cocos2dx 3.1.1 線上熱更新 自動更新(使用AssetsManager更新遊戲資源包)
阿新 • • 發佈:2019-02-01
//Upgrade.cpp #include "Upgrade.h" #include "CCLuaEngine.h" #if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32) #include <dirent.h> #include <sys/stat.h> #endif USING_NS_CC; USING_NS_CC_EXT; #define DOWNLOAD_FIEL "download" //下載後儲存的資料夾名 Upgrade::Upgrade(): _pathToSave(""), _showDownloadInfo(NULL) { } Upgrade::~Upgrade() { AssetsManager* assetManager = getAssetManager(); CC_SAFE_DELETE(assetManager); } bool Upgrade::init() { if (!CCLayer::init()) { return false; } Size winSize = Director::getInstance()->getWinSize(); initDownloadDir(); _showDownloadInfo = Label::createWithSystemFont("", "Arial", 20); this->addChild(_showDownloadInfo); _showDownloadInfo->setPosition(Vec2(winSize.width / 2, winSize.height / 2 - 20)); auto itemLabel1 = MenuItemLabel::create( Label::createWithSystemFont("Reset", "Arail", 20), CC_CALLBACK_1(Upgrade::reset, this)); auto itemLabel2 = MenuItemLabel::create( Label::createWithSystemFont("Upgrad", "Arail", 20), CC_CALLBACK_1(Upgrade::upgrade, this)); auto menu = Menu::create(itemLabel1, itemLabel2, NULL); this->addChild(menu); itemLabel1->setPosition(Vec2(winSize.width / 2, winSize.height / 2 + 20)); itemLabel2->setPosition(Vec2(winSize.width / 2, winSize.height / 2 )); menu->setPosition(Vec2::ZERO); return true; } void Upgrade::onError(AssetsManager::ErrorCode errorCode) { if (errorCode == AssetsManager::ErrorCode::NO_NEW_VERSION) { _showDownloadInfo->setString("no new version"); } else if (errorCode == AssetsManager::ErrorCode::NETWORK) { _showDownloadInfo->setString("network error"); } else if (errorCode == AssetsManager::ErrorCode::CREATE_FILE) { _showDownloadInfo->setString("create file error"); } } void Upgrade::onProgress(int percent) { if (percent < 0) return; char progress[20]; snprintf(progress, 20, "download %d%%", percent); _showDownloadInfo->setString(progress); } void Upgrade::onSuccess() { CCLOG("download success"); _showDownloadInfo->setString("download success"); std::string path = FileUtils::getInstance()->getWritablePath() + DOWNLOAD_FIEL; auto engine = LuaEngine::getInstance(); ScriptEngineManager::getInstance()->setScriptEngine(engine); if (engine->executeScriptFile("src/main.lua")) { return ; } } AssetsManager* Upgrade::getAssetManager() { static AssetsManager *assetManager = NULL; if (!assetManager) { assetManager = new AssetsManager("http://shezzer.sinaapp.com/downloadTest/cocos2dx-update-temp-package.zip", "http://shezzer.sinaapp.com/downloadTest/version.php", _pathToSave.c_str()); assetManager->setDelegate(this); assetManager->setConnectionTimeout(8); } return assetManager; } void Upgrade::initDownloadDir() { CCLOG("initDownloadDir"); _pathToSave = CCFileUtils::getInstance()->getWritablePath(); _pathToSave += DOWNLOAD_FIEL; CCLOG("Path: %s", _pathToSave.c_str()); #if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32) DIR *pDir = NULL; pDir = opendir(_pathToSave.c_str()); if (!pDir) { mkdir(_pathToSave.c_str(), S_IRWXU | S_IRWXG | S_IRWXO); } #else if ((GetFileAttributesA(_pathToSave.c_str())) == INVALID_FILE_ATTRIBUTES) { CreateDirectoryA(_pathToSave.c_str(), 0); } #endif CCLOG("initDownloadDir end"); } void Upgrade::reset(Ref* pSender) { _showDownloadInfo->setString(""); // Remove downloaded files #if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32) string command = "rm -r "; // Path may include space. command += "\"" + _pathToSave + "\""; system(command.c_str()); #else std::string command = "rd /s /q "; // Path may include space. command += "\"" + _pathToSave + "\""; system(command.c_str()); #endif getAssetManager()->deleteVersion(); initDownloadDir(); } void Upgrade::upgrade(Ref* pSender) { _showDownloadInfo->setString(""); getAssetManager()->update(); }
其中 Upgrade::onSuccess()函式中,我這裡呼叫的是main.lua檔案