unity3d:webgl打包,pc端移動端全屏化
阿新 • • 發佈:2019-01-08
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | ZhiQiao</title>
<script src="Build/UnityLoader.js"></script>
<script >
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/JuZhi7Mobile.json");
function Reset()
{
var canvas = document.getElementById("#canvas");//獲取#canvas
canvas.height= document.documentElement.clientHeight;//獲取body可見區域高度
canvas.width = document.documentElement.clientWidth;//獲取body可見區域高度
}
</script>
</head>
<body onresize="Reset()" ,scroll= no, style="overflow:hidden">
<div id="gameContainer" style="width: 100vw; height: 100vh;margin:auto"></div>
</body>
</html>
修改部分