Asp.net給圖片加上水印效果
阿新 • • 發佈:2019-02-04
private void Btn_Upload_Click(object sender, System.EventArgs e) { if(UploadFile.PostedFile.FileName.Trim()!="") { //上傳檔案 string extension = Path.GetExtension(UploadFile.PostedFile.FileName).ToUpper(); string fileName = DateTime.Now.Year.ToString() + DateTime.Now.Month.ToString() + DateTime.Now.Day.ToString() + DateTime.Now.Hour.ToString() + DateTime.Now.Minute.ToString() + DateTime.Now.Second.ToString(); string path = Server.MapPath(".") + "/UploadFile/" + fileName + extension; UploadFile.PostedFile.SaveAs(path); //加文字水印,注意,這裡的程式碼和以下加圖片水印的程式碼不能共存 System.Drawing.Image image = System.Drawing.Image.FromFile(path); Graphics g = Graphics.FromImage(image); g.DrawImage(image, 0, 0, image.Width, image.Height); Font f = new Font("Verdana", 32); Brush b = new SolidBrush(Color.White); string addText = AddText.Value.Trim(); g.DrawString(addText, f, b, 10, 10); g.Dispose(); //加圖片水印 System.Drawing.Image image = System.Drawing.Image.FromFile(path); System.Drawing.Image copyImage = System.Drawing.Image.FromFile( Server.MapPath(".") + "/Alex.gif"); Graphics g = Graphics.FromImage(image); g.DrawImage(copyImage, new Rectangle(image.Width-copyImage.Width, image.Height-copyImage.Height, copyImage.Width, copyImage.Height), 0, 0, copyImage.Width, copyImage.Height, GraphicsUnit.Pixel); g.Dispose(); //儲存加水印過後的圖片,刪除原始圖片 string newPath = Server.MapPath(".") + "/UploadFile/" + fileName + "_new" + extension; image.Save(newPath); image.Dispose(); if(File.Exists(path)) { File.Delete(path); } Response.Redirect(newPath); } } //生成縮圖#region //生成縮圖 /**//// <summary> /// 生成縮圖 /// </summary> /// <param name="str_originalImagePath">源圖路徑(物理路徑)</param> /// <param name="str_ThumbnailPath">縮圖路徑(物理路徑)</param> /// <param name="i_width">縮圖寬度</param> /// <param name="i_height">縮圖高度</param> /// <param name="str_mode">生成縮圖的模式</param> public static void MakeThumbnail(string str_originalImagePath,string str_ThumbnailPath,int i_width,int i_height,string str_mode) { System.Drawing.Image img_OriginalImage = Image.FromFile(str_originalImagePath); int i_ToWidth = i_width; int i_ToHeight = i_height; int x = 0; int y = 0; int i_OriginalWidth = img_OriginalImage.Width; int i_OriginalHeight = img_OriginalImage.Height; switch(str_mode) { case "HW": //按照指定的高度和寬度進行縮放(可能變形) break; case "W" : //指定寬度,高度按照比例縮放 i_ToHeight = img_OriginalImage.Height*i_width/img_OriginalImage.Width; break; case "H" : //指定高度,寬度按照比例縮放 i_ToWidth = img_OriginalImage.Width*i_Height/img_OriginalImage.Height; break; case "CUT" : //按照指定的高度和寬度剪裁(不變形) if ((double)img_OriginalImage.Width/(double)img_OriginalImage.Height > (double)i_ToWidth/(double)i_ToHeight) { i_OriginalHeight = img_OriginalImage.Height; i_OriginalWidth = img_OriginalImage.Height*i_ToWidth/i_ToHeight; y = 0; x = (img_OriginalImage.Width-i_OriginalWidth)/2; } else { i_OriginalWidth = img_OriginalImage.Width; i_OriginalHeight = img_OriginalImage.Width*i_Height/i_ToWidth; x = 0; y = (img_OriginalImage.Height-i_OriginalHeight)/2; } break; default: break; } //新建一個BMP圖片 Image img_BitMap = new System.Drawing.Bitmap(i_ToWidth,i_ToHeight); //新建一個畫板 System.Drawing.Graphics gp = new System.Drawing.Graphics.FromImage(img_BitMap); //設定高質量插值法 gp.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High; //設定高質量、低速度呈現平滑程度 gp.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; //清空畫布並以透明背景色填充 gp.Clear(Color.Transparent); //指定位置並按大小繪製原圖片的指定部分 gp.DrawImage(img_OriginalImage,new Rectangle(0,0,i_ToWidth,i_ToHeight),new Rectangle(x,y,i_OrignalWidth,i_OriginalHeight),GraphicsUnit.Pixel); try { //以JPG格式儲存圖片 img_BitMap.Save(str_ThumbnailPath,System.Drawing.Imaging.ImageFormat.Jpeg); } catch(Exception e) { throw e; } finally { img_OriginalImage.Dispose(); img_BitMap.Dispose(); gp.Dispose(); } } #endregion