xlib/x11:建立一個監測鍵盤事件的視窗-5-滑鼠控制子視窗位置
阿新 • • 發佈:2019-01-06
/** * Phase 05 - Move a subwindow around with click-dragging. * * This code won't be structured very well, just trying to get stuff working. */ #include <errno.h> #include <stdlib.h> #include <stdio.h> #include <string.h> #include <time.h> #include <X11/Xlib.h> #include <X11/Xutil.h> // ~16.6 ms between frames is ~60 fps. #define RATE_LIMIT 16.6 #define _NET_WM_STATE_TOGGLE 2 // Forward declaration of this function so we can use it in main(). double timespec_diff(struct timespec *a, struct timespec *b); int main(int argc, char *argv[]) { // Create application display. Display *dpy = XOpenDisplay(NULL); if (dpy == NULL) { return EXIT_FAILURE; } // Create the application Window. unsigned long black = BlackPixel(dpy, DefaultScreen(dpy)); Window win = XCreateSimpleWindow(dpy, DefaultRootWindow(dpy), 0, 0, 800, 600, 0, black, black); // Setup the Window Manager hints. XWMHints *wmhints = XAllocWMHints(); // This basically tells other functions that this contains a value for input and initial state. wmhints->flags = InputHint | StateHint; // And these are the values for input and initial state. wmhints->input = True; wmhints->initial_state = NormalState; // Setup the Size Hints (also for the Window Manager). XSizeHints *sizehints = XAllocSizeHints(); // This tells other functions that the value for min width and height. sizehints->flags = PMinSize; // And these are the values for min width and height. sizehints->min_width = 400; sizehints->min_height = 300; /* * This particular function does some allocating that doesn't ever get freed. * Valgrind reports 27,262 bytes in 384 blocks as still reachable because of this. * It's possible that this "leak" could be avoided by using XSetWMProperties() * and creating our own XTextProperty's. */ /* * This particular function does some allocating that doesn't ever get freed. * Valgrind reports 27,262 bytes in 384 blocks as still reachable because of this. * I thought it could be possible to avoid the leak by using XSetWMProperties() * and creating our own XTextProperty's. But after trying that route, the * 27,262 bytes were still reachable and the function XStringListToTextProperty() * Introduced a memory leak of 9 bytes that were classified as "definitely lost." * * Long story short, this is a non-critical memory leak that we have to live with :( */ // Sets Window properties that are used by the Window Manager. Xutf8SetWMProperties(dpy, win, "Phase 01", "", NULL, 0, sizehints, wmhints, NULL); // Tell X that we want to be notified of the Exposure event, so we can know when our window is initially visible. XSelectInput(dpy, win, ExposureMask); // Create a subwindow that has a white border. unsigned long white = WhitePixel(dpy, DefaultScreen(dpy)); Window sub = XCreateSimpleWindow(dpy, win, 0, 0, 20, 20, 5, white, black); int sub_x = 0; int sub_y = 0; Bool moving_square = False; int move_offset_x = 0; int move_offset_y = 0; XMapWindow(dpy, sub); // Grab a copy of X's representation of WM_PROTOCOLS, used in checking for window closed events. Atom wm_protocol = XInternAtom(dpy, "WM_PROTOCOLS", True); // Let the Window Manager know that we want the event when a user closes the window. Atom wm_delete = XInternAtom(dpy, "WM_DELETE_WINDOW", True); XSetWMProtocols(dpy, win, &wm_delete, 1); // Map the window to the display. XMapWindow(dpy, win); // This variable will be used to examine events thrown to our application window. XEvent e; // Block execution until the window is exposed. XWindowEvent(dpy, win, ExposureMask, &e); // After being exposed, we'll tell X what input events we want to know about here. XSelectInput(dpy, win, KeyPressMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask); // The loop // @TODO: Use sleeping to avoid taking up all CPU cycles. Bool done = False; // We need to track very small periods of time (nanoseconds), so we use the struct timespec. struct timespec prev, curr; /* * Get the current time with CLOCK_MONOTONIC_RAW, which gets the time past since a certain time. * CLOCK_MONOTONIC_RAW is not subject to adjustments to the system clock. */ clock_gettime(CLOCK_MONOTONIC_RAW, &curr); // Initialize the previous time with the current time, that way our current vs. previous comparison is valid. prev.tv_sec = curr.tv_sec; prev.tv_nsec = curr.tv_nsec; // This variable will be used to normalize our loop to a specific rate. double mill_store = 0; // A couple of variables used to deal with KeyPress and KeyRelease events. KeySym event_key_0, event_key_1, lookup_keysym; char *key_0_string = NULL, *key_1_string = NULL, lookup_buffer[20]; int lookup_buffer_size = 20, charcount = 0; Bool chatting = False; // windowed/fullscreen switching stuff. Atom wm_state = XInternAtom(dpy, "_NET_WM_STATE", False); Atom fullscreen = XInternAtom(dpy, "_NET_WM_STATE_FULLSCREEN", False); XEvent window_change_event; memset(&window_change_event, 0, sizeof(window_change_event)); window_change_event.type = ClientMessage; window_change_event.xclient.window = win; window_change_event.xclient.message_type = wm_state; window_change_event.xclient.format = 32; window_change_event.xclient.data.l[0] = _NET_WM_STATE_TOGGLE; window_change_event.xclient.data.l[1] = fullscreen; window_change_event.xclient.data.l[2] = 0; while(!done) { // Get the current time. clock_gettime(CLOCK_MONOTONIC_RAW, &curr); // Store the difference in ms between curr and prev, store it in mill_store for use later. mill_store += timespec_diff(&curr, &prev); // @TODO: Determine if this should happen before updating curr. // Handle events in the event queue. while(XPending(dpy) > 0) { XNextEvent(dpy, &e); switch(e.type) { case ClientMessage: // This client message is a window manager protocol. if (e.xclient.message_type == wm_protocol) { // Somehow this checks if the protocol was a WM_DELETE protocol, so we can exit the loop and be done. if (e.xclient.data.l[0] == wm_delete) { done = True; } } break; case KeyPress: /* * So there are two ways to deal with keypress events that I can find: * * 1. Use XLookupString to get the "string" value of the keypress. That will return the proper value * when considering things like holding shift, caps lock enabled, numlock enabled, etc. * It will not return a string value if you do a keypress combination that doesn't type a "character". * This method probably works great for when you need a user to enter text. * 2. Use XLookupKeysym to get two Keysyms for index 0 and 1 (0 is normal click, 1 is shift or caps lock). * Then, based on the key mask in e.xkey.state determine what was pressed (Like Ctrl + Shift + Up). * This method wouldn't work well for when a user is entering text. * This method probably works best for game controls. */ // Handle KeyPress events. // @TODO: set the second value (index) properly charcount = XLookupString(&(e.xkey), lookup_buffer, lookup_buffer_size, &lookup_keysym, NULL); event_key_0 = XLookupKeysym(&(e.xkey), 0); event_key_1 = XLookupKeysym(&(e.xkey), 1); key_0_string = XKeysymToString(event_key_0); key_1_string = XKeysymToString(event_key_1); if (XK_Return == event_key_0) { if (chatting) { printf("\n-Done Chatting-\n"); chatting = False; } else { printf("Message: \n"); chatting = True; } } else if (event_key_0 == XK_Escape ) { done = True; printf("Pressed Escape, quitting.\n"); continue; } else if (XK_q == event_key_0 && e.xkey.state & ControlMask) { done = True; printf("Pressed Ctrl+q, quitting.\n"); continue; } else if (XK_F11 == event_key_0) { XSendEvent(dpy, DefaultRootWindow(dpy), False, SubstructureRedirectMask | SubstructureNotifyMask, &window_change_event); XFlush(dpy); } if (chatting) { printf("%s", lookup_buffer); } else { printf("Key pressed: %s - %s", key_0_string, key_1_string); if (e.xkey.state & ShiftMask) { printf(" | Shift"); } if (e.xkey.state & LockMask) { printf(" | Lock"); } if (e.xkey.state & ControlMask) { printf(" | Ctrl"); } if (e.xkey.state & Mod1Mask) { printf(" | Alt"); } if (e.xkey.state & Mod2Mask) { printf(" | Num Lock"); } if (e.xkey.state & Mod3Mask) { printf(" | Mod3"); } if (e.xkey.state & Mod4Mask) { printf(" | Mod4"); } if (e.xkey.state & Mod5Mask) { printf(" | Mod5"); } if (IsCursorKey(event_key_0)) { printf(" | Cursor Key (0)"); } if (IsCursorKey(event_key_1)) { printf(" | Cursor Key (1)"); } if (IsFunctionKey(event_key_0)) { printf(" | Function key (0)"); } if (IsFunctionKey(event_key_1)) { printf(" | Function key (1)"); } if (IsKeypadKey(event_key_0)) { printf(" | keypad (0)"); } if (IsKeypadKey(event_key_1)) { printf(" | keypad (1)"); } if (IsMiscFunctionKey(event_key_0)) { printf(" | Fn (0)"); } if (IsMiscFunctionKey(event_key_1)) { printf(" | Fn (1)"); } if (IsModifierKey(event_key_0)) { printf(" | Modifier (0)"); } if (IsModifierKey(event_key_1)) { printf(" | Modifier (1)"); } printf("\n"); } break; case ButtonPress: printf("Button %d press at %d,%d\n", e.xbutton.button, e.xbutton.x, e.xbutton.y); // Detect a mouse button click on the subwindow. if (e.xbutton.button == 1 && e.xbutton.x >= sub_x && e.xbutton.x < sub_x + 30 && e.xbutton.y >= sub_y && e.xbutton.y < sub_y + 30) { moving_square = True; move_offset_x = e.xbutton.x - sub_x; move_offset_y = e.xbutton.y - sub_y; printf("Clicked in the square!\n"); } break; case ButtonRelease: printf("Button %d released at %d,%d\n", e.xbutton.button, e.xbutton.x, e.xbutton.y); // Make sure the subwindow's x and y position is correct when the mouse button is released. if (e.xbutton.button == 1 && moving_square) { moving_square = False; sub_x = e.xbutton.x - move_offset_x; sub_y = e.xbutton.y - move_offset_y; move_offset_x = 0; move_offset_y = 0; } break; case MotionNotify: // Update the subwindow's x and y position as we receive mouse motion notifications. if (moving_square) { sub_x = e.xmotion.x - move_offset_x; sub_y = e.xmotion.y - move_offset_y; } break; } } // Only do stuff if the ms passed is greater than our rate limit. if (mill_store > RATE_LIMIT && !done) { /* * This loop counts down the mill_store, so if we have more ms stored than the Rate limit, * we run all the processes once. If we have three times the rate limit, we run all the * processes thrice. If the mill_store is less than the rate limit, then we pass on * processing for this time around the loop (which shouldn't really happen). * * This helps us have predictable numbers when we do things dependent on numbers, like physics. */ for (; mill_store > RATE_LIMIT && ! done; mill_store -= RATE_LIMIT) { // Things that should run once per tick/frame will go here. } // Only render once per main loop, maybe? /* * Note: This is the least performant option in this exact scenario. But since a video game * will be redrawing the screen every frame, this is the "correct" way to do it. * It will become more correct when we switch to an OpenGL context and away from subwindows. */ XMoveWindow(dpy, sub, sub_x, sub_y); } // Update the previous timespec with the most recent timespec so we can calculate the diff next time around. prev.tv_sec = curr.tv_sec; prev.tv_nsec = curr.tv_nsec; /** * Make our process sleep to avoid locking up the CPU. * * From what I understand, the following sleep code will not work on Windows. * It works on Linux, it probably works on OSX, but a different approach is needed * for Windows. */ if (mill_store < RATE_LIMIT && !done) { // We'll need a couple of timespecs, and an int to check for errors. struct timespec sleep_required, sleep_remaining; int was_error = 0; // initialize the remaining sleep time with the value in mill_store. sleep_remaining.tv_sec = mill_store / 1000.0; sleep_remaining.tv_nsec = ((int)mill_store % 1000) * 1000000; do { // Set the required sleep time using the remaining time, so we can continue sleeping if nanosleep is interrupted. sleep_required.tv_sec = sleep_remaining.tv_sec; sleep_required.tv_nsec = sleep_remaining.tv_nsec; // Clear out the errno variable before calling nanosleep so we can catch errors. errno = 0; // Try sleeping for the required time, if nanosleep is interrupted, sleep_remaining will have the time left to sleep. was_error = nanosleep(&sleep_required, &sleep_remaining); // Keep looping if nanosleep was interrupted and there is some sleep time remaining. } while (was_error == -1 && errno == EINTR); } } // Free all the things. XFree(sizehints); sizehints = NULL; XFree(wmhints); wmhints = NULL; XDestroyWindow(dpy, win); XCloseDisplay(dpy); dpy = NULL; return EXIT_SUCCESS; } /** * This returns the difference between the values of two timespecs. */ double timespec_diff(struct timespec *a, struct timespec *b) { return (((a->tv_sec * 1000000000) + a->tv_nsec) - ((b->tv_sec * 1000000000) + b->tv_nsec)) / 1000000.0; }
編譯:
$ gcc main.c -std=gnu99 -g -Wall `pkg-config x11 --cflags --libs`