1. 程式人生 > >1-23 類

1-23 類

lse urn cst clas 空間 als mes ring 賦值

類的學習

#include<iostream>
#include<string>

using namespace std;


class Cperson
{
public:
    string Name;
    int *p;
//構造函數與類同名,可以有參數也可以沒有參數
//無返回值
//在創建對象時一定會調用的函數
    //類裏面默認一個構造函數,無參數
    //構造函數的作用是給成員變量賦值
    Cperson()
    {
        cout << "Cperson()" << endl;
        p = new int[3
]; } //析構函數,反向的構造函數 //在對象被回收時,一定會被調用的函數 //在一個類裏只有一個 //省略了回收空間的操作,防止忘記 ~Cperson() { delete [ ] p; cout << "~Cperson()" << endl; } private: int m_BankPassword; public: int GetPassWord() { return m_BankPassword; } }; int main() { Cperson ps; ps.GetPassWord();
return 0; }

練習1

#include<iostream>
using namespace std;

class CStudent
{
public:
    int id;
    int m_Chinese;
    int m_Math;

    CStudent(int ID, int a, int b)
    {
        id = ID;
        m_Chinese = a;
        m_Math = b;
    }
    int Average()
    {
        return (m_Chinese + m_Math) / 2
; } bool IsPass() { if (m_Chinese < 60 || m_Math < 60) { return false; } return true; } }; int main() { int id; int m_ch; int m_ma; cin >> id >> m_ch >> m_ma; CStudent st1(id,m_ch,m_ma); cout << st1.Average() << endl; if (st1.IsPass()) { cout << "pass" << endl; } else { cout << "not pass" << endl; } return 0; }


練習2

#include<iostream>
using namespace std;

class Timer
{
public:
    int h;
    int m;
    int s;
    void GetTime(int hour,int minute,int second)
    {
        h = hour;
        m = minute;
        s = second;
    }
    void ShowTime()
    {
        if (h < 24 || h >= 0 || m < 60 || m >= 0 || s < 60 || s >= 0)
        {
            cout << h << ":" << m << ":" << s << endl;
        }
    }
};
int main()
{
    Timer st;
    st.GetTime(23, 34, 56);
    st.ShowTime();
}

1-23 類