執行緒池ThreadPoolExecutor分析
執行緒池,執行緒池是什麼,說到底,執行緒池是處理多執行緒的一種形式,管理執行緒的建立,任務的執行,避免了無限建立新的執行緒帶來的資源消耗,能夠提高應用的效能。很多相關操作都是離不開的執行緒池的,比如android應用中網路請求的封裝。這篇部落格要解決的問題是:
1.執行緒池的工作原理及過程。
要分析執行緒池的工作原理及過程,還是要從它的原始碼實現入手,首先是執行緒是構造方法,何謂構造方法,構造方法就是對成員變數進行初始化,在這裡,我們可以看到它的構造方法:
第一個引數,corePoolSize核心執行緒的數量;maximumPoolSize最大執行緒數量;keepAliveTime和 TimeUnit非核心執行緒閒置時間,超過這個設定時間將會被終止,TimeUnit含有多種靜態成員變數作為單位,如seconds;BlockingQueue任務阻塞佇列,當核心執行緒建立數量達到最大值時,任務首先會加入到阻塞佇列,等待執行;ThreadFactory 執行緒構造工廠,常用的有DefaultThreadFactory,我們也可以重寫它的newThread方法,實現這個類;RejectedExecutionHandler,當任務被拒絕新增時,將會交給這個類處理。好了,構造的過程,就是這麼簡單,就是初始化一些成員變數。/** * Creates a new {@code ThreadPoolExecutor} with the given initial * parameters. * * @param corePoolSize the number of threads to keep in the pool, even * if they are idle, unless {@code allowCoreThreadTimeOut} is set * @param maximumPoolSize the maximum number of threads to allow in the * pool * @param keepAliveTime when the number of threads is greater than * the core, this is the maximum time that excess idle threads * will wait for new tasks before terminating. * @param unit the time unit for the {@code keepAliveTime} argument * @param workQueue the queue to use for holding tasks before they are * executed. This queue will hold only the {@code Runnable} * tasks submitted by the {@code execute} method. * @param threadFactory the factory to use when the executor * creates a new thread * @param handler the handler to use when execution is blocked * because the thread bounds and queue capacities are reached * @throws IllegalArgumentException if one of the following holds:<br> * {@code corePoolSize < 0}<br> * {@code keepAliveTime < 0}<br> * {@code maximumPoolSize <= 0}<br> * {@code maximumPoolSize < corePoolSize} * @throws NullPointerException if {@code workQueue} * or {@code threadFactory} or {@code handler} is null */ public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory, RejectedExecutionHandler handler) { if (corePoolSize < 0 || maximumPoolSize <= 0 || maximumPoolSize < corePoolSize || keepAliveTime < 0) throw new IllegalArgumentException(); if (workQueue == null || threadFactory == null || handler == null) throw new NullPointerException(); this.corePoolSize = corePoolSize; this.maximumPoolSize = maximumPoolSize; this.workQueue = workQueue; this.keepAliveTime = unit.toNanos(keepAliveTime); this.threadFactory = threadFactory; this.handler = handler; }
分析的時候,從關鍵點著手,這裡分析是從execute()方法入手的:
上面execute的方法,傳入的是一個Runnable,這個方法就是我們需要執行的任務。下面我們分析execute是怎麼執行這個任務的,也就是execute執行的過程:/** * Executes the given task sometime in the future. The task * may execute in a new thread or in an existing pooled thread. * * If the task cannot be submitted for execution, either because this * executor has been shutdown or because its capacity has been reached, * the task is handled by the current {@code RejectedExecutionHandler}. * * @param command the task to execute * @throws RejectedExecutionException at discretion of * {@code RejectedExecutionHandler}, if the task * cannot be accepted for execution * @throws NullPointerException if {@code command} is null */ public void execute(Runnable command) { if (command == null) throw new NullPointerException(); /* * Proceed in 3 steps: * * 1. If fewer than corePoolSize threads are running, try to * start a new thread with the given command as its first * task. The call to addWorker atomically checks runState and * workerCount, and so prevents false alarms that would add * threads when it shouldn't, by returning false. * * 2. If a task can be successfully queued, then we still need * to double-check whether we should have added a thread * (because existing ones died since last checking) or that * the pool shut down since entry into this method. So we * recheck state and if necessary roll back the enqueuing if * stopped, or start a new thread if there are none. * * 3. If we cannot queue task, then we try to add a new * thread. If it fails, we know we are shut down or saturated * and so reject the task. */ int c = ctl.get(); if (workerCountOf(c) < corePoolSize) { if (addWorker(command, true)) return; c = ctl.get(); } if (isRunning(c) && workQueue.offer(command)) { int recheck = ctl.get(); if (! isRunning(recheck) && remove(command)) reject(command); else if (workerCountOf(recheck) == 0) addWorker(null, false); } else if (!addWorker(command, false)) reject(command); }
1.如果執行緒池中執行緒的數量小於核心執行緒數目,則啟動一個新的執行緒處理這個任務。
2.如果核心執行緒處於非空閒狀態,則將任務插入到阻塞佇列中,當有執行緒空閒時,會自動取出任務執行。
3.如果阻塞佇列任務已經滿了,並且當前執行緒小於最大執行緒數目,則啟動新的執行緒,執行任務,如果超過了最大執行緒數,則拒絕接受新的任務。
上面是整個程式碼的過程,現在我們隊程式碼進行分析
if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))
return;
workerCountOf(c)表示的是當前執行緒的數量,如果這個數量小於corePoolSize,則呼叫addWorker(command,true)方法,如果addWorker執行成功,返回true,表示任務執行完成。下面我們看addWorker方法:
private boolean addWorker(Runnable firstTask, boolean core) {
retry:
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// Check if queue empty only if necessary.
if (rs >= SHUTDOWN &&
! (rs == SHUTDOWN &&
firstTask == null &&
! workQueue.isEmpty()))
return false;
for (;;) {
int wc = workerCountOf(c);
if (wc >= CAPACITY ||
wc >= (core ? corePoolSize : maximumPoolSize))
return false;
if (compareAndIncrementWorkerCount(c))
break retry;
c = ctl.get(); // Re-read ctl
if (runStateOf(c) != rs)
continue retry;
// else CAS failed due to workerCount change; retry inner loop
}
}
boolean workerStarted = false;
boolean workerAdded = false;
Worker w = null;
try {
w = new Worker(firstTask);
final Thread t = w.thread;
if (t != null) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// Recheck while holding lock.
// Back out on ThreadFactory failure or if
// shut down before lock acquired.
int rs = runStateOf(ctl.get());
if (rs < SHUTDOWN ||
(rs == SHUTDOWN && firstTask == null)) {
if (t.isAlive()) // precheck that t is startable
throw new IllegalThreadStateException();
workers.add(w);
int s = workers.size();
if (s > largestPoolSize)
largestPoolSize = s;
workerAdded = true;
}
} finally {
mainLock.unlock();
}
if (workerAdded) {
t.start();
workerStarted = true;
}
}
} finally {
if (! workerStarted)
addWorkerFailed(w);
}
return workerStarted;
}
addWorker方法比較長,我們分為兩塊,第一塊的for迴圈,第二塊try...。第一塊,for迴圈,主要是判斷當前是否可以執行任務,如果可以,則進行下面的try,通過的條件,可以分析出來,是當前執行緒小於核心執行緒,或者當前阻塞佇列已滿,執行緒數小於最大執行緒數量,滿足這兩個中的條件,才能往下走。 try裡面通過當前的引數,新建了一個Worker,這個Worker實現了Runable介面,Worker裡面通過ThreadFactory構建了一個Thread來執行這個任務,程式碼的後面,呼叫了t.start(),實際上,呼叫的是,Worker實現Runable的run方法,run方法呼叫的又是runWorker(),我們看runWorker方法 final void runWorker(Worker w) {
Thread wt = Thread.currentThread();
Runnable task = w.firstTask;
w.firstTask = null;
w.unlock(); // allow interrupts
boolean completedAbruptly = true;
try {
while (task != null || (task = getTask()) != null) {
w.lock();
// If pool is stopping, ensure thread is interrupted;
// if not, ensure thread is not interrupted. This
// requires a recheck in second case to deal with
// shutdownNow race while clearing interrupt
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() &&
runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
try {
beforeExecute(wt, task);
Throwable thrown = null;
try {
task.run();
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
afterExecute(task, thrown);
}
} finally {
task = null;
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
processWorkerExit(w, completedAbruptly);
}
}
首先我們要知道,整個runWorker方法是在Thread的執行緒中執行的。runWorker中,while迴圈中,加鎖,第一次task不為空,執行這個firstTask,當task.run()執行完,解鎖,然後呼叫getTask(),getTask是從阻塞佇列中取出任務來執行,因此,這裡,我們得出結論,當執行緒完成一個任務時,會從阻塞佇列裡取出任務來執行。 while迴圈的條件是,task 不為空,或者getTask不為空,如果task為空,並且getTask也為空,就跳出迴圈,但是,先請看getTask()方法,
private Runnable getTask() {
boolean timedOut = false; // Did the last poll() time out?
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// Check if queue empty only if necessary.
if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
decrementWorkerCount();
return null;
}
int wc = workerCountOf(c);
// Are workers subject to culling?
boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
if ((wc > maximumPoolSize || (timed && timedOut))
&& (wc > 1 || workQueue.isEmpty())) {
if (compareAndDecrementWorkerCount(c))
return null;
continue;
}
try {
Runnable r = timed ?
workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
workQueue.take();
if (r != null)
return r;
timedOut = true;
} catch (InterruptedException retry) {
timedOut = false;
}
}
}
這個方法的主要作用是從佇列中取出一個任務執行,然而,我們仔細分析,如果allowCoreThreadTimeOut為true(也就是說允許核心執行緒超時),或者當前執行緒是非核心執行緒,那麼timed=true,這時候,進入if語句判斷,wc>maximuPoolsize,這個一般不成立,直接看timed&&timeOut,timed=true,timeOut為false,直接進入try,最後timeOut=true,當後面迴圈時,如果佇列的任務為空,就會執行到compareAndDecrementWorkerCount(c)減少一個執行緒數量,然後返回null,執行緒也就終止執行了;但是如果allowCoreThreadTimeOut=false,就會直接呼叫workQueue.take(),直接取出一個Runnable,如果runnable為空,就將一直迴圈,執行緒阻塞在這裡,也就是核心執行緒處於空閒狀態。這裡得出新的結論,如果核心執行緒沒有允許超時,那麼它將一直處於空閒狀態,不會被回收。
我們再次回到execute方法,第二部分
if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();
if (! isRunning(recheck) && remove(command))
reject(command);
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
如果當前執行緒池處於執行狀態,並且這個任務能插入到佇列中(因為這裡執行緒數目已經時等於核心執行緒數了,因此插入到佇列中,等待執行),第二次判斷,如果當前執行緒池不處於執行狀態,那麼移除這個任務,呼叫reject方法處理;如果當前執行緒池的執行緒數量為0,addWorker(),傳入null和false,也就是說,不新增新任務,並且時啟動一個非核心執行緒,這個核心執行緒會通過getTask()方法取出任務執行,這個和上面分析的過程一樣。
第三部分
else if (!addWorker(command, false))
reject(command);
先啟動一個非核心執行緒執行任務,如果非核心執行緒達到了最大執行緒數,才會拒絕執行任務。最後的結論就是:
1.如果執行緒池中執行緒的數量小於核心執行緒數目,則啟動一個新的執行緒處理這個任務。
2.如果核心執行緒處於非空閒狀態,則將任務插入到阻塞佇列中,當有執行緒空閒時,會自動取出任務執行。
3.如果阻塞佇列任務已經滿了,並且當前執行緒小於最大執行緒數目,則啟動新的執行緒,執行任務,如果超過了最大執行緒數,則拒絕接受新的任務。
如果核心執行緒沒有設定為允許超時,那麼核心執行緒會一直存在,即時等待執行任務。