自定義View學習一(圓形頭像)
阿新 • • 發佈:2019-02-09
前言
系統為我們提供的控制元件是有限的,當我們想要在有限的螢幕上顯示更豐富多彩的內容,我們往往需要自定義控制元件。作為一個android初學者,我對android的自定義View也不是很熟悉。這段時間剛好無事,就先從我們平常使用的圓形頭像開始練起吧。
我們要知道一個View繪製需要三大流程onMeasure,onLayout,onDraw
使用BitmapShader實現
控制元件實現主程式碼
CircleImageView.kt
class CircleImageView : ImageView {
private var radius: Float? = null
private val defaultRadius = 40.toFloat()
private var mPaint: Paint? = null
private var mWidth: Int? = null
constructor(context: Context) : super(context) {
CircleImageView(context, null)
}
constructor(context: Context, attributeSet: AttributeSet?) : super(context, attributeSet) {
init(attributeSet)
}
constructor(context : Context, attributeSet: AttributeSet?, defStyleAttributeSet: Int) : super(context, attributeSet, defStyleAttributeSet) {
init(attributeSet)
}
init {
mPaint = Paint()
mPaint!!.isAntiAlias = true
}
fun init(attributeSet: AttributeSet?){
val typeArray = context.obtainStyledAttributes(attributeSet , R.styleable.CircleImageView);
radius = typeArray.getDimension(R.styleable.CircleImageView_radius, defaultRadius);
typeArray.recycle()
}
//支援padding
override fun onDraw(canvas: Canvas?) {
if (drawable == null) return
setUpShader()
val mWidth = width - paddingLeft - paddingRight
val mHeight = height - paddingBottom - paddingTop
val temp = Math.min(mWidth,mHeight)
if (radius!!*2 > temp){
radius = temp/2f
}
//這個控制元件的radius原本是不需要的,新增radius主要是為了演示自定義View的自定義屬性。
/**
* onDraw方法裡面我們支援了padding
* 由於我們繪製圖像的時候需要將影象繪製到中心區域,所以繪製的時候我們也需要考慮padding
*/
canvas?.drawCircle(paddingLeft+radius!!, paddingTop+radius!!, radius!!, mPaint)
}
//重寫onMeasure,這個自定義view是繼承自ImageView,可以不用重寫onMeasure方法,但是如果是直接繼承自View或者是ViewGroup就需要
//重寫onMeasure,否則的話,自定義控制元件的wrap_content的效果和match_parent一樣
override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec)
mWidth = Math.min(measuredWidth, measuredHeight)
setMeasuredDimension(mWidth!!, mWidth!!)
}
/**
* TileMode的取值有三種:
* CLAMP 拉伸
* REPEAT 重複
* MIRROR 映象
*/
private fun setUpShader() {
if (drawable == null) return
val bitmap = BitmapUtils.drawableToBitmap(drawable)
val temp = Math.min(bitmap.width,bitmap.height)
val squareBitmap = BitmapUtils.cropBitmap(bitmap,temp,temp)
val shader = BitmapShader(squareBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP)
var scale = 1.0f
scale = mWidth!! * scale / squareBitmap.width
val matrix = Matrix()
matrix.setScale(scale, scale) // 為了縮放使用
shader.setLocalMatrix(matrix)
mPaint!!.shader = shader
}
}
使用到的BitmapUtils工具類
BitmapUtils.kt
object BitmapUtils {
//將drawable轉換成bitmap
fun drawableToBitmap(drawable: Drawable): Bitmap {
val w = drawable.intrinsicWidth
val h = drawable.intrinsicHeight
val config = if (drawable.opacity != PixelFormat.OPAQUE)
Bitmap.Config.ARGB_8888
else
Bitmap.Config.RGB_565
val bitmap = Bitmap.createBitmap(w, h, config)
//注意,下面三行程式碼要用到,否則在View或者SurfaceView裡的canvas.drawBitmap會看不到圖
val canvas = Canvas(bitmap)
drawable.setBounds(0, 0, w, h)
drawable.draw(canvas)
return bitmap
}
/**
* 裁剪
* @param bitmap 原圖
* *
* @return 裁剪後的影象
*/
fun cropBitmap(bitmap: Bitmap, aimWidth:Int, aimHeight:Int): Bitmap {
var toWidth = aimWidth;
var toHeight = aimHeight
if (aimWidth > bitmap.width) toWidth = bitmap.width
if (aimHeight > bitmap.height) toHeight = bitmap.height
val cropWidthSide = (bitmap.width - aimWidth)/2
val cropHeightSide = (bitmap.height - aimHeight)/2
return Bitmap.createBitmap(bitmap,cropWidthSide,cropHeightSide,toWidth,toHeight)
}
}
CircleImageView的屬性定義,目前只定義了一個半徑
<declare-styleable name="CircleImageView">
<!--圓形頭像的半徑-->
<attr name="radius" format="dimension"/>
</declare-styleable>
具體使用
<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="com.example.xiaojun.blog.MainActivity">
<com.example.xiaojun.kotlin_try.ui.widget.blog.CircleImageView
android:layout_width="100dp"
android:layout_height="100dp"
app:radius="50dp"
android:src="@drawable/xue3"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</android.support.constraint.ConstraintLayout>
效果圖
使用Xfermode實現圓形頭像
程式碼裡面有很多註釋,在這裡就不解釋了
CircleImageViewX.kt
/**
* CircleImageViewX是用xFerMode來實現的圓形頭像
* CircleImageViewX在頭像圖片的外層有一圈自定義的圓環,美化頭像,預設存在圓環
*/
//直接繼承自View而不再是ImageView,這個時候如果我們想實現wrap_content效果必須自己重寫onMeasure
class CircleImageViewX :View{
private val defaultWidth = 200
private val defaultHeight = 200
private val defaultRingWidth = 10f
private val defaultRingColor = Color.WHITE
private val defaultHasRing = true
private var ringColor = defaultRingColor
private var ringWidth = defaultRingWidth
private var hasRing = defaultHasRing
private var drawable:Drawable? = null
private var mPaint: Paint? = null
constructor(context: Context) : super(context) {
}
constructor(context: Context, attributeSet: AttributeSet?) : super(context, attributeSet) {
init(attributeSet)
}
constructor(context: Context, attributeSet: AttributeSet?, defStyleAttributeSet: Int) : super(context, attributeSet, defStyleAttributeSet) {
init(attributeSet)
}
init {
mPaint = Paint()
mPaint!!.isAntiAlias = true
}
fun init(attributeSet: AttributeSet?){
val typeArray = context.obtainStyledAttributes(attributeSet, R.styleable.CircleImageViewX)
drawable = typeArray.getDrawable(R.styleable.CircleImageViewX_src)
hasRing = typeArray.getBoolean(R.styleable.CircleImageViewX_hasRing,defaultHasRing)
if (hasRing){
ringColor = typeArray.getColor(R.styleable.CircleImageViewX_ringColor,defaultRingColor)
ringWidth = typeArray.getDimension(R.styleable.CircleImageViewX_ringWidth,defaultRingWidth)
}
typeArray.recycle()
}
//當佈局中的寬或者高屬性設定的是wrap_content的時候,我們返回預設寬或者高
override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
val widthMode = MeasureSpec.getMode(widthMeasureSpec)
val widthSize = MeasureSpec.getSize(widthMeasureSpec)
val heightMode = MeasureSpec.getMode(heightMeasureSpec)
val heightSize = MeasureSpec.getSize(heightMeasureSpec)
if (widthMode == MeasureSpec.AT_MOST && heightMode == MeasureSpec.AT_MOST){
setMeasuredDimension(defaultWidth,defaultHeight)
}else if (widthMode == MeasureSpec.AT_MOST){
setMeasuredDimension(defaultWidth,heightSize)
}else if (heightMode == MeasureSpec.AT_MOST){
setMeasuredDimension(widthSize,defaultHeight)
}else{
setMeasuredDimension(widthSize,heightSize)
}
super.onMeasure(widthMeasureSpec, heightMeasureSpec)
}
override fun onDraw(canvas: Canvas?) {
if (drawable == null){
Log.e("drawable","null")
return
}
Log.e("drawable","draw")
val bitmap = BitmapUtils.drawableToBitmap(drawable!!)
val squareBitmap = BitmapUtils.cropSquareBitmap(bitmap)
//為了支援padding
val mWidth = width - paddingLeft - paddingRight
val mHeight = height - paddingBottom - paddingTop
var interval = 0
val radius = Math.min(mWidth,mHeight)/2f
if (hasRing){
//畫圓環
interval = ringWidth.toInt()
mPaint?.color = ringColor
mPaint?.strokeWidth = ringWidth
mPaint?.style = Paint.Style.STROKE
//當線條有寬度的時候,paint是預設線上條寬度的中央繪製,這就要求我們在繪製外部大圓的時候有所調整
canvas?.drawCircle(paddingLeft+radius,paddingTop+radius,radius - ringWidth/2,mPaint)
}
val circleBitmapRadius = radius - interval
val circleBitmap = cropCircleBitmap(squareBitmap,circleBitmapRadius)
//畫圓形圖片
val srcRect = Rect(0,0,circleBitmap.width,circleBitmap.height)
val desRect = Rect(paddingLeft+interval,paddingTop+interval,circleBitmap.width+paddingLeft+interval,circleBitmap.height+paddingTop+interval)
canvas?.drawBitmap(circleBitmap,srcRect,desRect,mPaint)
}
//傳進來的bitmap是已經裁剪好的bitmap
fun cropCircleBitmap(bitmap: Bitmap,radius:Float):Bitmap{
val ret = Bitmap.createBitmap(2*radius.toInt(),2*radius.toInt(), Bitmap.Config.ARGB_8888)
val paint = Paint(Paint.ANTI_ALIAS_FLAG)
//建立一個和目標圖片大小相同的canvas
val canvas = Canvas(ret)
//繪製下層圖,是一個圓
canvas.drawCircle(radius,radius,radius,paint)
// 設定混合模式,取繪製的圖的交集部分,顯示上層
paint.xfermode = PorterDuffXfermode(PorterDuff.Mode.SRC_IN)
// 第一個Rect 代表要繪製的bitmap 區域,第二個 Rect 代表的是要將bitmap 繪製在螢幕的什麼地方
val srcRect = Rect(0,0,bitmap.height,bitmap.width)
val desRect = Rect(0,0,radius.toInt()*2,radius.toInt()*2)
//上面兩個rect的含義相當於用matrix設定scale。含義是把源圖片的srcRect區域內容繪製在desRect區域內
canvas.drawBitmap(bitmap,srcRect,desRect,paint)
return ret
}
//設定圓環顏色
fun setRingColor(color:Int){
this.ringColor = color
invalidate()
}
//設定圓環寬度
fun setRingWidth(width:Float){
this.ringWidth = width
invalidate()
}
//設定是否有圓環
fun setHasRing(has:Boolean){
hasRing = has
invalidate()
}
}
自定義屬性
<declare-styleable name="CircleImageViewX">
<!--圖片資源-->
<attr name="src" format="reference"/>
<!--是否新增外圍圓環,如果沒有的話,那麼後面的兩個引數都沒有意義-->
<attr name="hasRing" format="boolean"/>
<!--圓環寬度-->
<attr name="ringWidth" format="dimension"/>
<!--圓環顏色-->
<attr name="ringColor" format="color"/>
</declare-styleable>
使用
<com.example.xiaojun.blog.widget.CircleImageViewX
android:id="@+id/circleX"
android:layout_width="100dp"
android:layout_height="100dp"
app:ringColor="@color/colorAccent"
app:hasRing="true"
app:ringWidth="10px"
app:src="@drawable/xue1"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintBottom_toBottomOf="parent"
android:layout_marginBottom="88dp"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintHorizontal_bias="0.539" />