EasyTouch 核心控制指令碼
阿新 • • 發佈:2019-01-26
using UnityEngine; using System.Collections; public class MoveController : MonoBehaviour { //當搖桿可用時註冊事件 void OnEnable() { EasyJoystick.On_JoystickMove += OnJoystickMove; EasyJoystick.On_JoystickMoveEnd += OnJoystickMoveEnd; } //當搖桿不可用時移除事件 void OnDisable() { EasyJoystick.On_JoystickMove -= OnJoystickMove; EasyJoystick.On_JoystickMoveEnd -= OnJoystickMoveEnd; } //當搖桿銷燬時移除事件 void OnDestroy() { EasyJoystick.On_JoystickMove -= OnJoystickMove; EasyJoystick.On_JoystickMoveEnd -= OnJoystickMoveEnd; } //當搖桿處於停止狀態時,角色進入待機狀態 void OnJoystickMoveEnd(MovingJoystick move) { if (move.joystickName == "EasyJoystick") { } } //當搖桿處於移動狀態時,角色開始奔跑 void OnJoystickMove(MovingJoystick move) { if (move.joystickName != "EasyJoystick") { return; } //獲取搖桿偏移量 float joyPositionX = move.joystickAxis.x; float joyPositionY = move.joystickAxis.y; if (joyPositionY != 0 || joyPositionX != 0) { //設定角色的朝向(朝向當前座標+搖桿偏移量) transform.LookAt(new Vector3(transform.position.x + joyPositionX, transform.position.y, transform.position.z + joyPositionY)); //移動玩家的位置(按朝向位置移動) transform.Translate(Vector3.forward * Time.deltaTime * 7.5F); } } }