Android input 輸入系統學習
阿新 • • 發佈:2019-02-03
status_t EventHub::openDeviceLocked(const char *devicePath) { char buffer[80]; ALOGV("Opening device: %s", devicePath); int fd = open(devicePath, O_RDWR | O_CLOEXEC); if(fd < 0) { ALOGE("could not open %s, %s\n", devicePath, strerror(errno)); return -1; } InputDeviceIdentifier identifier; // Get device name. if(ioctl(fd, EVIOCGNAME(sizeof(buffer) - 1), &buffer) < 1) { //fprintf(stderr, "could not get device name for %s, %s\n", devicePath, strerror(errno)); } else { buffer[sizeof(buffer) - 1] = '\0'; identifier.name.setTo(buffer); } // Check to see if the device is on our excluded list for (size_t i = 0; i < mExcludedDevices.size(); i++) { const String8& item = mExcludedDevices.itemAt(i); if (identifier.name == item) { ALOGI("ignoring event id %s driver %s\n", devicePath, item.string()); close(fd); return -1; } } // Get device driver version. int driverVersion; if(ioctl(fd, EVIOCGVERSION, &driverVersion)) { ALOGE("could not get driver version for %s, %s\n", devicePath, strerror(errno)); close(fd); return -1; } // Get device identifier. struct input_id inputId; if(ioctl(fd, EVIOCGID, &inputId)) { ALOGE("could not get device input id for %s, %s\n", devicePath, strerror(errno)); close(fd); return -1; } identifier.bus = inputId.bustype; identifier.product = inputId.product; identifier.vendor = inputId.vendor; identifier.version = inputId.version; // Get device physical location. if(ioctl(fd, EVIOCGPHYS(sizeof(buffer) - 1), &buffer) < 1) { //fprintf(stderr, "could not get location for %s, %s\n", devicePath, strerror(errno)); } else { buffer[sizeof(buffer) - 1] = '\0'; identifier.location.setTo(buffer); } // Get device unique id. if(ioctl(fd, EVIOCGUNIQ(sizeof(buffer) - 1), &buffer) < 1) { //fprintf(stderr, "could not get idstring for %s, %s\n", devicePath, strerror(errno)); } else { buffer[sizeof(buffer) - 1] = '\0'; identifier.uniqueId.setTo(buffer); } // Fill in the descriptor. setDescriptor(identifier); // Make file descriptor non-blocking for use with poll(). if (fcntl(fd, F_SETFL, O_NONBLOCK)) { ALOGE("Error %d making device file descriptor non-blocking.", errno); close(fd); return -1; } // Allocate device. (The device object takes ownership of the fd at this point.) int32_t deviceId = mNextDeviceId++; Device* device = new Device(fd, deviceId, String8(devicePath), identifier); ALOGV("add device %d: %s\n", deviceId, devicePath); ALOGV(" bus: %04x\n" " vendor %04x\n" " product %04x\n" " version %04x\n", identifier.bus, identifier.vendor, identifier.product, identifier.version); ALOGV(" name: \"%s\"\n", identifier.name.string()); ALOGV(" location: \"%s\"\n", identifier.location.string()); ALOGV(" unique id: \"%s\"\n", identifier.uniqueId.string()); ALOGV(" descriptor: \"%s\"\n", identifier.descriptor.string()); ALOGV(" driver: v%d.%d.%d\n", driverVersion >> 16, (driverVersion >> 8) & 0xff, driverVersion & 0xff); // Load the configuration file for the device. loadConfigurationLocked(device); // Figure out the kinds of events the device reports. ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(device->keyBitmask)), device->keyBitmask); ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(device->absBitmask)), device->absBitmask); ioctl(fd, EVIOCGBIT(EV_REL, sizeof(device->relBitmask)), device->relBitmask); ioctl(fd, EVIOCGBIT(EV_SW, sizeof(device->swBitmask)), device->swBitmask); ioctl(fd, EVIOCGBIT(EV_LED, sizeof(device->ledBitmask)), device->ledBitmask); ioctl(fd, EVIOCGBIT(EV_FF, sizeof(device->ffBitmask)), device->ffBitmask); ioctl(fd, EVIOCGPROP(sizeof(device->propBitmask)), device->propBitmask); // See if this is a keyboard. Ignore everything in the button range except for // joystick and gamepad buttons which are handled like keyboards for the most part. bool haveKeyboardKeys = containsNonZeroByte(device->keyBitmask, 0, sizeof_bit_array(BTN_MISC)) || containsNonZeroByte(device->keyBitmask, sizeof_bit_array(KEY_OK), sizeof_bit_array(KEY_MAX + 1)); bool haveGamepadButtons = containsNonZeroByte(device->keyBitmask, sizeof_bit_array(BTN_MISC), sizeof_bit_array(BTN_MOUSE)) || containsNonZeroByte(device->keyBitmask, sizeof_bit_array(BTN_JOYSTICK), sizeof_bit_array(BTN_DIGI)); if (haveKeyboardKeys || haveGamepadButtons) { device->classes |= INPUT_DEVICE_CLASS_KEYBOARD; } // See if this is a cursor device such as a trackball or mouse. if (test_bit(BTN_MOUSE, device->keyBitmask) && test_bit(REL_X, device->relBitmask) && test_bit(REL_Y, device->relBitmask)) { device->classes |= INPUT_DEVICE_CLASS_CURSOR; } // MStar Android Patch Begin // See if this is a cursor device of cywee company if (test_bit(BTN_MOUSE, device->keyBitmask) && test_bit(REL_X, device->relBitmask) && test_bit(REL_Y, device->relBitmask) && test_bit(REL_RX, device->relBitmask) && test_bit(REL_RY, device->relBitmask)) { device->classes |= INPUT_DEVICE_CLASS_CYWEE_CURSOR; } // MStar Android Patch End // See if this is a touch pad. // Is this a new modern multi-touch driver? if (test_bit(ABS_MT_POSITION_X, device->absBitmask) && test_bit(ABS_MT_POSITION_Y, device->absBitmask)) { // Some joysticks such as the PS3 controller report axes that conflict // with the ABS_MT range. Try to confirm that the device really is // a touch screen. if (test_bit(BTN_TOUCH, device->keyBitmask) || !haveGamepadButtons) { device->classes |= INPUT_DEVICE_CLASS_TOUCH | INPUT_DEVICE_CLASS_TOUCH_MT; } // Is this an old style single-touch driver? } else if (test_bit(BTN_TOUCH, device->keyBitmask) && test_bit(ABS_X, device->absBitmask) && test_bit(ABS_Y, device->absBitmask)) { device->classes |= INPUT_DEVICE_CLASS_TOUCH; } // See if this device is a joystick. // Assumes that joysticks always have gamepad buttons in order to distinguish them // from other devices such as accelerometers that also have absolute axes. if (haveGamepadButtons) { uint32_t assumedClasses = device->classes | INPUT_DEVICE_CLASS_JOYSTICK; for (int i = 0; i <= ABS_MAX; i++) { if (test_bit(i, device->absBitmask) && (getAbsAxisUsage(i, assumedClasses) & INPUT_DEVICE_CLASS_JOYSTICK)) { device->classes = assumedClasses; break; } } } // Check whether this device has switches. for (int i = 0; i <= SW_MAX; i++) { if (test_bit(i, device->swBitmask)) { device->classes |= INPUT_DEVICE_CLASS_SWITCH; break; } } // Check whether this device supports the vibrator. if (test_bit(FF_RUMBLE, device->ffBitmask)) { device->classes |= INPUT_DEVICE_CLASS_VIBRATOR; } // Configure virtual keys. if ((device->classes & INPUT_DEVICE_CLASS_TOUCH)) { // Load the virtual keys for the touch screen, if any. // We do this now so that we can make sure to load the keymap if necessary. status_t status = loadVirtualKeyMapLocked(device); if (!status) { device->classes |= INPUT_DEVICE_CLASS_KEYBOARD; } } // Load the key map. // We need to do this for joysticks too because the key layout may specify axes. status_t keyMapStatus = NAME_NOT_FOUND; if (device->classes & (INPUT_DEVICE_CLASS_KEYBOARD | INPUT_DEVICE_CLASS_JOYSTICK)) { // Load the keymap for the device. keyMapStatus = loadKeyMapLocked(device); } // Configure the keyboard, gamepad or virtual keyboard. if (device->classes & INPUT_DEVICE_CLASS_KEYBOARD) { // Register the keyboard as a built-in keyboard if it is eligible. if (!keyMapStatus && mBuiltInKeyboardId == NO_BUILT_IN_KEYBOARD && isEligibleBuiltInKeyboard(device->identifier, device->configuration, &device->keyMap)) { mBuiltInKeyboardId = device->id; } // 'Q' key support = cheap test of whether this is an alpha-capable kbd if (hasKeycodeLocked(device, AKEYCODE_Q)) { device->classes |= INPUT_DEVICE_CLASS_ALPHAKEY; } // See if this device has a DPAD. if (hasKeycodeLocked(device, AKEYCODE_DPAD_UP) && hasKeycodeLocked(device, AKEYCODE_DPAD_DOWN) && hasKeycodeLocked(device, AKEYCODE_DPAD_LEFT) && hasKeycodeLocked(device, AKEYCODE_DPAD_RIGHT) && hasKeycodeLocked(device, AKEYCODE_DPAD_CENTER)) { device->classes |= INPUT_DEVICE_CLASS_DPAD; } // See if this device has a gamepad. for (size_t i = 0; i < sizeof(GAMEPAD_KEYCODES)/sizeof(GAMEPAD_KEYCODES[0]); i++) { if (hasKeycodeLocked(device, GAMEPAD_KEYCODES[i])) { device->classes |= INPUT_DEVICE_CLASS_GAMEPAD; break; } } // Disable kernel key repeat since we handle it ourselves unsigned int repeatRate[] = {0,0}; if (ioctl(fd, EVIOCSREP, repeatRate)) { ALOGW("Unable to disable kernel key repeat for %s: %s", devicePath, strerror(errno)); } } // If the device isn't recognized as something we handle, don't monitor it. if (device->classes == 0) { ALOGV("Dropping device: id=%d, path='%s', name='%s'", deviceId, devicePath, device->identifier.name.string()); delete device; return -1; } // Determine whether the device is external or internal. if (isExternalDeviceLocked(device)) { device->classes |= INPUT_DEVICE_CLASS_EXTERNAL; } if (device->classes & (INPUT_DEVICE_CLASS_JOYSTICK | INPUT_DEVICE_CLASS_GAMEPAD)) { device->controllerNumber = getNextControllerNumberLocked(device); } // Register with epoll. struct epoll_event eventItem; memset(&eventItem, 0, sizeof(eventItem)); eventItem.events = EPOLLIN; eventItem.data.u32 = deviceId; if (epoll_ctl(mEpollFd, EPOLL_CTL_ADD, fd, &eventItem)) { ALOGE("Could not add device fd to epoll instance. errno=%d", errno); delete device; return -1; } // Enable wake-lock behavior on kernels that support it. // TODO: Only need this for devices that can really wake the system. bool usingSuspendBlockIoctl = !ioctl(fd, EVIOCSSUSPENDBLOCK, 1); // Tell the kernel that we want to use the monotonic clock for reporting timestamps // associated with input events. This is important because the input system // uses the timestamps extensively and assumes they were recorded using the monotonic // clock. // // In older kernel, before Linux 3.4, there was no way to tell the kernel which // clock to use to input event timestamps. The standard kernel behavior was to // record a real time timestamp, which isn't what we want. Android kernels therefore // contained a patch to the evdev_event() function in drivers/input/evdev.c to // replace the call to do_gettimeofday() with ktime_get_ts() to cause the monotonic // clock to be used instead of the real time clock. // // As of Linux 3.4, there is a new EVIOCSCLOCKID ioctl to set the desired clock. // Therefore, we no longer require the Android-specific kernel patch described above // as long as we make sure to set select the monotonic clock. We do that here. int clockId = CLOCK_MONOTONIC; bool usingClockIoctl = !ioctl(fd, EVIOCSCLOCKID, &clockId); ALOGI("New device: id=%d, fd=%d, path='%s', name='%s', classes=0x%x, " "configuration='%s', keyLayout='%s', keyCharacterMap='%s', builtinKeyboard=%s, " "usingSuspendBlockIoctl=%s, usingClockIoctl=%s", deviceId, fd, devicePath, device->identifier.name.string(), device->classes, device->configurationFile.string(), device->keyMap.keyLayoutFile.string(), device->keyMap.keyCharacterMapFile.string(), toString(mBuiltInKeyboardId == deviceId), toString(usingSuspendBlockIoctl), toString(usingClockIoctl)); addDeviceLocked(device); return 0; }
使用ioctl(fd, EVIOCGID, &inputId)讀取出裝置標識資訊賦給identifier,並建立Device,接著loadConfigurationLocked接在配置,最後使用addDeviceLocked新增裝置資訊。