隨想錄(windows和linux進行socket通訊)
阿新 • • 發佈:2019-01-26
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在公司裡面,我們平時使用的機器一般都是windows系統,但是開發、編譯的機器往往是linux伺服器。通過ping、ftp、samba、telnet、ssh,人們可以很方便與伺服器連線。windows系統使用的是windows socket,而linux使用的posix socket,那麼這兩個socket之間是怎麼通訊的呢?網上關於windows與windows通訊的程式碼很多,linux與linux通訊的程式碼也很多,但是windows和linux通訊的程式碼很少。這裡,我就想寫一個簡單的socket程式碼,實現linux和windows的通訊。
其實,廣義一點看,網頁訪問、郵箱、遊戲、聊天工具都是利用socket實現的,當然後面實現的邏輯要比我們寫的程式碼複雜的多。但是,我們完全可以利用簡單的程式碼來說明socket通訊問題,能做到這一點就足夠了。這也是我一直推崇的方法,用最簡單的程式碼表達最實際的功能。
windows側的client程式碼,
#include <stdio.h> #include <Windows.h> #pragma comment(lib,"ws2_32.lib") #define PORT 4000 #define IP_ADDRESS "192.168.1.102" int main(int argc, char* argv[]) { WSADATA Ws; SOCKET ClientSocket; struct sockaddr_in ClientAddr; int Ret = 0; char SendBuffer[MAX_PATH]; /* Init Windows Socket */ if ( WSAStartup(MAKEWORD(2,2), &Ws) != 0 ) { printf("Init Windows Socket Failed::%d\n", GetLastError()); return -1; } /* Create Socket */ ClientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if ( ClientSocket == INVALID_SOCKET ) { printf("Create Socket Failed::%d\n", GetLastError()); return -1; } ClientAddr.sin_family = AF_INET; ClientAddr.sin_addr.s_addr = inet_addr(IP_ADDRESS); ClientAddr.sin_port = htons(PORT); memset(ClientAddr.sin_zero, 0x00, 8); /* connect socket */ Ret = connect(ClientSocket,(struct sockaddr*)&ClientAddr, sizeof(ClientAddr)); if ( Ret == SOCKET_ERROR ) { printf("Connect Error::%d\n", GetLastError()); return -1; } else { printf("Connect succedded!\n"); } while (1) { scanf("%s", SendBuffer); /* send data to server */ Ret = send(ClientSocket, SendBuffer, (int)strlen(SendBuffer), 0); if ( Ret == SOCKET_ERROR ) { printf("Send Info Error::%d\n", GetLastError()); break; } if('q' == SendBuffer[0]) { break; } } /* close socket */ closesocket(ClientSocket); WSACleanup(); return 0; }
linux側的server程式碼,
#include <netinet/in.h> #include <sys/types.h> #include <sys/socket.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #define HELLO_WORLD_SERVER_PORT 4000 #define LENGTH_OF_LISTEN_QUEUE 20 #define BUFFER_SIZE 1024 int main(int argc, char **argv) { struct sockaddr_in server_addr; int server_socket; int opt = 1; bzero(&server_addr,sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_addr.s_addr = htons(INADDR_ANY); server_addr.sin_port = htons(HELLO_WORLD_SERVER_PORT); /* create a socket */ server_socket = socket(PF_INET,SOCK_STREAM,0); if( server_socket < 0) { printf("Create Socket Failed!"); exit(1); } /* bind socket to a specified address*/ setsockopt(server_socket, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt)); if( bind(server_socket,(struct sockaddr*)&server_addr,sizeof(server_addr))) { printf("Server Bind Port : %d Failed!", HELLO_WORLD_SERVER_PORT); exit(1); } /* listen a socket */ if(listen(server_socket, LENGTH_OF_LISTEN_QUEUE)) { printf("Server Listen Failed!"); exit(1); } /* run server */ while (1) { struct sockaddr_in client_addr; int client_socket; socklen_t length; char buffer[BUFFER_SIZE]; /* accept socket from client */ length = sizeof(client_addr); client_socket = accept(server_socket, (struct sockaddr*)&client_addr, &length); if( client_socket < 0) { printf("Server Accept Failed!\n"); break; } /* receive data from client */ while(1) { bzero(buffer, BUFFER_SIZE); length = recv(client_socket, buffer, BUFFER_SIZE, 0); if (length < 0) { printf("Server Recieve Data Failed!\n"); break; } if('q' == buffer[0]) { printf("Quit from client!\n"); break; } printf("%s\n", buffer); } close(client_socket); } close(server_socket); return 0; }
windows側的程式碼使用vc6.0編譯就可以,而linux側的程式碼用gcc就ok了,即gcc server.c -o server。首先,在linux側輸入./server,然後開啟widnows側的client程式,然後在windows側的每一個字元輸入都會在linux打印出來。如果想退出,輸入q即可。但是此時server不會退出,它在等待下一個client的通訊,繼續服務於大家,就是這麼簡單。
這裡的server和client程式碼是根據網友的程式碼修改而來,一併表示感謝。如有侵權,請郵件告知。