1. 程式人生 > >Android 實現Ripple效果。

Android 實現Ripple效果。

這篇是網上程式碼整理。(小白只會改皮毛,核心程式碼網上拿來)
首先:

public class RippleBackground extends RelativeLayout {

    private static final int DEFAULT_RIPPLE_COUNT = 6;
    private static final int DEFAULT_DURATION_TIME = 3000;
    private static final float DEFAULT_SCALE = 6.0f;
    private static final int DEFAULT_FILL_TYPE = 0
; private int rippleColor; private float rippleStrokeWidth; private float rippleRadius; private int rippleDurationTime; private int rippleAmount; private int rippleDelay; private float rippleScale; private int rippleType; private Paint paint; private boolean animationRunning = false
; private AnimatorSet animatorSet; private ArrayList<Animator> animatorList; private LayoutParams rippleParams; private ArrayList<RippleView> rippleViewList = new ArrayList<RippleView>(); public RippleBackground(Context context) { super(context); } public
RippleBackground(Context context, AttributeSet attrs) { super(context, attrs); init(context, attrs); } public RippleBackground(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(context, attrs); } private void init(final Context context, final AttributeSet attrs) { if (isInEditMode()) return; if (null == attrs) { throw new IllegalArgumentException("Attributes should be provided to this view,"); } final TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.RippleBackground); rippleColor = typedArray.getColor(R.styleable.RippleBackground_rb_color, getResources().getColor(R.color.rippelColor)); rippleStrokeWidth = typedArray.getDimension(R.styleable.RippleBackground_rb_strokeWidth, getResources().getDimension(R.dimen.rippleStrokeWidth)); rippleRadius = typedArray.getDimension(R.styleable.RippleBackground_rb_radius, getResources().getDimension(R.dimen.rippleRadius)); rippleDurationTime = typedArray.getInt(R.styleable.RippleBackground_rb_duration, DEFAULT_DURATION_TIME); rippleAmount = typedArray.getInt(R.styleable.RippleBackground_rb_rippleAmount, DEFAULT_RIPPLE_COUNT); rippleScale = typedArray.getFloat(R.styleable.RippleBackground_rb_scale, DEFAULT_SCALE); rippleType = typedArray.getInt(R.styleable.RippleBackground_rb_type, DEFAULT_FILL_TYPE); typedArray.recycle(); rippleDelay = rippleDurationTime / rippleAmount; paint = new Paint(); paint.setAntiAlias(true); if (rippleType == DEFAULT_FILL_TYPE) { rippleStrokeWidth = 0; paint.setStyle(Paint.Style.FILL); } else paint.setStyle(Paint.Style.STROKE); paint.setColor(rippleColor); rippleParams = new LayoutParams((int) (2 * (rippleRadius + rippleStrokeWidth)), (int) (2 * (rippleRadius + rippleStrokeWidth))); rippleParams.addRule(CENTER_IN_PARENT, TRUE); animatorSet = new AnimatorSet(); animatorSet.setInterpolator(new AccelerateDecelerateInterpolator()); animatorList = new ArrayList<Animator>(); for (int i = 0; i < rippleAmount; i++) { RippleView rippleView = new RippleView(getContext()); addView(rippleView, rippleParams); rippleViewList.add(rippleView); final ObjectAnimator scaleXAnimator = ObjectAnimator.ofFloat(rippleView, "ScaleX", 1.0f, rippleScale); scaleXAnimator.setRepeatCount(ObjectAnimator.INFINITE); scaleXAnimator.setRepeatMode(ObjectAnimator.RESTART); scaleXAnimator.setStartDelay(i * rippleDelay); scaleXAnimator.setDuration(rippleDurationTime); animatorList.add(scaleXAnimator); final ObjectAnimator scaleYAnimator = ObjectAnimator.ofFloat(rippleView, "ScaleY", 1.0f, rippleScale); scaleYAnimator.setRepeatCount(ObjectAnimator.INFINITE); scaleYAnimator.setRepeatMode(ObjectAnimator.RESTART); scaleYAnimator.setStartDelay(i * rippleDelay); scaleYAnimator.setDuration(rippleDurationTime); animatorList.add(scaleYAnimator); final ObjectAnimator alphaAnimator = ObjectAnimator.ofFloat(rippleView, "Alpha", 1.0f, 0f); alphaAnimator.setRepeatCount(ObjectAnimator.INFINITE); alphaAnimator.setRepeatMode(ObjectAnimator.RESTART); alphaAnimator.setStartDelay(i * rippleDelay); alphaAnimator.setDuration(rippleDurationTime); animatorList.add(alphaAnimator); } animatorSet.playTogether(animatorList); } private class RippleView extends View { public RippleView(Context context) { super(context); this.setVisibility(View.INVISIBLE); } @Override protected void onDraw(Canvas canvas) { int radius = (Math.min(getWidth(), getHeight())) / 2; canvas.drawCircle(radius, radius, radius - rippleStrokeWidth, paint); } } public void startRippleAnimation() { if (!isRippleAnimationRunning()) { for (RippleView rippleView : rippleViewList) { rippleView.setVisibility(VISIBLE); } animatorSet.start(); animationRunning = true; } } public void stopRippleAnimation(){ if(isRippleAnimationRunning()){ animatorSet.end(); animationRunning=false; } } public boolean isRippleAnimationRunning(){ return animationRunning; } }

在attrs.xml下:

<declare-styleable name="RippleBackground">
    <attr name="rb_color" format="color" />
    <attr name="rb_strokeWidth" format="dimension"/>
    <attr name="rb_radius" format="dimension"/>
    <attr name="rb_duration" format="integer"/>
    <attr name="rb_rippleAmount" format="integer"/>
    <attr name="rb_scale" format="float"/>
    <attr name="rb_type" format="enum">
        <enum name="fillRipple" value="0"/>
        <enum name="strokeRipple" value="1"/>
    </attr>
</declare-styleable>

在colors.xml下:(配置需要的顏色)

<resources>
    <color name="rippelColor">#fe6362</color>
</resources>

新建dimens.xml:

<resources>
    <dimen name="activity_horizontal_margin">16dp</dimen>
    <dimen name="activity_vertical_margin">16dp</dimen>
</resources>

佈局檔案中:

<FrameLayout android:layout_width="match_parent"
    android:layout_height="match_parent"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    app:orientation="vertical"
    xmlns:android="http://schemas.android.com/apk/res/android">
<com.包名.ripple.RippleBackground android:id="@+id/content"
    android:layout_height="match_parent"
    android:layout_width="match_parent"
    app:rb_color="#fe6362"
    app:rb_duration="3000"
    app:rb_radius="32dp"
    android:layout_gravity="center"
    app:rb_rippleAmount="6"
    app:rb_scale="6"
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto">

    <ImageView
        android:id="@+id/centerImage"
        android:layout_centerInParent="true"
        android:layout_height="64dp"
        android:layout_width="64dp"
        android:visibility="gone"
        android:src="@mipmap/phone1" />

    <ImageView
        android:id="@+id/foundDevice"
        android:layout_above="@id/centerImage"
        android:layout_height="64dp"
        android:layout_marginBottom="32dp"
        android:layout_marginRight="6dp"
        android:layout_toLeftOf="@id/centerImage"
        android:layout_width="64dp"
        android:src="@mipmap/phone2"
        android:visibility="invisible" />
</com.xx.ripple.RippleBackground>
    <ImageView
        android:id="@+id/main_img1"
        android:layout_height="wrap_content"
        android:layout_width="wrap_content"
        android:src="@mipmap/ic_launcher"
        android:layout_gravity="center"
        />
</FrameLayout>

在MainActivity中:

public class MainActivity extends Activity {
    private ImageView foundDevice,showView;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        final RippleBackground hideView=(RippleBackground)findViewById(R.id.content);
 // 可以用執行緒實現

//        final Handler handler=new Handler();

//        foundDevice=(ImageView)findViewById(R.id.foundDevice);
        showView=(ImageView)findViewById(R.id.main_img1);
//        button.setOnClickListener(new View.OnClickListener() {
//            @Override
//            public void onClick(View view) {
        hideView.startRippleAnimation();
//                handler.postDelayed(new Runnable() {
//                    @Override
//                    public void run() {
//                        buttonimg();
////                        rippleBackground.setVisibility(rippleBackground.GONE);
////                        buttonimg.setVisibility(buttonimg.VISIBLE);
//                        rippleBackground.stopRippleAnimation();
//                    }
//                },3000);

//        rippleBackground.setVisibility(rippleBackground.GONE);

        showView.setAlpha(0f);
        showView.setVisibility(View.VISIBLE);

        showView.animate()
                .alpha(1f)
                .setDuration(5000)
                .setListener(null);

        hideView.animate()
                .alpha(0f)
                .setDuration(5000)
                .setListener(new AnimatorListenerAdapter() {
                    @Override
                    public void onAnimationEnd(Animator animation) {
                        hideView.setVisibility(View.GONE);
                    }
                });

            }
}

這樣就實現了類似於水波漣漪的效果。如圖:
漣漪效果