非同步Socket Tcp伺服器實現(C#)
阿新 • • 發佈:2019-01-30
其中使用了一個Session類,來封裝對客戶端的連線/// <summary> /// 非同步SOCKET 伺服器 /// </summary> public class AsyncServer : IDisposable { #region Fields /// <summary> /// 伺服器程式允許的最大客戶端連線數 /// </summary> private int _maxClient; /// <summary> /// 當前的連線的客戶端數 /// </summary> private int _clientCount; /// <summary> /// 伺服器使用的非同步socket /// </summary> private Socket _serverSock; /// <summary> /// 客戶端會話列表 /// </summary> private List<Session> _clients; private bool disposed = false; #endregion #region Properties /// <summary> /// 伺服器是否正在執行 /// </summary> public bool IsRunning { get; private set; } /// <summary> /// 監聽的IP地址 /// </summary> public IPAddress Address { get; private set; } /// <summary> /// 監聽的埠 /// </summary> public int Port { get; private set; } /// <summary> /// 通訊使用的編碼 /// </summary> public Encoding Encoding { get; set; } #endregion #region Ctors /// <summary> /// 非同步Socket TCP伺服器 /// </summary> /// <param name="listenPort">監聽的埠</param> public AsyncServer(int listenPort) : this(IPAddress.Any, listenPort,1024) { } /// <summary> /// 非同步Socket TCP伺服器 /// </summary> /// <param name="localEP">監聽的終結點</param> public AsyncServer(IPEndPoint localEP) : this(localEP.Address, localEP.Port,1024) { } /// <summary> /// 非同步Socket TCP伺服器 /// </summary> /// <param name="localIPAddress">監聽的IP地址</param> /// <param name="listenPort">監聽的埠</param> /// <param name="maxClient">最大客戶端數量</param> public AsyncServer(IPAddress localIPAddress, int listenPort,int maxClient) { this.Address = localIPAddress; this.Port = listenPort; this.Encoding = Encoding.Default; _maxClient = maxClient; _clients = new List<Session>(); _serverSock = new Socket(localIPAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp); } #endregion #region Server /// <summary> /// 啟動伺服器 /// </summary> /// <returns>非同步TCP伺服器</returns> public AsyncServer Start() { if (!IsRunning) { IsRunning = true; _serverSock.Bind(new IPEndPoint(this.Address, this.Port)); _serverSock.Listen(1024); _serverSock.BeginAccept(new AsyncCallback(HandleAcceptConnected), _serverSock); } return this; } /// <summary> /// 啟動伺服器 /// </summary> /// <param name="backlog"> /// 伺服器所允許的掛起連線序列的最大長度 /// </param> /// <returns>非同步TCP伺服器</returns> public AsyncServer Start(int backlog) { if (!IsRunning) { IsRunning = true; _serverSock.Bind(new IPEndPoint(this.Address, this.Port)); _serverSock.Listen(backlog); _serverSock.BeginAccept(new AsyncCallback(HandleAcceptConnected), _serverSock); } return this; } /// <summary> /// 停止伺服器 /// </summary> /// <returns>非同步TCP伺服器</returns> public AsyncServer Stop() { if (IsRunning) { IsRunning = false; _serverSock.Close(); //TODO 關閉對所有客戶端的連線 } return this; } #endregion #region Receive /// <summary> /// 處理客戶端連線 /// </summary> /// <param name="ar"></param> private void HandleAcceptConnected(IAsyncResult ar) { if (IsRunning) { Socket server = (Socket)ar.AsyncState; Socket client = server.EndAccept(ar); //檢查是否達到最大的允許的客戶端數目 if (_clientCount == _maxClient) { //TODO 觸發事件 RaiseServerException(null); } else { Session session = new Session(client); lock (_clients) { _clients.Add(session); _clientCount++; RaiseClientConnected(session); //觸發客戶端連線事件 } session.RecvDataBuffer = new byte[client.ReceiveBufferSize]; //開始接受來自該客戶端的資料 client.BeginReceive(session.RecvDataBuffer, 0, session.RecvDataBuffer.Length, SocketFlags.None, new AsyncCallback(HandleDataReceived), session); } //接受下一個請求 server.BeginAccept(new AsyncCallback(HandleAcceptConnected), ar.AsyncState); } } /// <summary> /// 處理客戶端資料 /// </summary> /// <param name="ar"></param> private void HandleDataReceived(IAsyncResult ar) { if (IsRunning) { Session session = (Session)ar.AsyncState; Socket client = session.ClientSocket; try { //如果兩次開始了非同步的接收,所以當客戶端退出的時候 //會兩次執行EndReceive int recv = client.EndReceive(ar); if (recv == 0) { //TODO 觸發事件 (關閉客戶端) CloseSession(session); RaiseNetError(session); return; } //TODO 處理已經讀取的資料 ps:資料在session的RecvDataBuffer中 RaiseDataReceived(session); //TODO 觸發資料接收事件 } catch (SocketException ex) { //TODO 異常處理 RaiseNetError(session); } finally { //繼續接收來自來客戶端的資料 client.BeginReceive(session.RecvDataBuffer, 0, session.RecvDataBuffer.Length, SocketFlags.None, new AsyncCallback(HandleDataReceived), session); } } } #endregion #region Send /// <summary> /// 傳送資料 /// </summary> /// <param name="session">接收資料的客戶端會話</param> /// <param name="data">資料報文</param> public void Send(Session session, byte[] data) { Send(session.ClientSocket,data); } /// <summary> /// 非同步傳送資料至指定的客戶端 /// </summary> /// <param name="client">客戶端</param> /// <param name="data">報文</param> public void Send(Socket client, byte[] data) { if (!IsRunning) throw new InvalidProgramException("This TCP Scoket server has not been started."); if (client == null) throw new ArgumentNullException("client"); if (data == null) throw new ArgumentNullException("data"); client.BeginSend(data, 0, data.Length, SocketFlags.None, new AsyncCallback(SendDataEnd), client); } /// <summary> /// 傳送資料完成處理函式 /// </summary> /// <param name="ar">目標客戶端Socket</param> private void SendDataEnd(IAsyncResult ar) { ((Socket)ar.AsyncState).EndSend(ar); } #endregion #region Events /// <summary> /// 接收到資料事件 /// </summary> public event EventHandler<EventArgs> DataReceived; private void RaiseDataReceived(Session session) { if (DataReceived != null) { DataReceived(this, new AsyncEventArgs(session)); } } /// <summary> /// 與客戶端的連線已建立事件 /// </summary> public event EventHandler<AsyncEventArgs> ClientConnected; /// <summary> /// 與客戶端的連線已斷開事件 /// </summary> public event EventHandler<AsyncEventArgs> ClientDisconnected; /// <summary> /// 觸發客戶端連線事件 /// </summary> /// <param name="session"></param> private void RaiseClientConnected(Session session) { if (ClientConnected != null) { ClientConnected(this, new AsyncEventArgs(session)); } } /// <summary> /// 觸發客戶端連線斷開事件 /// </summary> /// <param name="client"></param> private void RaiseClientDisconnected(Socket client) { if (ClientDisconnected != null) { ClientDisconnected(this, new AsyncEventArgs("連線斷開")); } } /// <summary> /// 網路錯誤事件 /// </summary> public event EventHandler<AsyncEventArgs> NetError; /// <summary> /// 觸發網路錯誤事件 /// </summary> /// <param name="client"></param> private void RaiseNetError(Session session) { if (NetError != null) { NetError(this, new AsyncEventArgs(session)); } } /// <summary> /// 異常事件 /// </summary> public event EventHandler<AsyncEventArgs> ServerException; /// <summary> /// 觸發異常事件 /// </summary> /// <param name="client"></param> private void RaiseServerException(Session session) { if (ServerException != null) { ServerException(this, new AsyncEventArgs(session)); } } #endregion #region Close /// <summary> /// 關閉一個與客戶端之間的會話 /// </summary> /// <param name="closeClient">需要關閉的客戶端會話物件</param> public void CloseSession(Session session) { if (session != null) { session.Datagram = null; session.RecvDataBuffer = null; _clients.Remove(session); _clientCount--; //TODO 觸發關閉事件 session.Close(); } } /// <summary> /// 關閉所有的客戶端會話,與所有的客戶端連線會斷開 /// </summary> public void CloseAllClient() { foreach (Session client in _clients) { CloseSession(client); } _clientCount = 0; _clients.Clear(); } /// <summary> /// Performs application-defined tasks associated with freeing, /// releasing, or resetting unmanaged resources. /// </summary> public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } /// <summary> /// Releases unmanaged and - optionally - managed resources /// </summary> /// <param name="disposing"><c>true</c> to release /// both managed and unmanaged resources; <c>false</c> /// to release only unmanaged resources.</param> protected virtual void Dispose(bool disposing) { if (!this.disposed) { if (disposing) { try { Stop(); if (_serverSock != null) { _serverSock = null; } } catch (SocketException ex) { //TODO RaiseServerException(null); } } disposed = true; } } #endregion }