Android View的繪製流程三部曲
在剛開始學習Java的時候,我看的是Mars老師的視訊。Mars老師說過的一句話讓我印象很深刻:要有一顆面向物件的心。
如果我們用面向物件的思維方式來思考,就會覺的View的繪製機制是很合理,很科學的。我們要在一張紙上畫一幅畫,首先要測量一下這幅畫有多大吧,然後確定在這張紙的哪個地方畫會顯得比較美觀,最後才是用畫筆工具將畫繪製在紙上。
在Android中也是一樣的。View的繪製流程主要是指measure,layout,draw這三步,即測量,佈局,繪製。首先是要測量View的寬高,然後佈局確定其在父容器中的位置座標,最後才是繪製顯示出來。那這篇部落格就一起來探索View的繪製流程吧。
View的繪製流程從ViewRootImpl的performTraversals方法開始,在performTraversals方法中會呼叫performMeasure、performLayout、performDraw三個方法來遍歷完成整棵檢視樹的繪製。
measure過程
MeasureSpec
performMeasure方法是這樣被呼叫的:
performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);
接收了兩個引數,很好奇這兩個引數是什麼。看名字是“子View寬測量說明書”和“子View高測量說明書”?應該先來了解一下MeasureSpec。
MeasureSpec是一個32位的int值,高2位是specMode記錄的是測量模式,低30位是specSize記錄的是測量大小。
specMode有三種類型:
EXACTLY : 精確值模式,表示父檢視希望子檢視的大小應該是由specSize的值來決定的,這個時候View的最終大小就是specSize所記錄的大小。對應於LayoutParams中的 match_parent和具體數值這兩種模式。比如 android:layout_width=”match_parent”,android:layout_width=”50dp”
AT_MOST : 最大值模式,表示父容器指定了一個可用大小specSize,子檢視最多隻能是specSize中指定的大小,不能大於這個值。對應於LayoutParams中的 wrap_content的形式。
UNSPECIFIED :父容器不對View有任何限制,View想多大就多大,一般不會用到
MeasureSpec到底是用來幹嘛的?
系統是通過View的MeasureSpec來確定View的測量寬高的
MeasureSpec是怎麼來的?
對於普通的View來說,其MeasureSpec由父容器的MeasureSpec和自身的LayoutParams共同確定。對於頂級View(DecorView),其MeasureSpec由視窗的尺寸和其自身的LayoutParams共同確定。
我們回到performMeasure方法,來看看傳入的引數childWidthMeasureSpec和childHeightMeasureSpec,這兩個MeasureSpec是頂級View的,它們由視窗的尺寸和其自身的LayoutParams共同確定。那它們又是怎麼產生的?在ViewRootImpl的measureHierarchy方法中,有兩行程式碼是這樣的:
childWidthMeasureSpec = getRootMeasureSpec(desiredWindowWidth, lp.width);
childHeightMeasureSpec = getRootMeasureSpec(desiredWindowHeight, lp.height);
getRootMeasureSpec方法獲取到根View(DecorView)的MeasureSpec。傳入的引數desiredWindowWidth和desiredWindowHeight是螢幕的尺寸。lp.width 和lp.height都是MATCH_PARENT。
那麼探探getRootMeasureSpec方法,如下:
private static int getRootMeasureSpec(int windowSize, int rootDimension) {
int measureSpec;
switch (rootDimension) {
case ViewGroup.LayoutParams.MATCH_PARENT:
// Window can't resize. Force root view to be windowSize.
measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.EXACTLY);
break;
case ViewGroup.LayoutParams.WRAP_CONTENT:
// Window can resize. Set max size for root view.
measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.AT_MOST);
break;
default:
// Window wants to be an exact size. Force root view to be that size.
measureSpec = MeasureSpec.makeMeasureSpec(rootDimension, MeasureSpec.EXACTLY);
break;
}
return measureSpec;
}
會轉到MeasureSpec的makeMeasureSpec方法,而makeMeasureSpec方法就是將SpecSize和SpecMode包裝成32位的int值。
那makeMeasureSpec方法是怎麼組裝MeasureSpec的呢?如下:
public static int makeMeasureSpec(@IntRange(from = 0, to = (1 << MeasureSpec.MODE_SHIFT) - 1) int size,
@MeasureSpecMode int mode) {
if (sUseBrokenMakeMeasureSpec) {
return size + mode;
} else {
return (size & ~MODE_MASK) | (mode & MODE_MASK);
}
}
這時,根View的MeasureSpec就誕生了。它將參與構成子元素的MeasureSpec。
而對於普通的View,其MeasureSpec由父容器的MeasureSpec和自身的LayoutParams共同構成。我們知道剛才getRootMeasureSpec方法獲取到的是頂級View的MeasureSpec,頂級View本身就是父容器。
那現在看看ViewGroup的measureChildWithMargins方法,這個方法是用來測量子View的。如下:
protected void measureChildWithMargins(View child,
int parentWidthMeasureSpec, int widthUsed,
int parentHeightMeasureSpec, int heightUsed) {
final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();
final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin
+ widthUsed, lp.width);
final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
mPaddingTop + mPaddingBottom + lp.topMargin + lp.bottomMargin
+ heightUsed, lp.height);
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
首先是呼叫子元素的getLayoutParams方法獲取到子元素的LayoutParams,之後呼叫了getChildMeasureSpec方法來獲取到子元素的MeasureSpec,可以看到傳入了父元素的MeasureSpec。
getChildMeasureSpec方法很重要,能讓我們瞭解子元素MeasureSpec的產生過程,如下:
public static int getChildMeasureSpec(int spec, int padding, int childDimension) {
int specMode = MeasureSpec.getMode(spec);
int specSize = MeasureSpec.getSize(spec);
int size = Math.max(0, specSize - padding);
int resultSize = 0;
int resultMode = 0;
switch (specMode) {
// Parent has imposed an exact size on us
case MeasureSpec.EXACTLY:
if (childDimension >= 0) {
resultSize = childDimension;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.MATCH_PARENT) {
// Child wants to be our size. So be it.
resultSize = size;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.WRAP_CONTENT) {
// Child wants to determine its own size. It can't be
// bigger than us.
resultSize = size;
resultMode = MeasureSpec.AT_MOST;
}
break;
// Parent has imposed a maximum size on us
case MeasureSpec.AT_MOST:
if (childDimension >= 0) {
// Child wants a specific size... so be it
resultSize = childDimension;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.MATCH_PARENT) {
// Child wants to be our size, but our size is not fixed.
// Constrain child to not be bigger than us.
resultSize = size;
resultMode = MeasureSpec.AT_MOST;
} else if (childDimension == LayoutParams.WRAP_CONTENT) {
// Child wants to determine its own size. It can't be
// bigger than us.
resultSize = size;
resultMode = MeasureSpec.AT_MOST;
}
break;
// Parent asked to see how big we want to be
case MeasureSpec.UNSPECIFIED:
if (childDimension >= 0) {
// Child wants a specific size... let him have it
resultSize = childDimension;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.MATCH_PARENT) {
// Child wants to be our size... find out how big it should
// be
resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
resultMode = MeasureSpec.UNSPECIFIED;
} else if (childDimension == LayoutParams.WRAP_CONTENT) {
// Child wants to determine its own size.... find out how
// big it should be
resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
resultMode = MeasureSpec.UNSPECIFIED;
}
break;
}
//noinspection ResourceType
return MeasureSpec.makeMeasureSpec(resultSize, resultMode);
}
經過了getChildMeasureSpec方法,子元素的MeasureSpec也誕生了。這個方法程式碼雖然長長的,但邏輯並不複雜,就是根據父容器的MeasureSpec和子元素的LayoutParams來組裝子元素的MeasureSpec。所以說普通View的MeasureSpec由父容器的MeasureSpec和自身的LayoutParams共同決定。
那麼現在已經搞定了MeasureSpec,跟進performMeasure方法看看到底View的測量過程是怎樣的。
View的測量
performMeasure方法原始碼如下:
private void performMeasure(int childWidthMeasureSpec, int childHeightMeasureSpec) {
Trace.traceBegin(Trace.TRACE_TAG_VIEW, "measure");
try {
mView.measure(childWidthMeasureSpec, childHeightMeasureSpec);
} finally {
Trace.traceEnd(Trace.TRACE_TAG_VIEW);
}
}
轉到了View的measure方法,如下:
public final void measure(int widthMeasureSpec, int heightMeasureSpec) {
//程式碼省略
final boolean forceLayout = (mPrivateFlags & PFLAG_FORCE_LAYOUT) == PFLAG_FORCE_LAYOUT;
//程式碼省略
if (forceLayout || needsLayout) {
// first clears the measured dimension flag
mPrivateFlags &= ~PFLAG_MEASURED_DIMENSION_SET;
resolveRtlPropertiesIfNeeded();
int cacheIndex = forceLayout ? -1 : mMeasureCache.indexOfKey(key);
if (cacheIndex < 0 || sIgnoreMeasureCache) {
// measure ourselves, this should set the measured dimension flag back
onMeasure(widthMeasureSpec, heightMeasureSpec);
mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
}
//程式碼省略
mOldWidthMeasureSpec = widthMeasureSpec;
mOldHeightMeasureSpec = heightMeasureSpec;
mMeasureCache.put(key, ((long) mMeasuredWidth) << 32 |
(long) mMeasuredHeight & 0xffffffffL); // suppress sign extension
}
可以看到View的measure方法是帶final的,不允許子類重寫。經過一系列的處理,會轉到onMeasure方法,那就跟進View的onMeasure方法探探:
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),
getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
}
呼叫了setMeasuredDimension將測量的寬高設定進去,好像很簡單的說。getDefaultSize方法用於獲取測量寬高,原始碼如下:
public static int getDefaultSize(int size, int measureSpec) {
int result = size;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
switch (specMode) {
case MeasureSpec.UNSPECIFIED:
result = size;
break;
case MeasureSpec.AT_MOST:
case MeasureSpec.EXACTLY:
result = specSize;
break;
}
return result;
}
其實內部邏輯是很簡單的,從measureSpec中取出specMode和specSize,然後就是AT_MOST和EXACTLY的情況下,都返回specSize,這個specSize就是測量的值了。
以上就是View的測量過程。
補充:對於TextView、Button、ImageView等,它們都是重寫了onMeasure方法的,可以閱讀一下它們的onMeasure方法原始碼
ViewGroup的測量
那麼接下來是ViewGroup的測量過程,ViewGroup中是沒有重寫onMeasure方法的,為什麼ViewGroup不像View一樣對其onMeasure方法做統一的實現呢?
我們可以想一下的,怎麼能定義出一個符合多種ViewGroup的onMeasure方法呢?很顯然LinearLayout和RelativeLayout的onMeasure方法實現是不一樣的。所以需要由子類去實現,這也是很合理的。
ViewGroup除了完成自身的測量,還會遍歷子元素,如此迴圈完成整棵檢視樹的測量過程。在ViewGroup中定義了一個measureChildren方法去遍歷子元素,如下:
protected void measureChildren(int widthMeasureSpec, int heightMeasureSpec) {
final int size = mChildrenCount;
final View[] children = mChildren;
for (int i = 0; i < size; ++i) {
final View child = children[i];
if ((child.mViewFlags & VISIBILITY_MASK) != GONE) {
measureChild(child, widthMeasureSpec, heightMeasureSpec);
}
}
}
會轉到measureChild方法中去測量子元素。
protected void measureChild(View child, int parentWidthMeasureSpec,
int parentHeightMeasureSpec) {
final LayoutParams lp = child.getLayoutParams();
final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
mPaddingLeft + mPaddingRight, lp.width);
final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
mPaddingTop + mPaddingBottom, lp.height);
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
就這樣,ViewGroup將measure過程傳遞到了子元素。如此反覆完成整棵檢視樹的繪製。
以上就是ViewGroup的測量過程,至此,View的測量過程已經分析結束。當measure過程完成後,就可以呼叫getMeasuredWidth/getMeasuredHeight方法來獲取測量寬高了。理解ViewGroup的測量,可以閱讀下LinearLayout的onMeasure方法原始碼。
layout過程
在performLayout方法中轉到layout方法來完成View佈局過程。那就來看看View的layout方法,如下:
public void layout(int l, int t, int r, int b) {
if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) {
onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec);
mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
}
int oldL = mLeft;
int oldT = mTop;
int oldB = mBottom;
int oldR = mRight;
boolean changed = isLayoutModeOptical(mParent) ?
setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);
if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
onLayout(changed, l, t, r, b);
mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnLayoutChangeListeners != null) {
ArrayList<OnLayoutChangeListener> listenersCopy =
(ArrayList<OnLayoutChangeListener>)li.mOnLayoutChangeListeners.clone();
int numListeners = listenersCopy.size();
for (int i = 0; i < numListeners; ++i) {
listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB);
}
}
}
mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
mPrivateFlags3 |= PFLAG3_IS_LAID_OUT;
}
首先會呼叫setFrame將 l, t, r, b 四個引數傳入,確定View的四個頂點的位置。setFrame方法如下:
protected boolean setFrame(int left, int top, int right, int bottom) {
boolean changed = false;
//程式碼省略
if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {
changed = true;
// Remember our drawn bit
int drawn = mPrivateFlags & PFLAG_DRAWN;
int oldWidth = mRight - mLeft;
int oldHeight = mBottom - mTop;
int newWidth = right - left;
int newHeight = bottom - top;
boolean sizeChanged = (newWidth != oldWidth) || (newHeight != oldHeight);
// Invalidate our old position
invalidate(sizeChanged);
mLeft = left;
mTop = top;
mRight = right;
mBottom = bottom;
mRenderNode.setLeftTopRightBottom(mLeft, mTop, mRight, mBottom);
//程式碼省略
return changed;
}
可以看到,其實就是初始化了mLeft、mTop、mRight、mBottom。經過了setFrame方法後,View在父容器中的位置也就確定了。
眼尖的你發現了layout方法中,呼叫了 onLayout方法,這個onLayout方法是父容器用來確定子元素的位置的。你也應該猜到了onLayout方法內又會遍歷子元素,然後呼叫子元素的layout來確定子元素在父容器中的位置。
那我們跟進去onLayout方法看看:
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
}
咦?竟然是空的。其實onLayout方法和onMeasure方法相似,需要由子類去具體實現。
我們看看DecorView的onLayout方法,DecorView也是一個ViewGroup嘛。
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
//程式碼省略
}
轉到了父類(FrameLayout)的onLayout方法,我們繼續跟進去
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
layoutChildren(left, top, right, bottom, false /* no force left gravity */);
}
又轉到了layoutChildren方法去佈局子元素。layoutChildren方法如下:
void layoutChildren(int left, int top, int right, int bottom, boolean forceLeftGravity) {
final int count = getChildCount();
final int parentLeft = getPaddingLeftWithForeground();
final int parentRight = right - left - getPaddingRightWithForeground();
final int parentTop = getPaddingTopWithForeground();
final int parentBottom = bottom - top - getPaddingBottomWithForeground();
for (int i = 0; i < count; i++) {
final View child = getChildAt(i);
if (child.getVisibility() != GONE) {
final LayoutParams lp = (LayoutParams) child.getLayoutParams();
final int width = child.getMeasuredWidth();
final int height = child.getMeasuredHeight();
int childLeft;
int childTop;
int gravity = lp.gravity;
if (gravity == -1) {
gravity = DEFAULT_CHILD_GRAVITY;
}
final int layoutDirection = getLayoutDirection();
final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
final int verticalGravity = gravity & Gravity.VERTICAL_GRAVITY_MASK;
switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.CENTER_HORIZONTAL:
childLeft = parentLeft + (parentRight - parentLeft - width) / 2 +
lp.leftMargin - lp.rightMargin;
break;
case Gravity.RIGHT:
if (!forceLeftGravity) {
childLeft = parentRight - width - lp.rightMargin;
break;
}
case Gravity.LEFT:
default:
childLeft = parentLeft + lp.leftMargin;
}
switch (verticalGravity) {
case Gravity.TOP:
childTop = parentTop + lp.topMargin;
break;
case Gravity.CENTER_VERTICAL:
childTop = parentTop + (parentBottom - parentTop - height) / 2 +
lp.topMargin - lp.bottomMargin;
break;
case Gravity.BOTTOM:
childTop = parentBottom - height - lp.bottomMargin;
break;
default:
childTop = parentTop + lp.topMargin;
}
child.layout(childLeft, childTop, childLeft + width, childTop + height);
}
}
}
吶,總之就是會遍歷出子元素,然後呼叫子元素的layout方法,然後在子元素的layout方法中又會呼叫setFrame方法來確定其在父容器中的位置。如此反覆完成檢視樹的佈局過程。
以上就是layout過程。
draw過程
在performDraw方法中,會呼叫draw方法的過載,之後會轉到draw(Canvas canvas)方法,如下:
public void draw(Canvas canvas) {
final int privateFlags = mPrivateFlags;
final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
(mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;
/*
* Draw traversal performs several drawing steps which must be executed
* in the appropriate order:
*
* 1. Draw the background
* 2. If necessary, save the canvas' layers to prepare for fading
* 3. Draw view's content
* 4. Draw children
* 5. If necessary, draw the fading edges and restore layers
* 6. Draw decorations (scrollbars for instance)
*/
// Step 1, draw the background, if needed
int saveCount;
if (!dirtyOpaque) {
drawBackground(canvas);
}
// skip step 2 & 5 if possible (common case)
final int viewFlags = mViewFlags;
boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
if (!verticalEdges && !horizontalEdges) {
// Step 3, draw the content
if (!dirtyOpaque) onDraw(canvas);
// Step 4, draw the children
dispatchDraw(canvas);
// Overlay is part of the content and draws beneath Foreground
if (mOverlay != null && !mOverlay.isEmpty()) {
mOverlay.getOverlayView().dispatchDraw(canvas);
}
// Step 6, draw decorations (foreground, scrollbars)
onDrawForeground(canvas);
// we're done...
return;
}
//程式碼省略
}
我們關注1,3,4,6步。
第一步: drawBackground(canvas) 繪製背景
第三步: onDraw(canvas) 繪製自己,具體如何繪製?需要由子類具體實現,可以閱讀下TextView的onDraw方法原始碼
第四步: dispatchDraw(canvas) 繪製子元素,既然是繪製子元素的話,那麼ViewGroup實現了這個方法,來探探ViewGroup的dispatchDraw方法,如下:
protected void dispatchDraw(Canvas canvas) {
//程式碼省略
for (int i = 0; i < childrenCount; i++) {
while (transientIndex >= 0 && mTransientIndices.get(transientIndex) == i) {
final View transientChild = mTransientViews.get(transientIndex);
if ((transientChild.mViewFlags & VISIBILITY_MASK) == VISIBLE ||
transientChild.getAnimation() != null) {
more |= drawChild(canvas, transientChild, drawingTime);
}
transientIndex++;
if (transientIndex >= transientCount) {
transientIndex = -1;
}
}
final int childIndex = getAndVerifyPreorderedIndex(childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(preorderedList, children, childIndex);
if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
more |= drawChild(canvas, child, drawingTime);
}
}
//程式碼省略
}
在dispatchDraw方法中會遍歷子元素,轉到drawChild方法,在drawChild方法中又會呼叫View的draw方法來完成子元素的繪製過程,如此迴圈完成整個檢視樹的繪製。
第六步:onDrawForeground(canvas) 繪製前景,ScroolBars。
以上就是draw過程。
至此,View的繪製流程已經全部分析完了。