WPF window 子窗口反饋效果(抖動/陰影漸變)
阿新 • • 發佈:2019-01-10
roc 模態窗口 owin ons and anim keyframes com interop 原文:WPF window 子窗口反饋效果(抖動/陰影漸變)
當設置了owner的子窗口顯示後,點擊子窗口外部,需要一種反饋機制(反饋動畫)。
實現:
1.觸發源
每次點擊子窗口外部,即母窗口時,事件捕捉如下
HwndSource hwndSource = PresentationSource.FromVisual(this.Owner) as HwndSource;//窗口過程
hwndSource?.AddHook(WndProc);
也可以調用WindowInteropHelper,獲取母窗口句柄。
var hwnd = new WindowInteropHelper(this.Owner).Handle;
if (hwnd != IntPtr.Zero)
{
var hwndSource = HwndSource.FromHwnd(hwnd);
hwndSource?.AddHook(WndProc);
}
事件中,啟動動畫
private static IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled) { if (msg != 0x20) return IntPtr.Zero; if (lParam.ToInt32() == 0x201fffe) _storyboard?.Begin(); return IntPtr.Zero; }
2.動畫設置
窗口抖動 動畫
varscaleXDoubleAnimation = new DoubleAnimationUsingKeyFrames(); var scaleYDoubleAnimation = new DoubleAnimationUsingKeyFrames(); scaleXDoubleAnimation.KeyFrames.Add(new EasingDoubleKeyFrame{KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(0)),Value = 1.0}); scaleXDoubleAnimation.KeyFrames.Add(new EasingDoubleKeyFrame{KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(100)),Value = 0.95}); scaleXDoubleAnimation.KeyFrames.Add(new EasingDoubleKeyFrame{KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(200)),Value = 1.0}); scaleYDoubleAnimation.KeyFrames.Add(new EasingDoubleKeyFrame{KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(0)),Value = 1.0}); scaleYDoubleAnimation.KeyFrames.Add(new EasingDoubleKeyFrame{KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(100)),Value = 0.95}); scaleYDoubleAnimation.KeyFrames.Add(new EasingDoubleKeyFrame{KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(200)),Value = 1.0}); Storyboard.SetTarget(scaleXDoubleAnimation, window); Storyboard.SetTarget(scaleYDoubleAnimation, window); Storyboard.SetTargetProperty(scaleXDoubleAnimation, new PropertyPath("(UIElement.RenderTransform).(ScaleTransform.ScaleX)")); Storyboard.SetTargetProperty(scaleYDoubleAnimation, new PropertyPath("(UIElement.RenderTransform).(ScaleTransform.ScaleY)")); _storyboard = new Storyboard{Children =new TimelineCollection { scaleXDoubleAnimation, scaleYDoubleAnimation }};
設置後,點擊窗口外部,子窗口喚醒時,會有窗口大小變化(抖動的效果)
窗口陰影 動畫
var animation = new DoubleAnimationUsingKeyFrames(); animation.KeyFrames.Add(new EasingDoubleKeyFrame{KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(0)),Value = 0}); animation.KeyFrames.Add(new EasingDoubleKeyFrame{KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(200)),Value = 50}); animation.KeyFrames.Add(new EasingDoubleKeyFrame{KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(400)),Value = 0}); Storyboard.SetTarget(animation, window); Storyboard.SetTargetProperty(animation, new PropertyPath("(FrameworkElement.Effect).(DropShadowEffect.BlurRadius)")); _storyboard = new Storyboard { Children = new TimelineCollection { animation } };
設置後,點擊窗口外部,子窗口喚醒時,會有窗口外部陰影變化
關鍵字:模態窗口,窗口抖動,窗口陰影
WPF window 子窗口反饋效果(抖動/陰影漸變)