各大遊戲公司面經筆試題彙總(資源來自網路)(實時更新)
Would you like access to the best tools and technology in the business to help take your already exceptional skills to the next level? Work with a team that consistently ships multi-million unit selling games? Or maybe just be a part
of creating something Epic? If you answered yes to any of those questions then we would like to talk with you about joining our team, where everything we do is Epic
Epic Games is searching for an experienced Technical Artist. You should have a combination of strong creative/visual aesthetics and technical knowledge as the job is roughly a 50/50 split in these areas. You should also be experienced in every aspect of the content creation pipeline, as well as be able to think outside the box to come up with techniques that work better or faster. Your goal will be to attack the more complex issues, and to help the other artists with technical hurdles they might be having.
Responsibilities
- Material creation - Making materials for characters, environment assets, effects etc, anything that is overly complex or technical
- Level Work - Often times the Technical Artist does a pass on a level where fog, lighting, color grading and fx are tweaked and new features are added
- Optimization - Use diagnostic tools to examine current content and identify areas for improvement
- Tool development - Work with programmers on developing new features and mock up features in external programs or tweak shader code, give feedback to programmers, and experiment with features as they add them
- Content creation - Sometimes new art assets are required to get the job done, modeling and texturing is helpful
Qualifications
- Extensive experience working with Unreal Engine
- Strong scripting and plug-in writing skills with 3DSMax/Maya plus Python or C++
- Advanced 3DSMax or Maya experience
- Experience with various software packages including Photoshop, Zbrush/Mudbox
- Max Scripting and HLSL or shader programming experience is a plus