不用splitter控制元件 簡單實現對mfc對話方塊的分割的方法
阿新 • • 發佈:2019-02-01
不用splitter控制元件 簡單實現對mfc對話方塊的分割的方法
直接貼上原始碼主要部分吧
這個是基於對話方塊的工程 進行對話方塊的分割實現
只是相應了三個訊息函式,看一下就會明白的
我空間資源裡邊有現成的工程程式碼可以下載執行
.cpp 檔案
// spliteDlg.cpp : implementation file // #include "stdafx.h" #include "splite.h" #include "spliteDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSpliteDlg dialog CSpliteDlg::CSpliteDlg(CWnd* pParent /*=NULL*/) : CDialog(CSpliteDlg::IDD, pParent) { //{{AFX_DATA_INIT(CSpliteDlg) //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); m_SplitCursor = LoadCursor(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDC_CURSOR_SPLIT)); } void CSpliteDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CSpliteDlg) DDX_Control(pDX, IDC_LIST, m_edit); DDX_Control(pDX, IDC_TREE, m_tree); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CSpliteDlg, CDialog) //{{AFX_MSG_MAP(CSpliteDlg) ON_WM_MOUSEMOVE() ON_WM_LBUTTONDOWN() ON_WM_LBUTTONUP() ON_WM_SIZE() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSpliteDlg message handlers #define SIZEBAR 2// Space BTW Tree and Edit BOOL CSpliteDlg::OnInitDialog() { CDialog::OnInitDialog(); // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon CRect rect ; GetClientRect( &rect ); // TODO: Add extra initialization here CRect treepos ; m_tree.GetClientRect( treepos ); m_tree.MoveWindow(0, 0, treepos.Width(), rect.Height() ); m_edit.MoveWindow(treepos.Width() +SIZEBAR , 0, rect.Width()-(treepos.Width() +SIZEBAR), rect.Height() ); return TRUE; // return TRUE unless you set the focus to a control } void CSpliteDlg::OnMouseMove(UINT nFlags, CPoint point) { // TODO: Add your message handler code here and/or call default CRect treepos ; m_tree.GetWindowRect( &treepos ); ScreenToClient( &treepos ); CRect editpos ; m_edit.GetWindowRect( &editpos ); ScreenToClient( &editpos ); CRect rc; rc.left = treepos.right; rc.right = editpos.left; rc.top = treepos.top; rc.bottom = treepos.bottom; CRect rect; GetClientRect( &rect ); if ( rect.PtInRect(point) ) { SetCursor(m_SplitCursor); //設定滑鼠游標形狀 if ( nFlags & MK_LBUTTON ) { ResizeWindows(point.x, rect.right-rect.left); } } else { if(m_bButtonDown) { m_bButtonDown = FALSE; ReleaseCapture(); } } CDialog::OnMouseMove(nFlags, point); } void CSpliteDlg::ResizeWindows( int CxBarAt, int len ) { CRect treepos ; m_tree.GetClientRect( &treepos ); CRect rect ; GetClientRect( &rect ); if(CxBarAt <= 1) CxBarAt = 1; if(CxBarAt >= len - 1) CxBarAt = len - 1; // 移動tree視窗 m_tree.MoveWindow( 0,0, CxBarAt-SIZEBAR, rect.Height() ); // 移動edit視窗 m_edit.MoveWindow(CxBarAt, 0, rect.right-CxBarAt, rect.Height()); } void CSpliteDlg::OnLButtonDown(UINT nFlags, CPoint point) { // TODO: Add your message handler code here and/or call default m_bButtonDown = TRUE; CRect treepos ; m_tree.GetWindowRect( &treepos ); ScreenToClient( &treepos ); CRect editpos ; m_edit.GetWindowRect( &editpos ); ScreenToClient( &editpos ); CRect rect; rect.left = treepos.right; rect.right = editpos.left; rect.top = treepos.top; rect.bottom = treepos.bottom; // CRect rect; // GetClientRect( &rect ); if ( rect.PtInRect(point) ) { SetCursor(m_SplitCursor); } SetCapture(); CDialog::OnLButtonDown(nFlags, point); } void CSpliteDlg::OnLButtonUp(UINT nFlags, CPoint point) { // TODO: Add your message handler code here and/or call default m_bButtonDown=FALSE; ReleaseCapture(); CDialog::OnLButtonUp(nFlags, point); } void CSpliteDlg::OnSize(UINT nType, int cx, int cy) { CDialog::OnSize(nType, cx, cy); // TODO: Add your message handler code here if((IsWindow(m_tree.m_hWnd)) && (IsWindow(m_edit.m_hWnd))) {// get sizes; width of tree never changed CRect rcTree; m_tree.GetClientRect(&rcTree); CRect rcEdit; m_edit.GetClientRect(&rcEdit); // 移動tree控制元件 rcTree.bottom=cy; m_tree.MoveWindow(&rcTree,TRUE); // 移動edit控制元件 rcEdit.left=rcTree.right+SIZEBAR; rcEdit.right=cx; rcEdit.top=0; rcEdit.bottom=rcTree.bottom; m_edit.MoveWindow(&rcEdit,TRUE); } }
.h 標頭檔案
// spliteDlg.h : header file // #if !defined(AFX_SPLITEDLG_H__5C7DA2C0_E37E_426A_A7D3_E1DC7DFD2766__INCLUDED_) #define AFX_SPLITEDLG_H__5C7DA2C0_E37E_426A_A7D3_E1DC7DFD2766__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ///////////////////////////////////////////////////////////////////////////// // CSpliteDlg dialog class CSpliteDlg : public CDialog { // Construction public: CSpliteDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CSpliteDlg) enum { IDD = IDD_SPLITE_DIALOG }; CListCtrl m_edit; CTreeCtrl m_tree; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSpliteDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: HICON m_hIcon; // Generated message map functions //{{AFX_MSG(CSpliteDlg) virtual BOOL OnInitDialog(); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnSize(UINT nType, int cx, int cy); //}}AFX_MSG DECLARE_MESSAGE_MAP() private: void ResizeWindows(int CxBarAt, int len ); private: HCURSOR m_SplitCursor; BOOL m_bButtonDown; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SPLITEDLG_H__5C7DA2C0_E37E_426A_A7D3_E1DC7DFD2766__INCLUDED_)