linux c下簡單實現服務端與多客戶端同時連線
阿新 • • 發佈:2019-01-07
參考文章:
http://blog.csdn.net/kangroger/article/details/41753605
http://www.cnblogs.com/xudong-bupt/archive/2013/12/29/3483059.html
對於伺服器端來說,通過bind、listen,之後accept建立新的連線。accept返回的控制代碼建立的連線包括四部分:源IP、源埠號、目的IP、目的埠號。這樣在一個應用程式中,就算和多個客戶端建立連線,在收到資料後,應用程式通過目的IP和目的埠號也能區分是哪一條連線。
服務端:
#include <sys/types.h> #include <sys/socket.h> #include <stdio.h> #include <netinet/in.h> #include <arpa/inet.h> #include <unistd.h> #include <string.h> #include <stdlib.h> #include <fcntl.h> #include <sys/shm.h> #define PORT 8890 #define QUEUE_SIZE 10 #define BUFFER_SIZE 1024 void str_echo(int sockfd) { char buffer[BUFFER_SIZE]; pid_t pid = getpid(); while(1) { memset(buffer,0,sizeof(buffer)); int len = recv(sockfd, buffer, sizeof(buffer),0); if(strcmp(buffer,"exit\n")==0) { printf("child process: %d exited.\n",pid); break; } printf("pid:%d receive:\n",pid); fputs(buffer, stdout); send(sockfd, buffer, len, 0); } close(sockfd); } int main(int argc, char **argv) { //定義IPV4的TCP連線的套接字描述符 int server_sockfd = socket(AF_INET,SOCK_STREAM, 0); //定義sockaddr_in struct sockaddr_in server_sockaddr; server_sockaddr.sin_family = AF_INET; server_sockaddr.sin_addr.s_addr = htonl(INADDR_ANY); server_sockaddr.sin_port = htons(PORT); //bind成功返回0,出錯返回-1 if(bind(server_sockfd,(struct sockaddr *)&server_sockaddr,sizeof(server_sockaddr))==-1) { perror("bind"); exit(1);//1為異常退出 } printf("bind success.\n"); //listen成功返回0,出錯返回-1,允許同時幀聽的連線數為QUEUE_SIZE if(listen(server_sockfd,QUEUE_SIZE) == -1) { perror("listen"); exit(1); } printf("listen success.\n"); for(;;) { struct sockaddr_in client_addr; socklen_t length = sizeof(client_addr); //程序阻塞在accept上,成功返回非負描述字,出錯返回-1 int conn = accept(server_sockfd, (struct sockaddr*)&client_addr,&length); if(conn<0) { perror("connect"); exit(1); } printf("new client accepted.\n"); pid_t childid; if(childid=fork()==0)//子程序 { printf("child process: %d created.\n", getpid()); close(server_sockfd);//在子程序中關閉監聽 str_echo(conn);//處理監聽的連線 exit(0); } } printf("closed.\n"); close(server_sockfd); return 0; }
客戶端:
#include <sys/types.h> #include <sys/socket.h> #include <stdio.h> #include <netinet/in.h> #include <arpa/inet.h> #include <unistd.h> #include <string.h> #include <stdlib.h> #include <fcntl.h> #include <sys/shm.h> #define PORT 8890 #define BUFFER_SIZE 1024 int main(int argc, char **argv) { if(argc!=2) { printf("usage: client IP \n"); exit(0); } //定義IPV4的TCP連線的套接字描述符 int sock_cli = socket(AF_INET,SOCK_STREAM, 0); //定義sockaddr_in struct sockaddr_in servaddr; memset(&servaddr, 0, sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr = inet_addr(argv[1]); servaddr.sin_port = htons(PORT); //伺服器埠 //連線伺服器,成功返回0,錯誤返回-1 if (connect(sock_cli, (struct sockaddr *)&servaddr, sizeof(servaddr)) < 0) { perror("connect"); exit(1); } printf("connect server(IP:%s).\n",argv[1]); char sendbuf[BUFFER_SIZE]; char recvbuf[BUFFER_SIZE]; //客戶端將控制檯輸入的資訊傳送給伺服器端,伺服器原樣返回資訊 while (fgets(sendbuf, sizeof(sendbuf), stdin) != NULL) { send(sock_cli, sendbuf, strlen(sendbuf),0); ///傳送 if(strcmp(sendbuf,"exit\n")==0) { printf("client exited.\n"); break; } printf("client receive:\n"); recv(sock_cli, recvbuf, sizeof(recvbuf),0); ///接收 fputs(recvbuf, stdout); memset(sendbuf, 0, sizeof(sendbuf)); memset(recvbuf, 0, sizeof(recvbuf)); } close(sock_cli); return 0; }
server端起來後,埠情況如下:
client1和client2起來後,埠情況如下:
server執行情況如下:
client1執行情況如下:
client2執行情況如下: