不用vs,c 語言windows下編寫socket,用gcc編譯
阿新 • • 發佈:2019-01-07
windows下socket一般都要vs,因為socket執行庫可能在win-sdk裡
反正在system32裡我沒找到ws2.32.lib,因此需要下載一份這個,如果能在其他地方找到也可以,點選這裡可以WS2.32下載我上傳到雲盤裡的檔案,密碼:10nc。首先寫兩份程式碼,client.cpp, server.cpp
client.cpp
#include <iostream>
#include <winsock2.h>
using namespace std;
#pragma comment(lib, "ws2_32.lib")
#define PORT 4000
#define IP_ADDRESS "127.0.0.1"
int main(int argc, char * argv[])
{
WSADATA Ws;
SOCKET ClientSocket;
struct sockaddr_in ServerAddr;
int Ret = 0;
int AddrLen = 0;
HANDLE hThread = NULL;
char SendBuffer[MAX_PATH];
//Init Windows Socket
if ( WSAStartup(MAKEWORD(2,2), &Ws) != 0 )
{
cout<<"Init Windows Socket Failed::"<<GetLastError()<<endl;
return -1;
}
//Create Socket
ClientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if ( ClientSocket == INVALID_SOCKET )
{
cout<<"Create Socket Failed::"<<GetLastError()<<endl;
return -1;
}
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_addr.s_addr = inet_addr(IP_ADDRESS);
ServerAddr.sin_port = htons(PORT);
memset(ServerAddr.sin_zero, 0x00, 8);
Ret = connect(ClientSocket,(struct sockaddr*)&ServerAddr, sizeof(ServerAddr));
if ( Ret == SOCKET_ERROR )
{
cout<<"Connect Error::"<<GetLastError()<<endl;
return -1;
}
else
{
cout<<"連線成功!"<<endl;
}
while ( true )
{
cin.getline(SendBuffer, sizeof(SendBuffer));
Ret = send(ClientSocket, SendBuffer, (int)strlen(SendBuffer), 0);
if ( Ret == SOCKET_ERROR )
{
cout<<"Send Info Error::"<<GetLastError()<<endl;
break;
}
}
closesocket(ClientSocket);
WSACleanup();
return 0;
}
server.cpp
//Server.cpp
#include <iostream>
#include <winsock2.h>
using namespace std;
#pragma comment(lib, "ws2_32.lib")
#define PORT 4000
#define IP_ADDRESS "127.0.0.1"
DWORD WINAPI ClientThread(LPVOID lpParameter)
{
SOCKET CientSocket = (SOCKET)lpParameter;
int Ret = 0;
char RecvBuffer[1024];
while ( true )
{
memset(RecvBuffer, 0x00, sizeof(RecvBuffer));
Ret = recv(CientSocket, RecvBuffer, 1024, 0);
if ( Ret == 0 || Ret == SOCKET_ERROR )
{
cout<<"客戶端退出!"<<endl;
break;
}
cout<<"接收到客戶資訊為:"<<RecvBuffer<<endl;
}
return 0;
}
int main(int argc, char* argv[])
{
WSADATA Ws;
SOCKET ServerSocket, ClientSocket;
struct sockaddr_in LocalAddr, ClientAddr;
int Ret = 0;
int AddrLen = 0;
HANDLE hThread = NULL;
//Init Windows Socket
if ( WSAStartup(MAKEWORD(2,2), &Ws) != 0 )
{
cout<<"Init Windows Socket Failed::"<<GetLastError()<<endl;
return -1;
}
//Create Socket
ServerSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if ( ServerSocket == INVALID_SOCKET )
{
cout<<"Create Socket Failed::"<<GetLastError()<<endl;
return -1;
}
LocalAddr.sin_family = AF_INET;
LocalAddr.sin_addr.s_addr = inet_addr(IP_ADDRESS);
LocalAddr.sin_port = htons(PORT);
memset(LocalAddr.sin_zero, 0x00, 8);
//Bind Socket
Ret = bind(ServerSocket, (struct sockaddr*)&LocalAddr, sizeof(LocalAddr));
if ( Ret != 0 )
{
cout<<"Bind Socket Failed::"<<GetLastError()<<endl;
return -1;
}
//listen
Ret = listen(ServerSocket, 10);
if ( Ret != 0 )
{
cout<<"listen Socket Failed::"<<GetLastError()<<endl;
return -1;
}
cout<<"服務端已經啟動"<<endl;
while ( true )
{
AddrLen = sizeof(ClientAddr);
ClientSocket = accept(ServerSocket, (struct sockaddr*)&ClientAddr, &AddrLen);
if ( ClientSocket == INVALID_SOCKET )
{
cout<<"Accept Failed::"<<GetLastError()<<endl;
break;
}
cout<<"客戶端連線::"<<inet_ntoa(ClientAddr.sin_addr)<<":"<<ClientAddr.sin_port<<endl;
hThread = CreateThread(NULL, 0, ClientThread, (LPVOID)ClientSocket, 0, NULL);
if ( hThread == NULL )
{
cout<<"Create Thread Failed!"<<endl;
break;
}
CloseHandle(hThread);
}
closesocket(ServerSocket);
closesocket(ClientSocket);
WSACleanup();
return 0;
}
ok ,現在我們開始編譯:
- 你需要有window的gun的gcc,g++編譯器,沒有的話自行下載 MinGW
讓cmd到你當前兩個檔案和ws2.32所在目錄:
分別執行命令 g++ -o server server.cpp -L ./ -lWS2_32
g++ -o client client.cpp -L ./ -lWS2_32
-L ./ 表示路勁 -l 表示動態庫的名稱注意路勁,不然會出錯 。
3.在當前cmd 執行server, 再開啟一個cmd執行client,ok。