1. 程式人生 > >ActiveSync應用層程式協議分析-RAPI的握手過程

ActiveSync應用層程式協議分析-RAPI的握手過程

ActiveSync應用層程式協議分析-RAPI的握手過程

轉載時請註明出處和作者聯絡方式作者聯絡方式:李先靜 <xianjimli at hotmail dot com>

ActiveSyncWindow Mobile之間的通訊協議並不複雜,在RNDIS+USBNET之上執行TCP/IP,而TCP/IP之上的應用層協議包括RAPIRRAC兩個協議。前段時間我完成RAPIRRAC協議的PC端和裝置端的實現,在這個系列之中,我們將對它們的原理和實現進行分析,供要做類似工作的朋友參考。本文介紹一下RAPI的握手過程。

PC端的ActiveSync監聽990埠,同步時裝置連線到這個埠,然後開始握手:

1.裝置端傳送四個位元組的資料(0x00)表示請求握手。

2.PC端迴應四個位元組的資料(0x03)表示接受握手,並要求裝置提供裝置資訊。

3.裝置迴應四個位元組的資料(0x04)表示要上傳裝置資訊,並在其後緊跟裝置資訊。

4.PC端讀取裝置資訊,如果不要求論證,握手到此結束(要求握手的情況目前還不清楚)

裝置資訊結構如下:

typedef struct _RapiDeviceInfo

{

RapiDeviceGuidguid;

unsigned int os_version_major;

unsigned int os_version_minor;

WStr*name;

unsigned int dev_version;

unsigned int cpu_type;

unsigned int dev_magic;

unsigned int current_partner;

unsigned int dev_id;

char*platform;

char*model;

unsigned int components_nr;

RapiComponent* components;

unsigned int pw_key;

}RapiDeviceInfo;

這個資料包前面四個位元組是這個結構的資料長度,後面的資料並不是直接按結構記憶體佈局對映過來的,而是有專門編碼方式。主要特殊之外在於,所有整數都是以小端格式存放,

name之前有四個位元組代表name的字元數(不包括空字元), platform之前有四個位元組代表platform的位元組數(此時包括空字元)model之前有四個位元組代表model的位元組數(此時不包括空字數)。由這個結構可以看出微軟當時把這個協議定義得太爛了:name是寬字元,而platformmodel是多位元組字串,和前面的name不統一不說,還無法知道它們的編碼方式,更爛的是platformmodel前面長度的意義不一致。

PC端的程式碼類似於:

static AsmRet rapi_host_connection_device_handle_hand_shake(AsmConnection* thiz)

{

AsmRet ret = ASM_RET_FAIL;

asm_return_val_if_fail(thiz != NULL, ASM_RET_FAIL);

PrivInfo* priv = (PrivInfo*)thiz->priv;

asm_return_val_if_fail(priv->stream != NULL, ASM_RET_OK);

int length = 0;

unsigned int cmd = 0;

unsigned int resp = 0;

AsmInputBuffer* input = NULL;

do

{

ret = asm_stream_read(priv->stream, &cmd, sizeof(cmd), &length);

if(ret != ASM_RET_OK || cmd != RAPI_COMMAND_HAND_SHAKE) break;

resp = RAPI_RESP_HAND_SHAKE;

ret = asm_stream_write(priv->stream, &resp, sizeof(resp), &length);

if(ret != ASM_RET_OK) break;

ret = asm_stream_read(priv->stream, &cmd, sizeof(cmd), &length);

if(ret != ASM_RET_OK || cmd != RAPI_RESP_GET_INFO) break;

input = asm_input_buffer_create(NULL, 0, ASM_ENDIAN_LITTLE, NULL);

ret = rapi_stream_read(priv->stream, input);

if(ret != ASM_RET_OK) break;

ret = rapi_host_connection_device_parse_device_info(thiz, input);

}while(0);

if(ret != ASM_RET_OK)

{

asm_stream_destroy(priv->stream);

priv->stream = NULL;

printf("%s:%d hand shake failed./n", __func__, __LINE__);

}

asm_input_buffer_destroy(input);

return ASM_RET_OK;

}

裝置端的程式碼類似於:

static AsmRet rapi_device_connection_device_hand_shake(AsmConnection* thiz)

{

AsmRet ret = ASM_RET_FAIL;

asm_return_val_if_fail(thiz != NULL, ret);

PrivInfo* priv = (PrivInfo*)thiz->priv;

RapiDeviceInfo info = {0};

size_t length = 0;

unsigned int cmd = 0;

unsigned int resp = 0;

asm_output_buffer_reset(priv->output);

cmd = uint32_to_endian(RAPI_COMMAND_HAND_SHAKE, ASM_ENDIAN_LITTLE);

ret = asm_stream_write(priv->stream, &cmd, sizeof(cmd), &length);

assert(length == sizeof(cmd));

ret = asm_stream_read(priv->stream, &resp, sizeof(resp), &length);

assert(length == sizeof(resp));

assert(resp == RAPI_RESP_HAND_SHAKE);

cmd = uint32_to_endian(RAPI_RESP_GET_INFO, ASM_ENDIAN_LITTLE);

ret = asm_stream_write(priv->stream, &cmd, sizeof(cmd), &length);

assert(length == sizeof(cmd));

if(rapi_device_get_info(priv->device, &info) == ASM_RET_OK)

{

if(rapi_buffer_write_info(priv->output, &info) == ASM_RET_OK)

{

ret = rapi_stream_write(priv->stream, priv->output);

}

}

return ret;

}

~~end~~