yDist * yDist) / this.scale;
}
constructor (public scale: number) { }
}
let grid1 = new Grid(1.0); // 1x scale
let grid2 = new Grid(5.0); // 5x scale
console.log(grid1.calculateDistanceFromOrigin({x: 10, y: 10}));
console.log(grid2.calculateDistanceFromOrigin({x: 10, y: 10}));
readonly修飾符
你可以使用 readonly關鍵字將屬性設定為只讀的, 只讀屬性必須在宣告時或建構函式裡被初始化.
class Octopus {
readonly name: string;
readonly numberOfLegs: number = 8;
constructor (theName: string) {
this.name = theName;
}
}
let dad = new Octopus("Man with the 8 strong legs");
dad.name = "Man with the 3-piece suit"; // 錯誤! name 是隻讀的.
// --------------------------- 也可以省略成這樣
class Octopus {
readonly numberOfLegs: number = 8;
constructor(readonly name: string) {
}
}
存取器
這個在es2015也有, 複習一下.
注意在編譯的時候要用tsc -t es5
命令輸出es5, tsc
命令會報錯
let passcode = "secret passcode";
class Employee {
private _fullName: string;
get fullName(): string {
return this._fullName;
}
set fullName(newName: string) {
if (passcode && passcode == "secret passcode") {
this._fullName = newName;
}
else {
console.log("Error: Unauthorized update of employee!");
}
}
}
let employee = new Employee();
employee.fullName = "Bob Smith";
if (employee.fullName) {
alert(employee.fullName);
}
抽象類
抽象類做為其它派生類的基類使用。 它們一般不會直接被例項化。 不同於介面,抽象類可以包含成員的實現細節。 abstract關鍵字是用於定義抽象類和在抽象類內部定義抽象方法。(此處類似java)
abstract class Animal {
abstract makeSound(): void;
move(): void {
console.log('roaming the earch...');
}
}
// 如果Animal作為型別去用的話, 不可以使用抽象類裡沒有的屬性
abstract class Department {
constructor(public name: string) {
}
printName(): void {
console.log('Department name: ' + this.name);
}
abstract printMeeting(): void; // 必須在派生類中實現
}
class AccountingDepartment extends Department {
constructor() {
super('Accounting and Auditing'); // 在派生類的建構函式中必須呼叫 super()
}
printMeeting(): void {
console.log('The Accounting Department meets each Monday at 10am.');
}
generateReports(): void {
console.log('Generating accounting reports...');
}
}
let department: Department; // 允許建立一個對抽象型別的引用
department = new Department(); // 錯誤: 不能建立一個抽象類的例項
department = new AccountingDepartment(); // 允許對一個抽象子類進行例項化和賦值
department.printName();
department.printMeeting();
department.generateReports(); // 錯誤: 方法在宣告的抽象類中不存在
把類當初介面
與java語言不同的是, ts介面可以繼承類.
類定義會建立兩個東西:類的例項型別和一個建構函式。 因為類可以創建出型別,所以你能夠在允許使用介面的地方使用類. 即使類裡面可以實現方法, 但在interface繼承了之後下面這個例子中的point3d變數還需要自己再實現一次.
class Point {
x: number;
y: number;
}
interface Point3d extends Point {
z: number;
}
let point3d: Point3d = {x: 1, y: 2, z: 3};
// ---------------------------
class Point {
x: number;
y: number;
public gkd() : string {
return 'aasd';
};
}
interface Point3d extends Point {
z: number;
}
let point3d: Point3d = { x: 1, y: 2, z: 3, gkd: ():string => {
return '123';
} };