C#委託、事件學習之(三)——熱水器燒水案例
阿新 • • 發佈:2019-01-27
using System; namespace DelegateExample { public class Heater { private int temperature; public string type = "RealFire 001"; // 新增型號作為演示 public string area = "China Xi'an"; // 新增產地作為演示 //宣告委託 public delegate void BoiledEventHandler(Object sender, BoiledEventArgs e); public event BoiledEventHandler Boiled; //宣告事件 // 定義BoiledEventArgs類,傳遞給Observer所感興趣的資訊 //繼承EventArgs public class BoiledEventArgs : EventArgs { public readonly int temperature;// public BoiledEventArgs(int temperature) { this.temperature = temperature; } } // 可以供繼承自 Heater 的類重寫,以便繼承類拒絕其他物件對它的監視 protected virtual void OnBoiled(BoiledEventArgs e) { if (Boiled != null) { // 如果有物件註冊 Boiled(this, e); // 呼叫所有註冊物件的方法 } } public void BoilWater() { for (int i = 100; i <= 100; i++) { temperature = i; if (temperature > 95) { //建立BoiledEventArgs 物件。 BoiledEventArgs e = new BoiledEventArgs(temperature); OnBoiled(e); // 呼叫 OnBoiled方法 } } } } public class Alarm { public void MakeAlert(Object sender, Heater.BoiledEventArgs e) { Heater heater = (Heater)sender; //這裡是不是很熟悉呢? //訪問 sender 中的公共欄位 Console.WriteLine("Alarm:{0} - {1}: ", heater.area, heater.type); Console.WriteLine("Alarm: 嘀嘀嘀,水已經 {0} 度了:", e.temperature); Console.WriteLine(); } } public class Display { public static void ShowMsg(Object sender, Heater.BoiledEventArgs e) { //靜態方法 Heater heater = (Heater)sender; Console.WriteLine("Display:{0} - {1}: ", heater.area, heater.type); Console.WriteLine("Display:水快燒開了,當前溫度:{0}度。", e.temperature); Console.WriteLine(); } } class Program { static void Main() { Heater heater = new Heater(); Alarm alarm = new Alarm(); heater.Boiled += alarm.MakeAlert; //註冊方法 heater.Boiled += (new Alarm()).MakeAlert; //給匿名物件註冊方法 heater.Boiled += new Heater.BoiledEventHandler(alarm.MakeAlert); //也可以這麼註冊 heater.Boiled += Display.ShowMsg; //註冊靜態方法 heater.BoilWater(); //燒水,會自動呼叫註冊過物件的方法 } } }