C語言——反彈球遊戲(第三階段
阿新 • • 發佈:2019-01-18
char tst sys pre 初始 數組 元素 clas main
遇到了一些問題,有些地方不能運行
#include<stdio.h> #include<stdlib.h> #include<windows.h> #include<conio.h> #define High 15 //遊戲畫面尺寸 #define Width 20 //全局變量 int ball_x,ball_y; //小球的坐標 int ball_vx,ball_vy; //小球的速度 int canvas[High][Width] = {0}; //二維數組存儲遊戲畫布中的對應元素,0為空格,1為小球 int position_x,position_y;int ridus; int left,right; void gotoxy(int x, int y) //將光標移到(x,y)位置 { HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); COORD pos; pos.X = x; pos.Y = y; SetConsoleCursorPosition(handle,pos); } void startup() //數據的初始化 { ball_x = position_x; ball_y = position_y; ball_vx= -1; ball_vy = 1; canvas[ball_x][ball_y] = 1; ridus = 5; position_x = High-1; position_y = Width/2; left = position_y-ridus; right = position_y+ridus; int k,i; for(k = left; k <= right; k++) canvas[position_x][k] = 2; for(k = 0; k < Width; k++)for(i = 0; i < High/4; i++) canvas[i][k] = 3; } void show() //顯示畫面 { gotoxy(0,0); int i,j; for(i = 0; i < High; i++) { for(j = 0; j < Width; j++) { if(canvas[i][j] == 0) printf(" "); else if(canvas[i][j] == 1) printf("0"); else if(canvas[i][j] == 2) printf("*"); else if(canvas[i][j] == 3) printf("#"); } printf("|\n"); } for(j = 0; j < Width; j++) printf("-"); printf("\n"); } void updateWithoutInput() //與用戶輸入無關的更新 { if(ball_x == High-2) { if((ball_y >= left) && (ball_y <= right)) { } else{ printf("遊戲失敗\n"); system("pause"); exit(0); } } static int speed = 0; if(speed < 7) speed++; if(speed == 7) { speed = 0; canvas[ball_x][ball_y] = 0; ball_x = ball_x+ball_vx; ball_y = ball_y+ball_vy; if((ball_x == 0) || (ball_x == High-1)) ball_vx = -ball_vx; if((ball_y == 0) || (ball_y == Width-1)) ball_vy = -ball_vy; canvas[ball_x][ball_y] = 1; if(canvas[ball_x-1][ball_y] == 3) { ball_vx = -ball_vx; canvas[ball_x-1][ball_y] = 0; printf("\a"); } } } void updateWithInput() //與用戶輸入有關的更新 { char input; if(kbhit()) { input = getch(); if(input == ‘a‘ && left > 0) { canvas[position_x][right] = 0; position_y--; left = position_y-ridus; right = position_y+ridus; canvas[position_x][left] = 2; } if(input == ‘d‘ && right < Width-1) { canvas[position_x][left] = 0; position_y++; left = position_y-ridus; right = position_y+ridus; canvas[position_x][right] = 2; } } } int main() { startup(); while(1) { show(); updateWithoutInput(); updateWithInput(); } return 0; }
C語言——反彈球遊戲(第三階段