c# xptable NET中最強,最全功能的表格控制元件
[翻譯]
Mathew Hall.著XPTable - .NET ListView meets Java's JTable
[簡介]
由於專案需要,我需要定製一個ListView,它必須能夠在列中插入影象、下拉框、可上下調整的數字、進度條等等。由於已經有了一個Java下的背景,我將簡單地基於那個JTable封裝。
[功能]
全定製視覺化介面
支援XP風格
輕易新增再定製的控制元件
可隱藏列
行、列、單元可以被Disable
每個單元、列可以有Tooltip
等等……
[XPTable]
XPTable包含下面的元件:
1. Table,
2. ColumnModel 和它的 Columns,
3. TableModel
4. Renderer
5. Editor
[控制元件使用]
首先載入控制元件到Toolbox上(新增一個Item,引用XPTable.dll)
然後,拖動Table, ColumnModel 和 TableModel到Form上,設定Table的ColumnModel 和 TableModel屬性,新增Column到ColumnModel,新增Row 和 Cell到TableModel.
或者,直接使用程式碼設定:
Table table = new Table();
ColumnModel columnModel = new ColumnModel();
TableModel tableModel = new TableModel();
// set the Table's ColumModel and TableModel
table.ColumnModel = columnModel;
table.TableModel = tableModel;
// add some Columns to the ColumnModel
columnModel.Columns.Add(new TextColumn("Text"));
columnModel.Columns.Add(new CheckBoxColumn("CheckBox"));
columnModel.Columns.Add(new ButtonColumn("Button" ));
// add some Rows and Cells to the TableModel
tableModel.Rows.Add(new Row());
tableModel.Rows[0].Cells.Add(new Cell("Text 1"));
tableModel.Rows[0].Cells.Add(new Cell("CheckBox 1", true));
tableModel.Rows[0].Cells.Add(new Cell("Button 1"));
tableModel.Rows.Add(new Row());
tableModel.Rows[1].Cells.Add(new Cell("Text 2"));
tableModel.Rows[1].Cells.Add(new Cell("CheckBox 2", false));
tableModel.Rows[1].Cells.Add(new Cell("Button 2"));
[color=green]Table[/color]
Table是一個簡單的物件,事實上,它並不知道如何顯示資料。而是,分別使用ColumnModel 和TableModel 控制列和單元等等。 Table的主要角色是管理繪製操作,傳遞事件給Renderer 和 Editor,以控制其行為。
ColumnModel
ColumnModel包含一個列的集合,這些列會在Table上顯示。它會跟蹤建立到指定列的CellRenderer 或 CellEditor。
TableModel
它包含即將顯示的Row集合。
Renderers
就象上面說的那樣,Table 並不知道如何繪製單元或列頭。想法,它使用稱為Renderers 的物件繪製這些。
Table 使用兩個不同型別的Render,一個是Renderers: CellRenderer 繪製Cell,還一個HeaderRenderer繪製Column Header。
CellRenderers
下面是所有XPTable提供的CellRenderer:
* ICellRenderer - Exposes common methods provided by Cell renderers.
* CellRenderer - Base class for all Cell renderers.
* TextCellRenderer - A CellRenderer that draws Cell contents as strings.
* ButtonCellRenderer - A CellRenderer that draws Cell contents as Buttons.
* CheckBoxCellRenderer - A CellRenderer that draws Cell contents as CheckBoxes.
* ImageCellRenderer - A CellRenderer that draws Cell contents as Images.
* NumberCellRenderer - A CellRenderer that draws Cell contents as numbers.
* ProgressBarCellRenderer - A CellRenderer that draws Cell contents as a ProgressBar.
* DropDownCellRenderer - Base class for CellRenderers that draw Cell contents like ComboBoxes.
* ComboBoxCellRenderer - A CellRenderer that draws Cell contents as a ComboBox.
* ColorCellRenderer - A CellRenderer that draws Cell contents as Colors.
* DateTimeCellRenderer - A CellRenderer that draws Cell contents as a DateTime.
每個CellRenderer的預設輸出如下:
定製CellRenderer
有兩種方法定製CellRenderer,一是繼承CellRenderer ,重寫其OnPaint 和 OnPaintBackground方法;另一種方法是實現ICellRenderer (需要做的比較多)。
下面是Table的內建TextCellRenderer的程式碼:
public class TextCellRenderer : CellRenderer
{
protected override void OnPaint(PaintCellEventArgs e)
{
base.OnPaint(e);
// don't bother going any further if the Cell is null
if (e.Cell == null)
{
return;
}
// make sure we have some text to draw
if (e.Cell.Text != null && e.Cell.Text.Length != 0)
{
// check whether the cell is enabled
if (e.Enabled)
{
e.Graphics.DrawString(e.Cell.Text, base.Font,
base.ForeBrush, base.ClientRectangle,
base.StringFormat);
}
else
{
e.Graphics.DrawString(e.Cell.Text, base.Font,
base.GrayTextBrush, base.ClientRectangle,
base.StringFormat);
}
}
// draw a focus rect around the cell if it is
// enabled and has focus
if (e.Focused && e.Enabled)
{
ControlPaint.DrawFocusRectangle(e.Graphics,
base.ClientRectangle);
}
}
}
HeaderRenderers
和CellRenderer不一樣,HeaderRenderer 繪製所有的列Header。
XPTable提供的HeaderRenderer有:
* IHeaderRenderer - Exposes common methods provided by Column header renderers.
* HeaderRenderer - Base class for Renderers that draw Column headers.
* XPHeaderRenderer - A HeaderRenderer that draws Windows XP themed Column headers.
* GradientHeaderRenderer - A HeaderRenderer that draws gradient Column headers.
* FlatHeaderRenderer - A HeaderRenderer that draws flat Column headers.
下圖顯示了內建的HeaderRenderer的動作:
可以通過下面的語句進行具體的指定:
// to draw the column headers
table.HeaderRenderer = new FlatHeaderRenderer();
定製HeaderRenderer
下面是內建的XPHeaderRenderer的程式碼:
public class XPHeaderRenderer : HeaderRenderer
{
protected override void OnPaintBackground(PaintHeaderEventArgs e)
{
base.OnPaintBackground(e);
if (e.Column == null)
{
ThemeManager.DrawColumnHeader(e.Graphics, e.HeaderRect,
ColumnHeaderStates.Normal);
}
else
{
ThemeManager.DrawColumnHeader(e.Graphics, e.HeaderRect,
(ColumnHeaderStates) e.Column.ColumnState);
}
}
protected override void OnPaint(PaintHeaderEventArgs e)
{
base.OnPaint(e);
// don't bother if we don't have a column
if (e.Column == null)
{
return;
}
Rectangle textRect = base.ClientRectangle;
Rectangle imageRect = Rectangle.Empty;
// check whether we can draw an image on the column header
if (e.Column.Image != null)
{
imageRect = base.CalcImageRect();
textRect.Width -= imageRect.Width;
textRect.X += imageRect.Width;
if (e.Column.ImageOnRight)
{
imageRect.X = base.ClientRectangle.Right - imageRect.Width;
textRect.X = base.ClientRectangle.X;
}
// column headers that aren't themed and are pressed need
// their contents shifted down and to the right by 1 pixel
if (!ThemeManager.VisualStylesEnabled &&
e.Column.ColumnState == ColumnState.Pressed)
{
imageRect.X += 1;
imageRect.Y += 1;
}
base.DrawColumnHeaderImage(e.Graphics, e.Column.Image,
imageRect, e.Column.Enabled);
}
// column headers that aren't themed and are pressed need
// their contents shifted down and to the right by 1 pixel
if (!ThemeManager.VisualStylesEnabled &&
e.Column.ColumnState == ColumnState.Pressed)
{
textRect.X += 1;
textRect.Y += 1;
}
// check whether we need to draw a sort arrow
if (e.Column.SortOrder != SortOrder.None)
{
// work out where to draw it
Rectangle arrowRect = base.CalcSortArrowRect();
// adjust the textRect to take the arrow into account
arrowRect.X = textRect.Right - arrowRect.Width;
textRect.Width -= arrowRect.Width;
base.DrawSortArrow(e.Graphics, arrowRect, e.Column.SortOrder,
e.Column.Enabled);
}
// check whether we have any text to draw
if (e.Column.Text == null)
{
return;
}
if (e.Column.Text.Length > 0 && textRect.Width > 0)
{
if (e.Column.Enabled)
{
e.Graphics.DrawString(e.Column.Text,
base.Font, base.ForeBrush,
textRect, base.StringFormat);
}
else
{
using (SolidBrush brush =
new SolidBrush(SystemPens.GrayText.Color))
{
e.Graphics.DrawString(e.Column.Text,
base.Font, brush,
textRect, base.StringFormat);
}
}
}
}
}
Editors
5個內建的編輯器如下:
* ICellEditor - Exposes common methods provided by Cell editors.
* CellEditor - Base class for Cell editors.
* TextCellEditor - A class for editing Cells that contain strings.
* NumberCellEditor - A class for editing Cells that contain numbers.
* DropDownCellEditor - Base class for editing Cells that contain drop down buttons.
* ComboBoxCellEditor - A class for editing Cells that look like a ComboBox.
* ColorCellEditor - A class for editing Cells that contain Colors.
* DateTimeCellEditor - A class for editing Cells that contain DateTimes.
* IEditorUsesRendererButtons - Specifies that a CellEditor uses the buttons provided by its counter-part CellRenderer during editing.
見下圖:
按下面的程式碼,編輯一個單元:
table.EditCell(0, 0);
// stop editing the cell and commit any changes
table.StopEditing();
// or cancel editing and ignore any changes
table.CancelEditing();
定製CellEditor
下面是內建的TextCellEditor的程式碼:
public class TextCellEditor : CellEditor
{
public TextCellEditor() : base()
{
TextBox textbox = new TextBox();
textbox.AutoSize = false;
textbox.BorderStyle = BorderStyle.None;
base.Control = textbox;
}
// Sets the location and size of the CellEditor
protected override void SetEditLocation(Rectangle cellRect)
{
this.TextBox.Location = cellRect.Location;
this.TextBox.Size = new Size(cellRect.Width-1,
cellRect.Height-1);
}
// Sets the initial value of the
// editor based on the contents of
// the Cell being edited
protected override void SetEditValue()
{
this.TextBox.Text = base.EditingCell.Text;
}
// Sets the contents of the Cell
// being edited based on the value
// in the editor
protected override void SetCellValue()
{
base.EditingCell.Text = this.TextBox.Text;
}
// Starts editing the Cell
public override void StartEditing()
{
this.TextBox.KeyPress +=
new KeyPressEventHandler(OnKeyPress);
this.TextBox.LostFocus +=
new EventHandler(OnLostFocus);
base.StartEditing();
this.TextBox.Focus();
}
// Stops editing the Cell and commits any changes
public override void StopEditing()
{
this.TextBox.KeyPress -=
new KeyPressEventHandler(OnKeyPress);
this.TextBox.LostFocus -=
new EventHandler(OnLostFocus);
base.StopEditing();
}
// Stops editing the Cell and ignores any changes
public override void CancelEditing()
{
this.TextBox.KeyPress -=
new KeyPressEventHandler(OnKeyPress);
this.TextBox.LostFocus -=
new EventHandler(OnLostFocus);
base.CancelEditing();
}
// Gets the TextBox used to edit the Cells contents
public TextBox TextBox
{
get
{
return base.Control as TextBox;
}
}
// Handler for the editors TextBox.KeyPress event
protected virtual void OnKeyPress(object sender,
KeyPressEventArgs e)
{
// check whether we nned to stop or cancel editing
if (e.KeyChar == AsciiChars.CarriageReturn /*Enter*/)
{
if (base.EditingTable != null)
{
base.EditingTable.StopEditing();
}
}
else if (e.KeyChar == AsciiChars.Escape)
{
if (this.EditingTable != null)
{
base.EditingTable.CancelEditing();
}
}
}
// Handler for the editors TextBox.LostFocus event
protected virtual void OnLostFocus(object sender,
EventArgs e)
{
// if the textbox loses focus
// we should stop editing
if (base.EditingTable != null)
{
base.EditingTable.StopEditing();
}
}
}
風格
下面的程式碼顯示如何共享CellStyle 和 Rowstyle:
// create a new CellStyle object
CellStyle cellStyle = new CellStyle();
cellStyle.BackColor = Color.Blue;
cellStyle.ForeColor = Color.Red;
cellStyle.Font = new Font("Tahoma", 8.25f, FontStyle.Bold);
// create a new RowStyle object
RowStyle rowStyle = new RowStyle();
rowStyle.BackColor = Color.Yello;
rowStyle.ForeColor = Color.Green;
rowStyle.Font = new Font("Arial", 8.25f, FontStyle.Italics);
for (int i=0; i<3; i++)
{
tableModel.Rows[i].RowStyle = rowStyle;
// only set the cellstyle for cells in the 3rd column
tableModel[i, 2].CellStyle = cellStyle;
}
排序
排序是基於列的,當點選在Header的時候,執行。
有六種內建的比較器:
* ComparerBase - Base class for Cell comparers.
* TextComparer - for comparing Cells based on the Text property.
* CheckBoxComparer - for comparing Cells based on the Checked property.
* NumberComparer - for comparing Cells that contain numbers in the Data property.
* ImageComparer - for comparing Cells based on the Image property.
* ColorComparer - for comparing Cells that contain Colors in the Data property.
* DateTimeComparer - for comparing Cells that contain DateTimes in the Data property.
四種排序機制:
* InsertionSorter
* MergeSorter
* ShellSorter
* HeapSorter
你可以通過呼叫table的Sort 方法對一列進行排序:
// sort the currently sorted column in the opposite direction
// to its currnent sort order, or if no columns are sorted, the
// column that has focus in ascending order
table.Sort();
// sort the currently sorted column in the opposite direction
// to its currnent sort order, or if no columns are sorted, the
// column that has focus in ascending order using an unstable
// sort method
table.Sort(false);
// sort the column at index 3 in the table's ColumnModel
// opposite to its current sort order, or in ascending order
// if the column is not sorted
table.Sort(3);
// sort the column at index 3 in the table's ColumnModel
// opposite to its current sort order, or in ascending order
//if the column is not sorted using a stable sort method
table.Sort(3, true);
// sort the column at index 3 in the table's ColumnModel
// in descending order
table.Sort(3, SortOrder.Descending);
// sort the column at index 3 in the table's ColumnModel
// in ascending order using an unstable sort method
table.Sort(3, SortOrder.Ascending, false);
還可以設定屬性,不允許排序:
column.Sortable = false;
定製比較器
public class TextComparer : ComparerBase
{
// Compares two objects and returns a
// value indicating whether one is less
// than, equal to or greater than the other
public override int Compare(object a, object b)
{
Cell cell1 = (Cell) a;
Cell cell2 = (Cell) b;
// check for null cells
if (cell1 == null && cell2 == null)
{
return 0;
}
else if (cell1 == null)
{
return -1;
}
else if (cell2 == null)
{
return 1;
}
// check for null data
if (cell1.Text == null && cell2.Text == null)
{
return 0;
}
else if (cell1.Text == null)
{
return -1;
}
// now that we know both cells contain valid data,
// use the frameworks built in string comparer
return cell1.Text.CompareTo(cell2.Text);
}
}
被選單元Selections
被選中的單元通常會被高亮:
你可以設定這個風格:
table.SelectionStyle = SelectionStyle.Grid;
即將增加的功能
* Word wrapping for cells and column headers
* Autosizing rows and columns
* Variable height rows
* LinkLabel cells
* RichTextFormat cells
* Dialog based CellEditors
* ListView style icon mode
* RightToLeft support
* Cut and paste support
* Drag and drop support
* Data binding
* Column re-ordering
* Printing support
* Export to HTML and XML
* Serialization
* Other stuff I've forgotten or haven't thought of yet
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